....Talking about assorted options for scum, I find myself looking at the HWK-260.
Yes, I miss Dark Forces, and yes, I'd dearly love to see this ship actually work. But is it possible to make an effective squad out of them? Well.... they're going the right way. There are now three named pilots, so you probably don't have to touch the Spice Runner if you don't want to.
So how to use them?
Well, with 4 hull and 1 shield, covered by 2 evade dice, they're about as tough as an X-wing. Which is to say, not fragile, but not great. More importantly, their dials are awful.
Therefore, assume that each ship will be issued with either a shield upgrade or an engine upgrade as is best suited for their role.
Let's start with the three named pilots:
Dace Bonearm 23
Palob Godahli 20
Torkil Mux 19
That's 62 Points. But since I've said each ship wants either an agility or durability modification, then that's 12 more...
Dace Bonearm 27
-Shield or Engine Upgrade
Palob Godahli 24
-Shield or Engine Upgrade
Torkil Mux 23
-Shield or Engine Upgrade
Leaving me with 26 points for weapons, crew and other upgrades. Well, first off, I don't think anyone's in a rush to take HWK-260s without turrets. Dace's is an easy choice given his special ability. Plus, since he's going to be stuck taking stress every time he fires (hopefully!) he's going to be pretty much nailed to the green manouvres on his dial. That, combined with his pilot skill, means Engine Upgrades are probably a winner.
Dace Bonearm 32
-Engine Upgrade
-Ion Cannon Turret
Palob Godahli 24
-Shield or Engine Upgrade
Torkil Mux 23
-Shield or Engine Upgrade
Palob's choices are going to be harder. The obvious one is a Blaster Turret, powered by stolen focus tokens, but I'd like to try something else (plus, it potentially falls apart if there are no focus tokens to steal). I'm not convinced the Autoblaster Turret works on a HWK-260, but I'd like to be proven wrong. If it is going to work, then it needs to be on a manouvrable platform and really, really needs more than 2 attack dice. Fortunately, Palob can do that. His special ability means he can steal an enemy's focus or evade tokens. Which is nice, but pairs especially well with Opportunist - upping the Autoblaster turret to 3 dice (or his primary weapons to two dice). Again, that probably means an engine upgrade, because stress tokens means green manouvres.
Dace Bonearm 32
-Engine Upgrade
-Ion Cannon Turret
Palob Godahli 30
-Engine Upgrade
-Autoblaster Turret
-Opportunist
Torkil Mux 23
-Shield or Engine Upgrade
Finally, Torkil. His special ability doesn't really suit any specific turret design; It just punts one key enemy down the firing sequence. My brain says ion cannon because two ion cannons are much better than one in a game where large ships are annoyingly common. Since he's not necessarily pulling stress every **** turn, he can have a shield upgrade, making him a brawler (ish).
Dace Bonearm 32
-Engine Upgrade
-Ion Cannon Turret
Palob Godahli 30
-Engine Upgrade
-Autoblaster Turret
-Opportunist
Torkil Mux 28
-Shield Upgrade
-Ion Cannon Turret
One other thing that might be worth noting is that Mux' ability means you 'count pilot skill as 0' for the combat phase - that suddenly makes Predator a lot more tempting. Dace could use Predator - since he's needing his actions for boost manouvres, he's otherwise firing a very powerful but not very accurate ion cannon, and his elite talent is still free.
Palob's isn't - but if he's nailed to green manouvres, a K4 security droid does much the same job in the crew slot (albeit for a point more)
Dace Bonearm 35
-Engine Upgrade
-Ion Cannon Turret
-Predator
Palob Godahli 33
-Engine Upgrade
-Autoblaster Turret
-Opportunist
-K4 Security Droid
Torkil Mux 28
-Shield Upgrade
-Ion Cannon Turret
That leaves 4. The two problems I can see are (1) getting a shot with Palob and (2) Torkil doesn't really have any offensive dirty tricks to pull. A Tactician would be nice, because Ion Tokens plus Stress Tokens work very well together, but that only works inside your firing arc. Instead, since he's shooting last (i.e. hopefully hitting the hull), I'll try giving him Greedo - ion cannons causing criticals is a new and unpleasant experience. That leaves 3 point for a hot-shot blaster for Palob, giving him a one-time shot at range 2 rather than range 1.
Dace Bonearm 35
-Engine Upgrade
-Ion Cannon Turret
-Predator
Palob Godahli 36
-Engine Upgrade
-Autoblaster Turret
-Opportunist
-K4 Security Droid
-"Hot Shot" Blaster
Torkil Mux 29
-Shield Upgrade
-Ion Cannon Turret
-Greedo
I don't know if it has any chance at all, but I'd love to see it work. Any thoughts/Improvements?