2 Y-Wings, how to use them effectively?

By BCooper85, in X-Wing

Hey guys,

Last night I busted out my 2 Y-wings for the first time in quite a while. I've listed what I put on them below.

Gold Squadron, R7-T1, Ion Cannon Turret

Gold Squadron, R3-A2, Ion Cannon Turret

The second Gold with R3 did his job very well, it was the first time I've used R3 and I managed to lay down 4 stress tokens and 2 Ion tokens in 4 rounds on Fel which was his undoing(he landed on and then had to come off an asteroid). I didn't find the stress I received to be a problem until the very end of the match but that was more down to some choices I made so lessons learnt.

The problem I had was with the first Y with R7, I thought the boost/TL would come in handy but I didn't use it once!

If you were flying 2 Y's how would you set them up? For the moment don't worry about the points, I'm thinking of using a couple of Charrdan Refitted A's to get some speed into the mix.

Wait? Asteroids you start on count? I've been playing that wrong... poop

R7-T1 is more fun with dutch, since he can keep doing his job and boost out of the arc of someone who would otherwise have his number.

R3-A2 is hard not to include if you have 2 points and a free astromech slot.

Wait? Asteroids you start on count?

Sometimes

As for what additional upgrades to assign to Gold Squadron Pilot + Ion Cannon Turret, my choice is almost always "nothing".

Edited by Vorpal Sword

The thing about ICT Y-Wings is that they tend to work best as lone wolves - scouting the fringes, flanks and rear, ioning targets of opportunity that your strike fighters can mop up the following turn.

So while Dutch's great action economy and R7-T1s boost ability sound great on paper, if you're flying your wishbones effectively you won't be in range for Dutch to pass TLs or in arc to to activate R7T1 often enough to make them worthwhile.

In fact having a boost action is often more effective when you are out of arc chasing down an ioned target for a range 1 primary Coup De Grace, or trying to maintain the range 1-2 window for your turret - so engine upgrades are probably a better option than a droid, if a little expensive. But they work superbly with stressbot as you are less limited by only having 2 green maneuvers on the dial.

A lot of people swear by generic R2s to put more green on the wishbones rather white dial - I often don't bother - while there isn't much green on the dial, there's enough white for you never to need to make a red in the first place. You'll quite often find yourself just pulling consecutive white hard 2 turns as you circle your targets.

If you're after a cheap generic Bot then R5 is probably the droid you are looking for.

I like r7t1. You get two actions (one not native) for the same price as ptl without the drawback? I've been able to chase and ion dash using Dutch with r7t1, and keep finding the donut. In a y wing. That should be near impossible.

When points don't matter, how about this 35 point Gold Y-Wing:

Gold Y-Wing (18) + R7-T1 (3) + Advanced Proton Torpedoes (6) + Experimental Interface (3) + Ion Turret (5)

You take a focus action and then get the target lock and (hopefully) range 1 via Experimental Interface and R7-T1.

Sink even more points into it with a second Torpedo.

When Scum & Villany is out you could exchange the ICT with Autoblaster Turret. R7-T1 could be handy here as wel to get into range 1.

When considering S & V you could field two of these for 50 points:

Gold Y-Wing (18) + R2 (1) + Engine Upgrade (4) + Autoblaster Turret (2)

But in the end "naked" Gold + ICT is probably the way to go.

I've had good result with dutch, garven, rookie and gold in XXYY

The gold is pretty sacrificial and cruises the board centre hoping to ionise and control there.

The x wings take a flank each and turn inwards, the second Y wing (dutch) i use to support which ever flank has th emost opposition on set up.

R2 units really help Y wings by boosting the green on the dial, i tend to use them or 'fix it' mechs to keep them in the fight longer.

I find two ICTs is pretty nasty against a lot of lists. Not so hot against nippy elite imperial lists though

Well, I recently tried a 3 Y-Wing squad, and while I wasn't completely succesful (I need a fourth Y Wibg to make it more viable! :P), I can say that of those 3, Dutch with R7-T1 was by far the best, and I'm continuing to use him, so add my voice to the chorus suggesting the same thing.

It really comes down to action economy. You get three actions (TL and boost for Dutch plus TL for someone else) for the price of one. And that boost, especially with Dutchs relatively high PS, can make a big difference - I've used it both to get entirely out of arcs, and to sneak behind asteroids for more cover.

As for your second Y Wing, that really depends so much on the rest of your list. You'll probably wasn't the Gold Squadron and ICT combo - Salm is fine, but not worth the points as a turret carrier, ave the grey squadron pilot is... Fine, but the higher PS has relatively little value unless you can reposition, so its of debatable value without boost/BR.

If you have more than the basic 23 points to spend, some good additions might be R2D2 (always amazing), R3-A2 (as you've already discovered) and/or some flechette torps to really ram time the stress/ion control combo.

If you do use R3-A2, consider Airen Cracken with Wingman as an escort. He's a cheap way to eat the stress that R3 generates, without the predictability of the Y Wings limited green manoeuvres. His ability is pretty amazing too.

