Hey, everyone. I was hoping for some feedback on a specialization I've been working on: The Aristocrat! The idea is to represent someone who comes from an old-money, high-class background, a person who can hobnob with nobles and kings, and who uses those connections to get ahead. The idea is NOT to say that a character can't come from an aristocratic background unless they take this spec; that's clearly a big part of the intent behind the Colonist career in general. Rather, this spec models someone who gets by almost entirely due to family connections and daddy's money.
Mechanically, I've borrowed the Entrepreneur's ability to throw money around, but I've tried to make this have more social (rather than financial) benefits for the Aristocrat. A few more specific points:
Bonus Career Skills: My thinking is that these are essential to anyone who wants to get by in high society. Several of these gets buffs from talents in the tree or are needed to activate certain talents.
Sound Investments: I toyed with renaming this Inheritance or Allowance for color, leaving it mechanically the same. But if something comes down the line later that requires X levels of Sound Investments, I'd want the Aristocrat to benefit.
Blue Blooded: This is a reskin of the Respected Scholar talent that gives bonuses to interactions with high-status people. Blue Blooded could represent the acquisition of new titles, honors, and other prestige that progressively make the character more accepted as a member of the upper crust, or the PC might narrate it as the character growing more confident when around other members of the upper crust.
Noblesse Oblige: This talent models the idea that with high status comes great responsibility. Narratively, this could represent spreading the wealth among allies, donating money to charity, or paying off the bad guys to help the PC's cause. Mechanically, the talent is a combination of Scathing Tirade and Inspiring Rhetoric, but it's directly tied to the PC's level of status (ranks in Blue Blooded), and it costs money to use. Hopefully this is enough to keep it from being overpowered.
I've also toyed with a variant of this that works more like Intense Presence. "Take a Noblesse Oblige action; for every 50 credits spent, recover strain equal to ranks in Blue Blooded." I'm interested to hear which version people think is better (for whatever reasons).
Old Boy Network: This talent is inspired by several bottom-row talents that grant a powerful narrative effect, such as the Archaeologist's Museum Worthy. Old Boy Network represents the connections aristocratic families tend to have with one another, so it allows the PC to say, "Ah! I just remembered that my grandfather used to go on safari with Baron Tagge every year on Toola!" The PCs can then spin that connection into some sort of advantage for themselves.
Path: Initially, the PC gets the choice of a level of Blue Blooded or Sound Investments, both of which fuel other talents in the tree. Greased Palms seems like a good first-row talent for someone whose money acts as a social lubricant. Then there's your standard Grit, with a connected Rapid Recovery; among other interpretations, Rapid Recover might represent someone who does a lot of partying in expensive clubs.
To get deeper into the tree, the PC has to take Well Rounded. This talent represents something like boarding school, finishing school, a country club membership, a stint at the Imperial Academy, a degree from the University of Coruscant, etc. The character can gain access to Athletics, Ranged (Heavy), or pretty much anything while (narratively) making connections that further drive the character toward a more comfortable position among the galactic one percent.
The path to the left is the social aristocrat, someone who learns to navigate the political intrigues that go along with noble title. Going down, we have Toughened, to represent someone who perhaps served in the military or practices a sport or combat-related hobby. Then, going right, you have a path for someone who wants to masterfully use their family's money to advance.
TL;DR: This is my attempt to represent an upper-class, old-money aristocrat by using the mechanic of money-powered and status-powered talents. Any comments?