A Squadron that wipes out randomness

By Tesseract, in X-Wing

Hello everyone, I want to get your opinions on a squad built specifically to lessen the impact of bad luck. I am notoriously unlucky, and after looking through the previews for Scum and Villainy, I have realised that there are several cards that can help me get around the importance of dice rolls. I have built a list around two IG-2000's. The idea is that I should Always be able to inflict at least two damage every attack, using Accuracy Corrector and Autoblaster, and using just the Autoblaster if if attacking specifically the Decimator or the YT-1300. Of course this hinges on getting the ships in range of the Autoblaster and staying there. I was originally hoping to make a list using Autoblaster Turrets and Accuracy Corrector, but AFAIK, there are no ships that have both Turret and System Upgrade slots.

Anyway, the list:

IG88-B

Aggressor

Accuracy Corrector, Autoblaster, “Hot Shot” Blaster, IG-2000, Stealth Device

IG88-C

Aggressor
Accuracy Corrector, Autoblaster, “Hot Shot” Blaster, IG-2000, Stealth Device
Feedback appreciated!



Edited by Tesseract

Just wait until you can run this:

TIE Advanced x4, each with TIE/X1, Accuracy Corrector, Cluster Missiles.

Green dice say hi still...

Interesting, but you have two IG-88Bs...

Interesting, but you have two IG-88Bs...

Good catch! I meant to have B and C. I have updated the original post.

Just wait until you can run this:

TIE Advanced x4, each with TIE/X1, Accuracy Corrector, Cluster Missiles.

Sounds great, but the opponent can still cancel my Dice with defence Dice in that list. That's why I need the Autoblasters.

Edited by Tesseract

Green dice say hi still...

Only my own. As long as I use Autoblasters, I will get two hits that the opponent cannot cancel. Two guaranteed hits every turn.

Edited by Tesseract

Good luck with the Autoblaster. The ships you want to use it against have high agility and high mobility, and it most cases will be moving after you. You will be very very lucky to ever get a range 1 shot on them and be able to actually use your autoblaster. Autoblaster is considered a bad upgrade for a reason, the Aggressor doesn't really change that.

Green dice are not as reliable as red dice, so if you can reliably make your reds high, then don't worry so much about your opponents green.

As long as you get to throw reds at your opponent you are generally good. Hence phat Hans, Decis.

Also Advanced Sensors is WAY better than Accuracy Corrector on an Aggressor.

You can make tighter turns by boosting before you make a hard turn and you can still get an action when you s-loop.

Why not Autothrusters instead of Stealth Device if you're trying to remove randomness?

I suggest dropping Stealth Device, and adding Autothrusters and Veteran Instincts. Suddenly you're moving at 8 and able to boost into range 1 after more ships have already moved.

I ran Adv Sensors, PTL, Seismic Charges, IG-2000, AutoThrusters, Mangler cannon last night. Was a lot of fun, but dice hated me.

You cannot remove randomness. Minimizing randomness will only cause the effects of the unexpected results to be more dramatic.

You cannot remove randomness. Minimizing randomness will only cause the effects of the unexpected results to be more dramatic.

In other words, strike it down and it will become more powerful than you can possibly imagine...

Edited by FTS Gecko

I suggest dropping Stealth Device, and adding Autothrusters and Veteran Instincts. Suddenly you're moving at 8 and able to boost into range 1 after more ships have already moved.

I ran Adv Sensors, PTL, Seismic Charges, IG-2000, AutoThrusters, Mangler cannon last night. Was a lot of fun, but dice hated me.

Thanks for the feedback, I might just do that. Also, that is just my reason for the list. Dice hate me.

Good luck with the Autoblaster. The ships you want to use it against have high agility and high mobility, and it most cases will be moving after you. You will be very very lucky to ever get a range 1 shot on them and be able to actually use your autoblaster. Autoblaster is considered a bad upgrade for a reason, the Aggressor doesn't really change that.

That's why I originally wanted Autoblaster Turrets, but as I said, AFAIK, there are no ships that have both Turret and System Upgrade slots. :/

Edited by Tesseract

I find it funny when people talk about being "unlucky", especially when notoriously so. I'm pretty sure given a large enough sample size the OP rolls pretty much the same as everyone else.

I find it funny when people talk about being "unlucky", especially when notoriously so. I'm pretty sure given a large enough sample size the OP rolls pretty much the same as everyone else.

Possibly, I have consistently been called "unlucky" in both WH40k and X-Wing by friends and in tournaments. What can I say? In one tournament I rolled 14 blanks on red Dice in a straight sequence (over several attacks) at the beginning of a game, and it didn't really matter what I rolled after that, because my squad was ruined. :/

Of course that is conjecture, I can't remember what I rolled on the next 14 Dice in that tournament, but I consistently have bad results when it counts. :/

I find the guys locally who call themselves unlucky are the guys who regularly don't have tokens or ways to modify their dice, and/or find themselves out of position on a regular basis (easier to blame the green dice when they have no red dice on a turn).

Edited by stmack

I suggest dropping Stealth Device, and adding Autothrusters and Veteran Instincts. Suddenly you're moving at 8 and able to boost into range 1 after more ships have already moved.

I ran Adv Sensors, PTL, Seismic Charges, IG-2000, AutoThrusters, Mangler cannon last night. Was a lot of fun, but dice hated me.

Thanks for the feedback, I might just do that. Also, that is just my reason for the list. Dice hate me.

