I just realized today that I've probably been handling ionized ships wrong. For the last several months that I've been playing X-Wing, I have assumed an ionized ship had to skip its perform action step, since it had no dial assigned to it.
Reading the faq again, I think the root of my assumption was the wording of the explanation given for why an ionized and cloaked ship could not decloak: "Because no dial is assigned or revealed..."
The embarrassing part is that nearly all of my play has been against people I have taught the game. And since I've heavily favored ion weapons, I suppose I've been teaching a lot of people wrong?
The weird part is that the one time I played some much more experienced players, I fired off my ion turrets, then said, "Your ship skips its action step next time since it doesn't get a dial, right?" They went with my explanation. Maybe they hadn't ever faced or practiced with many ion weapons?
So it was with a sense of vertigo that I glanced again at the ion token reference card, for the first time in a while, and saw that it said an ionized ship may perform actions as normal. Sure, actions granted by other game effects, yeah. But wait...even its normal "perform action" step action, too?
I can't lawyer my way to any reason why not. So, have I been doing this wrong?
Does an ionized ship still get its regular action opportunity -- the "Perform action" step of the Activation Phase -- after executing the ion token required white 1 forward?
(By the way, I read some of the fairly old threads, circa 2013, on the topic of ionization, and found some entertaining dogfights on peripheral issues from an earlier state of the game community, but they didn't quite answer my question. I'm hoping for a definitive answer that I'm confident is up to date.)