Firing Arc + Obsticals (maybe mentioned before)

By ccjazz38, in X-Wing Rules Questions

In the rules it states to measure closes ship to closes ship whithin the attackers firign arc. If the attacker is parallel to the defender..and there is an obstical partially in between the two ships...where do you measure from? How does the defender know if he would get the benefit of the obstical?

Example: l * l

(Obstructed or not? Where do you measure from if bases are parallel? Half the base says yes object...the other half says no object)

If you can draw a clear line of fire from one ship to the other, then it's not obstructed.

If you can draw a clear line from the left side of the ship...but not the right...where do you start drawing your line from?

So Cptnhalfbeard ...is that other post saying that it was in an FAQ and it does say the attacker chooses how to draw his line? That makes objective near impossible to be a factor when shooting.

If you can draw a clear line from the left side of the ship...but not the right...where do you start drawing your line from?

Did you read the thread I linked to? It's the same example you gave. If the 2 ships are truly parallel (which is really unlikely, but if it's too close to call, then fine) then the Attacker chooses which line to use.

The closest points and if the ships are parallel then it doesn't matter which line is used. If one is unobstructed, then it's all good.

Edited by Parravon

So Cptnhalfbeard ...is that other post saying that it was in an FAQ and it does say the attacker chooses how to draw his line? That makes objective near impossible to be a factor when shooting.

Edit: Attacker only gets to choose when the 2 ships are truly parallel to each other so there is no single line closet-to-closest. If the ships are not parallel, then the Attacker does not get to choose, you must measure closest-to-closest.

Edited by Cptnhalfbeard

Sorry did not refresh before I posted last remark... I see where it says (If the 2 ships are truly parallel then the Attacker chooses which line to use.) I feel "that makes objective near impossible to be a factor when shooting." Thanks for your comments guys...Anyone know which FAQ update that was from? 2.0 maybe?

A) In a normal scenario, the shortest line between 2 ships is from corner to corner, or along the edge of the attacker's firing arc.

B) In some cases, the shortest line will be a line perpendicular to the side of the base of one ship, going to the corner of the other ship.

C) If 2 ships are parallel, this means there are multiple shortest lines. These will be all the lines that are perpendicular to the sides of both ships.
In this case, the attacker gets to choose which line to use.

Situations A and B are simple geometry.
I believe that last situation © was clarified in a previous FAQ, but got lost when they switched FAQ format.


Edit: Sorry man, but I really don't know what you're trying to say here...
"I feel that makes objective near impossible to be a factor when shooting."

Edit 2: Ohhh, do you mean that you find this makes the obstacles almost never be a factor when shooting?

If this is what you meant, I can assure that the asteroids are a very important part of the game and are quite often a factor when shooting!

Edited by Klutz

I was just trying to saying.... in a nutshell.... if there is no point that everyone measures from...then it makes objectives even less useful as far as shooting goes. understand?

If the ships are truly parallel, then there are a multitude of "closest" points to measure from. You can use any perpendicular point along the ship's base as the distance is going to be the same.

Prob right...Thanks everyone. Hope they put it back into the future FAQs.

.then it makes objectives even less useful as far as shooting goes. understand?

No. Do you mean to say obstacles (or asteroids?) instead of objectives?

The attacker only gets to choose the line of attack if the ships are parallel. In practice, given human error, I can't really see how this can ever happen in real life, ships should pretty much always be slightly angled to each other.

If you can draw a clear line of fire from one ship to the other, then it's not obstructed.

If they're parallel. Otherwise, closest point to closest point

If you can draw a clear line of fire from one ship to the other, then it's not obstructed.

If they're parallel. Otherwise, closest point to closest point

And if they're parallel, the line you draw must be perpendicular to the edge of both bases.

Edited by Klutz

If you can draw a clear line of fire from one ship to the other, then it's not obstructed.

If they're parallel. Otherwise, closest point to closest point

Well, that was assumed since the OPs asked what the case was when the ship's were parallel.

Well, that was assumed since the OPs asked what the case was when the ship's were parallel.

I think the parallel element is getting emphasized by people because it is so unlikely to happen. Your own ships can be set up in formation and efforts made to keep them lined up, but your opponent, across the board, is very unlikely to set up his ships EXACTLY parallel to yours, and the opportunity for deviation just grows once the ships start moving.

It happens, but I rather think it is more because of human inability to accurately measure the differences than because they are actually parallel.

If you can draw a clear line of fire from one ship to the other, then it's not obstructed.

If they're parallel. Otherwise, closest point to closest point

Well, that was assumed since the OPs asked what the case was when the ship's were parallel.

Just ensuring maximum clarity