Ships Systems

By AceSolo5, in Game Masters

Hello,

Just wondering if anybody had a list of starship systems (with a star wars feel). I'm planning an encounter where the PC's ship will be damaged (but not incapacitated) but I don't want it to be a major system that gets hit just one that will force them to find somewhere to land & make repairs.

There are a couple threads floating around this forum on that topic, but I don't think anyone's turned it into a printable sheet or a blog post. My favorite for scenarios you describe are the hyperspace injectors, they seem finicky and fragile.

Cheers themensch, I do need them to be able to make a jump after their ship gets damaged tho in order for them to get to my planned destination... Altho, being forced to use the back up drive might make it more realistic in terms of "this place is your only viable option considering your main dive is kaput" Muahahahaha

Great....The primary power coupler's blown. The ship can't pull power from the core until it's repaired. We've got enough power in the emergency batteries to get us to.... the Gobucchi system, but that's only if we shut down all non essential systems and run on the hyperdrive backup... Even then we may have to glide her in...

Ghostofman... Oh I like that!!

Your ship has suffered a minor hull breach and is venting atmosphere into sapce. your have the equipment for a temporary repair but will run out of atmosphere in X- hours.

I also recall Norsehound made a cool wear & tear pdf, but I can't seem to find it. You may have better luck searching.

Cheers for the suggestions, they're great! Loving the time pressure that you've applied as well swrider! I'll have a look around for the wear & tear pdf see what I can find.