Hello everyone,
I'm been playing EotE for a while now but just started GMing a few weeks ago for my group. I have a few questions if you guys and gals don't mind helping me out here.
1.) With the minion rules if they possess a skill does the number of minions in the group affect the skill check or the dice pool that you make when you roll it? (Example: would an attack from a group of three stormtroopers be a different dice pool than a group of 20 stormtroopers?)
2.) I've got a few players (one who's been playing a while with us and one who just started) who are force-sensitive and on the lookout for a lightsaber or two. When is a good point to have those accessible in the game to those players? I'm thinking of ways to implement their discovery into the story but I am not sure if it is still too early or not.
3.) What is the ideal size for a party and how can I streamline combat with a large party? (I use a lot of rivals because I don't want 8 PCs taking shots at a minion group before they have a chance to do a single attack against them but now combat rounds take forever). I know there is a suggested size limit to parties but we're a big group of a bunch of friends that like hanging out and roleplaying so there MUST be a way to adapt combat to bigger parties.
4.) Crits cannot be triggered unless you have a successful hit with an attack, correct? Can weapon qualities be activated on a failed check?
5.) Why are Hutts so powerful??? THEY ARE SLUGS
6.) I understand the soak mechanic, but a lot of my PCs are frustrated when they can't pass an enemy's soak threshold when doing an attack (especially in unarmed combat). Besides getting ranks up in that skill is there something I'm missing to give them a better chance at breaking past that soak?
Thanks for the help!