Input on a couple house rules for space combat please

By Ryoden, in Game Masters

I am considering a couple of house rules to address what I see as the lack of importance of the speed of a ship.

When comparing the silhouette of ships to determine the difficulty of an attack, if the attacker is using a turret mounted weapon, they can chose to be a smaller silhouette. The size of silhouette they can act as is determined by the minimum silhouette needed to mount the weapon being used. This is found in the Upgrading Weapons table in the Ship and Vehicle Modifications section.

When assembling the dice pool for a Combat Check with Vehicle Weapons, add a number of setback dice equal to the target's current speed. If the Gain the Advantage maneuver is in effect, subtract your ships current speed from the current speed of the target ship. Add a number of setback dice equal to this result if the number is positive. If this calculation would result in a negative number add that many boost dice instead.

Let me know what you think.

Thanks

Seems you've got 2 house rules here.

1) Turret reduction seems fine, it's a stronger version of the capital ship reduction.

2) Honestly, I don't think raw speed is that valuable for evading attacks. For targeting computers (or anyone used to leading targets) something moving quickly in a straight line isn't much harder to hit than something moving slightly slower in a straight line. It's the jinking and direction shifts that make it hard to land a hit. If you want to run with this kind of idea to make combats more difficult / distinct, I'd use maneuverability rather than speed rating.

The ability to go fast is great for getting into combat, or out of it, but isn't that critical when combat is engaged. We see this a lot with modern and the WWII fighters the series was based on - Most of them actually slow down to dogfight.

Turret HR: Remember that the rules already say a Sil5+ ship firing point defense weapons like laser cannons and quads can count as being 1 sil smaller. So I think that's kinda already covered.

My concern comes in light vehicle weapons vs people. Now if the weapon is an autoblaster or light blaster cannon on a turret, it can shoot at Sil 1 (people sized) targets with only average difficulty. While that's no biggy when talking a landspeeder with Armor 0 HT 4, it's a big deal on an airspeeder with Armor 1, or a freighter with armor 4.

Speed difficulty:Yucky. Aside from maths, I can see this being abused. Angled shields+boost shields+defensive driving+watch your back can already max out a defense rating allowable 4. Add in other conventional effects like terrain and Advantage and you get to 5 or 6. Do this and you'll be looking 7-10 setback.

If you want vehicle combat to last longer or fighters to be more survivable, there's better, cleaner, ways.

Edited by Ghostofman

Fighter combat is quite dependant on the angle of attack. At 800m/sec two fighters will zip past each other when flying towards each other, if one is chasing the other then for the most part they are getting no closer or further apart.

Thanks for the feedback. And yes Quicksilver "couple" usually means two in my lexicon.

I found this thread on a search for point defense weapons, which I did NOT hear discussion of on the Order 66 podcast. Because I didn't listen, I have no book reference on where to find that ruling. Is it in either Core Rulebook, or another book? The index isn't helping me.

The rule for capital ships using selected anti-fighter weaponry as if Silhouette was one lower did not make it into Age of Rebellion.

The rule for capital ships using selected anti-fighter weaponry as if Silhouette was one lower did not make it into Age of Rebellion.

Thanks. Is it anywhere in Edge? I couldn't find it there either. (and am AFB right now) Or was it only printed in Beta?

The

The rule for capital ships using selected anti-fighter weaponry as if Silhouette was one lower did not make it into Age of Rebellion.

Thanks. Is it anywhere in Edge? I couldn't find it there either. (and am AFB right now) Or was it only printed in Beta?

The rule is included in a side bar in the Edge CRB. I don't have my book, but I believe the page has been given in other posts on this site. IIRC it is in the section covering capital ships.

The

The rule for capital ships using selected anti-fighter weaponry as if Silhouette was one lower did not make it into Age of Rebellion.

Thanks. Is it anywhere in Edge? I couldn't find it there either. (and am AFB right now) Or was it only printed in Beta?

The rule is included in a side bar in the Edge CRB. I don't have my book, but I believe the page has been given in other posts on this site. IIRC it is in the section covering capital ships.

I must have blind-spotted it a dozen times. I'll check again when I get back to the book. At least I know I'm looking for a sidebar now. Thanks again.

edit: I also found a thread in which Max Outrider references this rule as being on p.267.

Edited by GM Stark

@op

I dont like the second house rule of speed/setback. This is an arbitrary houserule i feel is for the sake of houseruling for something you dont understand, is not broken, or your players have not figured out how to deal with.

It causes a modifier that actualy has nothing to do with actual dogfighting.

Edited by Atraangelis