Parathion said:
The Order members cannot be healed in the Temple during Restock / Visit / Recuperate (recuperating in the wild doesn´t heal any hero, by the way, this is only sensible in a city) - unless Acolyte Rivan makes that an exception.
As for the Healing ability in the campaign, we were discussing to let the Order members keep it. My hero group said "no way" to the OOK expansion, when I told them that one of their key Order abilities was taken away from them in the campaign.
The Focus weapons are still kind of an issue. My understanding of the rules was that you had to Focus - Attack as your two half-actions in the same turn to make any use of them (rendering them to be of pretty situational use).
I think this was to be addressed in the next OOK FAQ version, unfortunately it has not been released yet.
Parathion said:
The Order members cannot be healed in the Temple during Restock / Visit / Recuperate (recuperating in the wild doesn´t heal any hero, by the way, this is only sensible in a city) - unless Acolyte Rivan makes that an exception.
As for the Healing ability in the campaign, we were discussing to let the Order members keep it. My hero group said "no way" to the OOK expansion, when I told them that one of their key Order abilities was taken away from them in the campaign.
Working on the FAQ still. But here are answers as the stand now. Healing is now allowed in RTL campaign. It cannot be performed while the party is on the Overland map. Since the primary means of generating conquest for the OL is hero death, the OL receives 1 conquest each time a healing roll is attempted. Meditate for the heroes now costs 3 MP to use. The power die used in Meditate scales automatically with the campaign level. The same goes for the base power die in the Order member's Prayer roll. All other dice added to a roll start at base (Black) level. For Healing, I'm thinking about allowing Order members to use their Magic trait dice as trained for the healing roll. For example, if your Order member has upgraded his base 3 Magic trait dice by purchasing a fourth Black die and then uprading 2 of those 4 dice to Silver, they would roll 1 White, 1 Green, 2 Black, and 2 Silver as their healing roll. Up to 5 dice may be added to the roll at the normal rate.
Parathion said:
The Focus weapons are still kind of an issue. My understanding of the rules was that you had to Focus - Attack as your two half-actions in the same turn to make any use of them (rendering them to be of pretty situational use).
I think this was to be addressed in the next OOK FAQ version, unfortunately it has not been released yet.
The hero may perform a focus action as their second half-action and attack on their following turn by using their first half action. Leadership would allow someone to Focus, Concentrate, and Attack.
Not mentioned in this question, but a change anyway: shadow spaces. The opposition now moves your figure if you roll a blank instead of an enhancement when moving from a shadow space. Your figure's movement ends if you roll an enhancement (you may not spend movement points for movement, but you may spend them on something else).
Chris