The new tie advance will help. If you want IGs to eliminate randomness, you're going to need auto-thrusters (Guarantees, baby!) and IG-Ilikecannons paired with IG-boostandevade to give you more reliable outcomes with both colors of dice

until then, I found the perfect solution is in stress mechanics or pilot abilities

R3-A2, Wes Jenson, Tactician, Flechette Torps...all of these things can have a devastating impact in every game, and they don't give one diddly do-hah about your sh*tty dice :D

There's also the decivader (patrol leader, gunner, the man in the can) which actually rewards you for rolling like **** on the first shot. Vader (Crew) in general does not find your lack of luck disturbing.

Edited by ficklegreendice

I find it funny when people talk about being "unlucky", especially when notoriously so. I'm pretty sure given a large enough sample size the OP rolls pretty much the same as everyone else.

Possibly, I have consistently been called "unlucky" in both WH40k and X-Wing by friends and in tournaments. What can I say? In one tournament I rolled 14 blanks on red Dice in a straight sequence (over several attacks) at the beginning of a game, and it didn't really matter what I rolled after that, because my squad was ruined. :/

Of course that is conjecture, I can't remember what I rolled on the next 14 Dice in that tournament, but I consistently have bad results when it counts. :/

I call BS on 14 blanks in a row. The odds of that happening are .25 to the 14th power. You could roll dice for a lifetime and not get that result.

That a specific major outlier (14 blanks in a row) would happen is astronomically unlikely. That an unspecified major outlier of some kind would happen is a statistical certainty. Since we will remember the major outliers those are the stories that are told. So as strange as some events appear I don't find myself compelled to call people out when sharing personal anecdotes about the particular outlier event that happened to them. I have a picture of a time I rolled a 6 sided die while playing Axis and Allies miniatures, and the thing spun to a stop balanced on its point. I called everyone over and took a pic, it sat that way for nearly a minute before finally falling. None of us had ever (and probably will never) see such a thing ever again but having SOME sort of weirdness happen in 30+ years of gaming is not really weird at all.

OP:

You might consider exchanging IG-88B for either A or D, since the reroll does very little with Accuracy Corrector equipped. A would be extremely helpful in letting your two ships last long enough to win a game, especially since you are going to be doing all of your fighting at close range in order to use your Autoblaster. D would be helpful in allowing you to continue to maneuver effectively and bring guns to bear once you have gotten in close. YMMV depending on playstyle.

Also, consider swapping out Stealth Device and Hot Shot. Stealth Device is not going to last long enough to pay for itself, because you will be consistently exchanging fire at point blank range. Autothrusters is the new hotness for a reason, it will help you get into close range and help immensely if you find yourself forced to take Fat Han or some other big turret on. It also fits your diceless theme, so bonus points there. Hot Shot is an OK plan B device, but with your EPT slot still open you have some very good alternatives. For example, Expert Handling could be enormously useful to allow you to maneuver your Autoblasters into range and arc.

It's a cool list. Aggressors are a lot of fun to fly, and I really love how they encourage a variety of dramatically different play styles depending on how they are kitted out. Good luck with this one, let us know how it works.

Edited by KineticOperator

I find it funny when people talk about being "unlucky", especially when notoriously so. I'm pretty sure given a large enough sample size the OP rolls pretty much the same as everyone else.

Possibly, I have consistently been called "unlucky" in both WH40k and X-Wing by friends and in tournaments. What can I say? In one tournament I rolled 14 blanks on red Dice in a straight sequence (over several attacks) at the beginning of a game, and it didn't really matter what I rolled after that, because my squad was ruined. :/

Of course that is conjecture, I can't remember what I rolled on the next 14 Dice in that tournament, but I consistently have bad results when it counts. :/

I call BS on 14 blanks in a row. The odds of that happening are .25 to the 14th power. You could roll dice for a lifetime and not get that result.

Yes, but the probability of getting 6 hits, then a blank, then 2 hits, then 4 blanks is statistically the same . You just don't notice those because it doesn't form a recognizable pattern. It can totally happen.

Edited by Budgernaut

I thought this was going to be another Fat Han discussion. Really, does anyone reduce randomness more than Han?

I've seen Fat Han turn 2 hits, a focus, and a blank into 4 hits. I've also seen him turn 2 hits into 4 misses.

I played 5x Thug + Auto-turrets. Crushed Fat Han + Fat Lando. 1st round of shooting was 9 auto-hits on Lando. He died the next round. Han 3 rounds later. I lost 1 Thug.

Then I tried Auto-Kevis+Unhinged+ Engine and 3 Hired Auto-Guns+Unhinged against Fat Han, HWK (Jan Ors), 2x Z95s. That match my dice were cold and I was tabled. Still, I killed the support and had Han down to 3 Hull. Did a rematch (swapped Engine on Kevis for a Shield) and rolled more average dice. Lost Kevis and a Hired, but tabled him. Sometimes its a hard choice between deciding on 3 shots letting him roll a dice or 2 or going for the auto-damage. YMMV,

It is a shock to your opponent when a Y-Wing does a 4 strait or K and stresses, then does a 3 strait/bank closing into R1 while clearing stress.

IMHO if this type of list (4 Auto-Ys with mechs or 5 Auto Ys barebones) becomes a meta it will make Engine Upgrade a must have to ensure you can get out of range 1 while plinking away at the Ys.

Cant wait to try this out on Phantoms. 5 ships should block a few of his decloak options and once he ends up in R1 of 2-3 Auto Ys its game over.

Edited by kell553