I've got a day of Epic play coming up on Saturday
I've got a straight 300pt small/large ships only deathmatch lined up (but it is rebs vs imps at least)
But with all this talk of objective based play I've started working on what might be a fun scenario and I'd really appreciate any feedback in how best I might make it work, tighten up the rules and the language, and keep the whole thing reasonably balanced.
A New Threat to Shipping - ARR Intelligence Briefing #536F
After our narrow success in preventing the Empire from disrupting our convoys with their experimental Gravity Well Generators (I'm nicking that if you don't mind Gadge), it appears the Empire are planning to further hamper our movements by placing unmanned combat drones at a number of Hyperspace jumping off points along The Outer Rim.
As these points are frequented by civilian convoys as well as our own, it is imperative that we do not allow this to happen.
Fortunately long range reconnaissance unit codename "Longprobe" has detected what appears to be the location for the initial deployment.
Furthermore, the presence of a VT-49 Class Patrol Ship, the size of the fighter escort and the volume of high level encrypted chatter suggests that several high ranking Naval officers may be present to oversee the operation.
With fighter wings of the first fleet less than a 4 hour hyperspace jump away, this presents us with an excellent opportunity kill 2 birds with one stone. Destroy the drones and disrupt the enemy's chain of command in this sector for some time.
Forces.
Rebel side - 300 points
Small and Large based ships only
Must contain at least 3 named pilots
Must contain at least 1 yt1300 or yt2400 but may not have more than 2 large-based ships in total.
Imperial - 250
Small and Large based ships only
Must contain at least 1 VT-49 Decimator with a named pilot, and one further named pilot
1 ship must contain a unique crew card
Special Rules:
In addition to his squadron, the imperial player takes 6 Satellite tokens.
These represent the Automated Drones.
Attack value 2
Agility 0
Hull 2
Shield 1
Range 2-3 - 360 arc - fires at PS0 - all attacks treated as primary weapon attacks for the purposes of determining range bonuses - when declaring an attack, the Imperial player must target the closest enemy ship to the drone then rolls 1D6 - on an even number damage is treated normally, on an odd number it is treated as an ion attack.
If the imperial player can declare a shot with a drone, he must, if no targets are available, the drone may recover 1 shield up to a maximum of 1.
The drones may not be fully autonomous yet and the Empire may be using one drone as a control node for the others - whenever a drone is destroyed roll 1D6 - on a 6 the Empire has lost control of the drones - they will now target the nearest ship (or drone)
At the start of each round the Imperial player may roll 1D6 - on a 1 he has regained control of the drones.
Drones are placed by the imperial player before asteroids are placed - their placement rules follow those for asteroids - likewise asteroids cannot be placed within range 1 of Drones.
Victory Conditions
Rebels:
Each drone is worth 1 point
Destruction of the named Decimator pilot is worth 2 points
Destruction of the ship carrying the unique crew card is worth 2 points*
6 points - modified win
8 points - full win
*If the imperial player has more than 1 unique crew card, he must nominate which card this victory condition applies to at the start of the game.
**If the unique crew card is discarded or flipped for any reason, that crew member is still considered a part of that ships crew compliment when it comes to allocating victory points.
Imperials
The Emperor will tolerate nothing less than the utter annihilation of his enemies.
So, what do you reckon - is that relatively simple to understand? does it seem more or less balanced?