Creativity Question

By Narr666, in Star Wars: Force and Destiny RPG

Hi Folks,

So, I´m managing to do a new Star Wars Group now.

Long Story short, wanna emulate the "old" feel, so I´m doing an infinity where the trap on Bespin succeeded, Rebellion is crushed, Vader and Palpatine are dead, Luke is Sith Emperor, Han and Leia went Underground and lived a life as smugglers. The new hope emerges 20 years later, the child of Han and Leia lived undercover as a diplomats daughter without knowing her parents, Luke will find her, she flees and meets some smugglers and scum. She will become a Jedi some day, they will reconstruct the Rebellion and maybe this is the last change to prevent the Galaxy in a 1000 year darkness. You know variants of this story.

I´ll saw the F&D careers and find them a bit unfitting for her. And I´m thinking about the following:

1) Maybe give her the opportunity to take an AoR career she likes, diplomat type, she likes these type of characters. But additionally give her a Force Rating 1 (the others won´t mind) and Morality. So she can take Force Powers later and when training to be a Jedi, she can buy a fitting F&D career.

2) The above. But without Force Rating 1, so she have to buy a F&D career to become a Jedi. But I fear this will take far too long.

3) Stick with the F&D and she takes a mystic or a consular.

I find option 1) good, but I´m not really into the system and can´t see the consequences yet. What should I do? Tipps or Advices?

Thanks in advance.

Keep on gaming,

Dennis

Edited by Narr666

If an AoR career fits better, I suggest just starting there, then branching into Force-Sensitive Exile/Emergent when you're ready for to start getting into the force, and then into a FaD specialization once she's ready for that.

Just handing a Force Rating 1 won't completely wreck the balance or anything, but at the same time, it's just 20 XP to go into Exile/Emergent - if you're GM, you can just give players the small XP boost which is really the equivalent of 1-2 sessions of playing.

One thing though - sounds like you're GM'ing, so is this even a player character? If not, then depending on how you're planning on doing things, you can just give her whatever traits you want as time goes by instead of making her progress exactly as the players do.

Yes she is a seasoned player.

Good tip you gave me, didn´t count the XP for buying a new specialization yet.

I´m planning to do a short run, because we´re very busy playing SIFRP and it´s getting harder to play regularly when you over 30. So I thought about playing a triologie about 9-12 session (3-4 per "movie").

(-> EDIT: unrelated and unnecessary, and secretely I hope we´re playing longer, it´s late. Ignore that)

"...by instead of making her progress exactly as the players do."

-> Didnt get that, could you clarify.

Thanks for the fast answer, it´s appreciated.

(EDIT: Oh, NOW I get it. "not" a player character. Should go to sleep)

Edited by Narr666

Yeah, it sounds a lot like Diplomat/Force Emergent is what you're looking for.

If all the characters are meant to be more experienced from the get-go, I'd suggest looking at Knight-Level Play then, it's essentially a significant XP boost (150 xp) and gives all players a hefty chunk of credits to spend on gear. Doing this, the player could conceivably just start in a FaD career to get the Force Rating 1, and then use 30 XP to go into whatever AoR specialization and use the bulk of the XP to flesh that tree out and boost some skill ranks.

And if it was just an NPC of some kind that wasn't meant to be part of the group and not some sort of character played by players, that's where my suggestion of just giving traits and such as time goes by would kick in. Essentially you'd be able to treat it similar as a long-running Nemesis where you are free to just toss in some talents as you feel necessary or you can treat it like a PC and make them follow the same XP growth and other guidelines as PCs would. But since it is meant to be a player's character, it'd be a bit unfair unless everyone at the table was on board with it. But if they are, then you're definitely free to hand out a Force Rating 1 or whatever you think is necessary whenever it feels right in the story.