Cracken + Wingman = 21 points

GSP + ICT = 23 points

Dutch + ICT + R7-T1 = 31 points

So that leaves 25 points to play with. Anyway, food for thought. :)

Edited by MacchuWA

I've had some limited fun on Vassal trying out the new title with Horton w/ ICT + BTL-A4. Obviously the goal is to stay at R2, which is best done from a flanking position since a head on assault will typically yield a R1, and then a R3 post K turn, and the R1 prevents his ability from working while the R3 prevents his ICT from working - not the best scenario.

I'm curious about putting predator on him (or a gray) as well. While at first glance it might seem a bit redundant, it would allow rerolls of focuses, and also work at R1. I'm thinking that it might go well with Blaster Turret. Take a focus action, spend it to activate the "turret," and rely upon his ability to reroll blanks and predator to reroll eyes. It could very possibly make him into a very deadly Y wing (though expensive at 33 points). It's definitely worth further investigation. Though I wonder if for 34 points he wouldn't be better with an ICT, making him less susceptible to blocking and stress tactics.

I like r7t1. You get two actions (one not native) for the same price as ptl without the drawback? I've been able to chase and ion dash using Dutch with r7t1, and keep finding the donut. In a y wing. That should be near impossible.

How are you chasing Dash with this droid? Chasing implies that you are behind him. This droid only works if you are in an enemies firing arc. Since Dash's arc is in front of him, are you chasing him from in front? What you have done may actually not be possible?

I'm curious about putting predator on him (or a gray) as well. While at first glance it might seem a bit redundant, it would allow rerolls of focuses, and also work at R1. I'm thinking that it might go well with Blaster Turret. Take a focus action, spend it to activate the "turret," and rely upon his ability to reroll blanks and predator to reroll eyes. It could very possibly make him into a very deadly Y wing (though expensive at 33 points). It's definitely worth further investigation. Though I wonder if for 34 points he wouldn't be better with an ICT, making him less susceptible to blocking and stress tactics.

If you can put Predator on a BTL-A4, I'd do it. 1-2 re-rolls per shot without an action is probably one of the best ways to make that double-tap stick. FFG kind of sabotaged us by not putting elite talent slots on Hired Guns (I don't care if Greys down have them, because they had a chance not to make that mistake again). I'll be trying this out tomorrow on my Leia Y-wing, so we'll see how it pans out.

Edited by GreatMazinkaiser

Well, I recently tried a 3 Y-Wing squad, and while I wasn't completely succesful (I need a fourth Y Wibg to make it more viable! :P), I can say that of those 3, Dutch with R7-T1 was by far the best, and I'm continuing to use him, so add my voice to the chorus suggesting the same thing.

It really comes down to action economy. You get three actions (TL and boost for Dutch plus TL for someone else) for the price of one. And that boost, especially with Dutchs relatively high PS, can make a big difference - I've used it both to get entirely out of arcs, and to sneak behind asteroids for more cover.

As for your second Y Wing, that really depends so much on the rest of your list. You'll probably wasn't the Gold Squadron and ICT combo - Salm is fine, but not worth the points as a turret carrier, ave the grey squadron pilot is... Fine, but the higher PS has relatively little value unless you can reposition, so its of debatable value without boost/BR.

If you have more than the basic 23 points to spend, some good additions might be R2D2 (always amazing), R3-A2 (as you've already discovered) and/or some flechette torps to really ram time the stress/ion control combo.

If you do use R3-A2, consider Airen Cracken with Wingman as an escort. He's a cheap way to eat the stress that R3 generates, without the predictability of the Y Wings limited green manoeuvres. His ability is pretty amazing too.

Cracken + Wingman = 21 points

GSP + ICT = 23 points

Dutch + ICT + R7-T1 = 31 points

So that leaves 25 points to play with. Anyway, food for thought. :)

I really like this... add R5 Astro to the GSP and a Dagger for 100 points. The Dagger stays close to Cracken.

I'm curious about putting predator on him (or a gray) as well. While at first glance it might seem a bit redundant, it would allow rerolls of focuses, and also work at R1. I'm thinking that it might go well with Blaster Turret. Take a focus action, spend it to activate the "turret," and rely upon his ability to reroll blanks and predator to reroll eyes. It could very possibly make him into a very deadly Y wing (though expensive at 33 points). It's definitely worth further investigation. Though I wonder if for 34 points he wouldn't be better with an ICT, making him less susceptible to blocking and stress tactics.

If you can put Predator on a BTL-A4, I'd do it. 1-2 re-rolls per shot without an action is probably one of the best ways to make that double-tap stick. FFG kind of sabotaged us by not putting elite talent slots on Hired Guns (I don't care if Greys down have them, because they had a chance not to make that mistake again). I'll be trying this out tomorrow on my Leia Y-wing, so we'll see how it pans out.

R2-D6.

