Here's an interesting combo, but it may be too janky to be worth your time: Keyan Farlander + a capital ship with Adar Tallon. Tallon's ship always takes the squadron command and uses it to activate Farlander to move (plus other fighters, if applicable). Tallon then toggles Farlander's activation slider, so that he can move a second time--giving you effectively a speed-4 B-Wing. On the turn that you engage an enemy ship, Tallon allows Farlander to move and attack twice in one turn--allowing you to chuck 4 black dice at the target (with rerolls if their shields are down).
Now, this is not a cheap combo--30 points. For the same cost, you could have 3 Y-Wings. Here is the comparison:
Farlander+Tallon | 3 Y-Wings
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ideally 4 range | 3 range
ideally 4 black dice | 3 black dice
5 hull + two brace | 18 hull
1 squadron cmd | 3 squadron cmds
Also, you have to consider that the combo can be ruined if Tallon's ship is destroyed. So, what do you think? Is this a way to get around the terrible speed of the B-Wing (well, for exactly one squadron of B-Wings)? Is the combo worth it, or would 3 Y-Wings do the job just as well?
Edited by chemnitz