I'm probably being a wally but somebody help me out. A squadron within range 1 of an enemy squadron results in both being engaged and thereby 'locked' from moving, yes? So a squadron command allowing movement and an attack is really only good for squadrons that are not currently engaged else they couldn't move anyway?
So if you want to tie up an enemy squadron by moving within range 1 of them, it does NOT matter if they are already activated or not? Because even if they are not, they won't be able to move away when their turn comes if you're still alive?
Also, if an X-wing squad is escorting B-wings, and ties up the engaging TIEs, does the B-wing squad get to move away? Or are they likewise locked in if the TIEs are within range 1 of both Rebel squads?
(*All this is excepted from squadrons with the Heavy keyword obviously)
Finally, this seems to imply squadron battles will inevitably turn into all or nothing engagements. Once engaged there has to be a winner so it seems to me that Imperials with their cheaper ships & swarm ability have a mild advantage since stronger Rebel squadrons will be inevitably outnumbered.
Furthermore, the 6 round limit seems to suggest that starfighters will clash around rounds 2-3, with surviving squadrons repositioning for attack runs in 5-6 for a total of 2 attacks on average. That makes the starfighter element feel a little static, less fluid.
All of these are off the cuff ramblings and do not represent definitive opinions unless they are found to be universally well received.