I like r7t1. You get two actions (one not native) for the same price as ptl without the drawback? I've been able to chase and ion dash using Dutch with r7t1, and keep finding the donut. In a y wing. That should be near impossible.

How are you chasing Dash with this droid? Chasing implies that you are behind him. This droid only works if you are in an enemies firing arc. Since Dash's arc is in front of him, are you chasing him from in front? What you have done may actually not be possible?

Also not sure about R2D2 on a Y-Wing, due to their terrible evasion and lack of green moves.

Maybe something like a turreted Y-Wing with R3A2 and a BTL Y-Wing with Ion and an R2 Astromech?

I like r7t1. You get two actions (one not native) for the same price as ptl without the drawback? I've been able to chase and ion dash using Dutch with r7t1, and keep finding the donut. In a y wing. That should be near impossible.

How are you chasing Dash with this droid? Chasing implies that you are behind him. This droid only works if you are in an enemies firing arc. Since Dash's arc is in front of him, are you chasing him from in front? What you have done may actually not be possible?

you dont have to be in dash's arc to chase him. just AN arc.

I'm curious about putting predator on him (or a gray) as well. While at first glance it might seem a bit redundant, it would allow rerolls of focuses, and also work at R1. I'm thinking that it might go well with Blaster Turret. Take a focus action, spend it to activate the "turret," and rely upon his ability to reroll blanks and predator to reroll eyes. It could very possibly make him into a very deadly Y wing (though expensive at 33 points). It's definitely worth further investigation. Though I wonder if for 34 points he wouldn't be better with an ICT, making him less susceptible to blocking and stress tactics.

If you can put Predator on a BTL-A4, I'd do it. 1-2 re-rolls per shot without an action is probably one of the best ways to make that double-tap stick. FFG kind of sabotaged us by not putting elite talent slots on Hired Guns (I don't care if Greys down have them, because they had a chance not to make that mistake again). I'll be trying this out tomorrow on my Leia Y-wing, so we'll see how it pans out.

R2-D6.

Scum don't get that droid and it's unique, so it doesn't help the Rebs all that much either.

I like r7t1. You get two actions (one not native) for the same price as ptl without the drawback? I've been able to chase and ion dash using Dutch with r7t1, and keep finding the donut. In a y wing. That should be near impossible.

How are you chasing Dash with this droid? Chasing implies that you are behind him. This droid only works if you are in an enemies firing arc. Since Dash's arc is in front of him, are you chasing him from in front? What you have done may actually not be possible?

you dont have to be in dash's arc to chase him. just AN arc.

Fair enough. I just read that and was a little confused.

I like Engine Upgrade on my Y-Wings, but when I do use a Y-Wing it's almost always Horton.

y-wing is my all time favorite ship from the movies. In this game it is very underrated. here are some options:

You have already heard about popular rebel options. FWIW, I do not think the Y-wing has the mobility to flank well, but it is an excellent "set up man" for your big guns, therefore, it needs to stay with the group. ( it aso excels at surviving the joust then harrasing the enemy with the ion turret for the rest of the game)

Also Dutch with ICT is excellent in any rebel list. with or without a droid. I don't run the stressbot on dutch, if he loses an action, your squad loses two.

I also like engine upgrade, and prox mines. they are great for disrupting formations, walling off lanes between asteroids, and getting the drop on high PS ships when you place it under them. Other bombs can work well too.

Now, when we turn to scum, you get some fantastic Y-wing options

Kavil with blaster turret and R4 agromech is a beast. Add engine upgrade to help him survive longer. Throws 4 dice at range 1-2 out of arc with a target Lock. That's falcon level fire power or better with 8 hit points to boot. I don't fly scum without him.

Have not fooled around with renthal yet, but she seems a very good choice for ordnance or the foundation of a warthog build.

Syndicate thug with R4 and blaster is solid, or the same ship with unhinged and ion cannon turret.

Lastly, let me say this: you should not undertake construction of your Y-wing in a vacuum. you need to think about how it will work with your squad and load it out accordingly, as there are many options. Dutch with ion or a gold with ion have always been strong performers for me, and as turretted ships, they are even better in the current meta of phantoms and such.

I think warthog setups will be underwhelming without EU, but time will tell.

Lastly remember this: noone, and I mean noone, ever 1 shots a Y-wing :)

Healthwise, 2x Y-Wings = 1 Decimator.

Think about it...

Something to consider with SCUM Y-Wings: both of the named pilots can really excel as torpedo platforms (yes, I know, it's questionable whether ordnance is ever worth it).

Drea's ability lets you reacquire, so that's pretty easy to understand. But if you put Deadeye and R4 on Kavil, you can shoot a torpedo and then receive a target lock to modify it. That's a stress free version of Drea that doesn't need to sweat acquiring a lock to shoot higher agility targets. You just need to make sure you can get a focus token.

Healthwise, 2x Y-Wings = 1 Decimator.

Think about it...

Points wise 2x Y-wings = 1 Decimator