Question about named card replacements in S&V

By tk13047, in X-Wing Rules Questions

Hi

So a question occured to me while unpacking my Most Wanted. There's pilots in here who are the same pilots already available - but with different abilities (fett being the obvious one). And these pilots are always bounty hunters, even when placed in an imperial force.

So, when fielding them as imperials... do we use S&V cards, or the old imperial ones?

thanks

When playing S&V you use S&V ship cards. When playing the Empire you use Empire ship cards.

When a pilot changes allegiance, his pilot ability changes.

Edited by dvor

I can accept that because it seems the logical choce, but find it incredibly hard to digest that when boba gets an imperial job he goes "oh, I can change my mind about my direction!" and when not imperial he thinks "oh, I get to shoot better!". After all same pilot, same ship etc etc

Ah well, logic be damned.

Cheers!

When working for the empire the behavior of these scum is more restricted than when they are working for the criminal underworld. They don't have as wide a latitude in their methods (no disintegrations) and so they change their methods.

When working for the empire the behavior of these scum is more restricted than when they are working for the criminal underworld. They don't have as wide a latitude in their methods (no disintegrations) and so they change their methods.

apparently including not pulling on the joystick.

The same reason Luke is defensive when flying but offensive when crew.

When working for the empire the behavior of these scum is more restricted than when they are working for the criminal underworld. They don't have as wide a latitude in their methods (no disintegrations) and so they change their methods.

Lorewise, sure.

More prosaically, FFG's design team clearly felt like the Imperial versions of Boba Fett and Kath Scarlet lacked the impact you want for (at least in Fett's case) a fairly popular character, so they took Wave 6 as an opportunity to give those pilots abilities that change the way the ships work and should come into play often.

When working for the empire the behavior of these scum is more restricted than when they are working for the criminal underworld. They don't have as wide a latitude in their methods (no disintegrations) and so they change their methods.

Lorewise, sure.

More prosaically, FFG's design team clearly felt like the Imperial versions of Boba Fett and Kath Scarlet lacked the impact you want for (at least in Fett's case) a fairly popular character, so they took Wave 6 as an opportunity to give those pilots abilities that change the way the ships work and should come into play often.

And by putting a popular character like Boba Fett into the new faction, they added an incentive for people to play it.

I'm going to be quite keen to give the new Boba a go when he arrives. I've had the Firespray for 18 months or more and only played Boba once in all that time. Kat'hs going to be a bit of fun too, I think. I normally use Krassis, so something fresh is going to be interesting.