We did one game with "A free second specialization" which worked out quite nicely. The equivalent of giving out 20-30 experience to everyone, but it encourages the broadening of characters by preventing that 'free' experience from being used to make themselves better at something they were already really good at. You could consider doing simmlar to grant her Force Emergent/Exile

If all the characters are meant to be more experienced from the get-go, I'd suggest looking at Knight-Level Play then, it's essentially a significant XP boost (150 xp) and gives all players a hefty chunk of credits to spend on gear. Doing this, the player could conceivably just start in a FaD career to get the Force Rating 1, and then use 30 XP to go into whatever AoR specialization and use the bulk of the XP to flesh that tree out and boost some skill ranks.

And if it was just an NPC of some kind that wasn't meant to be part of the group and not some sort of character played by players, that's where my suggestion of just giving traits and such as time goes by would kick in. Essentially you'd be able to treat it similar as a long-running Nemesis where you are free to just toss in some talents as you feel necessary or you can treat it like a PC and make them follow the same XP growth and other guidelines as PCs would. But since it is meant to be a player's character, it'd be a bit unfair unless everyone at the table was on board with it. But if they are, then you're definitely free to hand out a Force Rating 1 or whatever you think is necessary whenever it feels right in the story.

You both had good ideas. One thing: I don´t see her as extraordinary experienced, the opposite is true: She will be the Luke Skywalker equivalent, more like a teenager with great potential. But I wanted to give her this "chosen one/ last hope" feel, aside from talking about that she had dreams of the future. I will consider your ideas, if it´s only 20 XP, this seems like a good way of handling this.

Keep in mind "Knight level play" is arbitrary. You can give any amount of free, post-chargen XP, from 5 to thousands. Since I asked for all my players to be Force sensitive in my new campaign, I gave them all the Force Sensitive Exile tree and one base power of Enhance, Sense, or Influence, for free...basically 30XP.

Edit: I wouldn't suggest changing the amount of XP for chargen, otherwise you could be dealing with characters with monster characteristics.

Edited by whafrog

Sounds like a very cool time line with Luke as the new Emperor. He may and try and recruit a PC or the child of Hand and Leia!

Dennis, as the GM creating a character and running it is always a temptation and there are several risks that you need to be wary of.

Can you separate what you know of the adventure from what your character knows about the adventure? Will the GM Character be too powerful as it diminishes the heroic actions of the players? Star Wars is all about the heroes journey, be careful not to make them sidekicks.

I would be inclined to use pregens to allow me to take a campaign idea that deals with a specific party make up. If you want the Smuggler, Princess, Jedi-want-to-be, Mentor and Wookie, then take that aspect of control away from the players.

After that you hit them with the figurative spotlight and as the GM use your tools and abilities to make them shine as the heroes in the storey you tell. They win their victories with their actions, and their defeats are again theirs.

Dennis, as the GM creating a character and running it is always a temptation and there are several risks that you need to be wary of.

Can you separate what you know of the adventure from what your character knows about the adventure? Will the GM Character be too powerful as it diminishes the heroic actions of the players? Star Wars is all about the heroes journey, be careful not to make them sidekicks.

I would be inclined to use pregens to allow me to take a campaign idea that deals with a specific party make up. If you want the Smuggler, Princess, Jedi-want-to-be, Mentor and Wookie, then take that aspect of control away from the players.

After that you hit them with the figurative spotlight and as the GM use your tools and abilities to make them shine as the heroes in the storey you tell. They win their victories with their actions, and their defeats are again theirs.

Hi Amanal.

there is a misunderstanding I think. She is a player character, not a NPC.

Sounds like a very cool time line with Luke as the new Emperor. He may and try and recruit a PC or the child of Hand and Leia!

Yeah, that will be the story. He will turn the universe upside down to find and recruit her, so the Sith can continue to rule the Galaxy (he´s not very fond of his Chiss Aprrentice, he hunts the skywalker genes...). I wanted both, the feel of the old movies (Empire, Stormtroopers, Deathstar, Rebellion etc) and the PC centered story, so the fate of the lies in their hands. This is my take accomplishing this.