Variation on the Biggs 4 ship list

By droz69, in X-Wing Squad Lists

Gold Y-wing

-BLT upgrade

-Ion cannon

-R3-A2

Biggs

-R2-F2

-experimental Interface

2x A-Wing green

-Refit

-Wingman

-Test Pilot

-VI

-Autothrusters

100 points.

Not a ton of damage, but some descent crowd control with the stress and Ion and buffing biggs. Keep em in formation and the A-Wings will remove stress each combat round. Ywing don't care about stress. It'll be a little tough for the A-Wings to stay in formation in the later rounds, but not terribly difficult. thoughts?

Nobody like biggs anymore :(

I think that lack of red dice will mean this list struggles against anything tanky or with lots of green dice. Your two heaviest hitters (Biggs and the Warthog) have drawbacks. Biggs will die first, removing the only real firepower in the list and the Y will struggle to pick up the offensive slack with its mediocre manouverability. Lack of greens mean that R3-A2 is also a little limiting on a Warthog Y. Using stressbot to the max will reduce your ability to keep targets in arc and take actions to buff your attack. Your As are the most survivable ships in the list (green dice and evade), but keeping them in formation undermines their dial advantages and ability to flank/arc dodge and 4 HP won't survive long under focussed fire if they are tied to formation flying. They also don't have anything to help them hit harder so they will struggle to cause damage with their basic 2 red dice.

If you are set on using stressbot, I would switch it onto an X wing (or maybe an E) which has much better green manoeuvres for keeping targets in arc and shedding stress, increasing your control ability. That will free up the warthog for pure offensive focus and will allow your As to take offensive buff abilities.