Epic Armada anyone?

By EmpireErik, in Star Wars: Armada

I have been trolling these boards for about a month now, I am really excited about Armada!! I tend to be more active, but do a lot of trolling on BGG. The Armada crew on BGG is not as active as this group, yet.

Getting back on point and I am sorry if I have missed previous discussion on the SSD topic. What could we see? (sorry, my guess is these things have been discussed at length)

There seems to be a general agreement that Wave 2 will see the Imperial SD and probably the MC-80 (80 is the standard Mon Cal, correct?) So, if this is true (even if it would be wave 3) do se see these "larger" ships on double bases, like the Corvette and Transport for X-Wing? Would you shell our the $60-$90 retail for a nice SD or Mon Cal? I know I would!!!! I am hoping this will happen. Even it if it is only one base, but even larger that what we have now.

To go from that point to a SSD . . . man, I just don't know. Again, I think we are all in agreement: we would love to see it, but it would have to be WAY better than what WOTC did with their attempt years ago. Nice to have a large SSD model, but that whole game was a mess!!! FFG and Armada will (I really hope) scratch that MAJOR itch for a Space Capital Ship game that many of us have been wanting.

I also wonder if they could implement an "off table" representation of the SSD. They did this a bit with the Transport mission for X-Wing (not played it, but looked it over) where there are SD laser blasts and planetary ion blast flying across the board. That would be kinda cool: large laser blast coming from off the board; reducing all SD's command values by 1; giving out command tokens (Like Tarkin does). I don't know, just some ideas. Not sure how you would fire back at it? Fly an A-Wing off the Empire's board edge . . . who knows.

Would I pay $100 retail for a FFG SSD done in the fashion of X-Wing and Armada . . . probably, not sure if I would pay much more than that and has already been said here (and I am sure other threads) do you even have a playable piece now? Probably not.

Here is to hoping for a SSD, but it will not even be close to a make or break for me with this game.

Gentlemen and I am sure a few Ladies, until we can all get our hands on the game that many of us have been waiting decades for: patience and peace!!!!

Edited by Jut

I think it probably can be done. I just don't think it should. It would be incredibly difficult to make it both balanced and also feel like a SSD at the same time. And the price would be nuts if it was any decent size....it would look like total crap if it wasn't at least 18-24" long, and it would probably still look weird at the lower end of that.

So yeah, probably can be done. I hope it isnt, at least until they've released a LOT of normal waves.

That's a completely fine mindset, and I wouldn't mind waiting if it was wave 4 or whatever after they have exhausted the more "reasonable" capital ships. This is certainly a more rational response than "we have months ago determined how this game can be played and what can be done with it, and how dare you disrupt our idyllic society!"

I have been trolling these boards for about a month now, I am really excited about Armada!! I tend to be more active, but do a lot of trolling on BGG. The Armada crew on BGG is not as active as this group, yet.

Getting back on point and I am sorry if I have missed previous discussion on the SSD topic. What could we see? (sorry, my guess is these things have been discussed at length)

There seems to be a general agreement that Wave 2 will see the Imperial SD and probably the MC-80 (80 is the standard Mon Cal, correct?) So, if this is true (even if it would be wave 3) do se see these "larger" ships on double bases, like the Corvette and Transport for X-Wing? Would you shell our the $60-$90 retail for a nice SD or Mon Cal? I know I would!!!! I am hoping this will happen. Even it if it is only one base, but even larger that what we have now.

To go from that point to a SSD . . . man, I just don't know. Again, I think we are all in agreement: we would love to see it, but it would have to be WAY better than what WOTC did with their attempt years ago. Nice to have a large SSD model, but that whole game was a mess!!! FFG and Armada will (I really hope) scratch that MAJOR itch for a Space Capital Ship game that many of us have been wanting.

I also wonder if they could implement an "off table" representation of the SSD. They did this a bit with the Transport mission for X-Wing (not played it, but looked it over) where there are SD laser blasts and planetary ion blast flying across the board. That would be kinda cool: large laser blast coming from off the board; reducing all SD's command values by 1; giving out command tokens (Like Tarkin does). I don't know, just some ideas. Not sure how you would fire back at it? Fly an A-Wing off the Empire's board edge . . . who knows.

Would I pay $100 retail for a FFG SSD done in the fashion of X-Wing and Armada . . . probably, not sure if I would pay much more than that and has already been said here (and I am sure other threads) do you even have a playable piece now? Probably not.

Here is to hoping for a SSD, but it will not even be close to a make or break for me with this game.

Gentlemen and I am sure a few Ladies, until we can all get our hands on the game that many of us have been waiting decades for: patience and peace!!!!

Of course, it won't make or break the game for me, I just really like the quality of FFG's models, and I would pay up to $200 for a proper 2'+ SSD even if it is only for a limited scenario (place SSD in middle of game board, Rebel deploys all around, go nuts).

They could do what WizKid did for AtackWing and DS9. I think initially they released a cardboard "token" that was farily large. Then enough people were making scale models to sit atop the token that they released an official model.

So, how many points would you call an "epic" game, anyways? Double? Triple? Would fighters still be 1/3 the fleet? I imagine that the Rebels might have an advantage just on shear volume. I mean turns alternate untill one player has moved everything in each step. Given the point differences we've seen in core/wave1. It seems like the Rebel fleet might get a lot of unopposed capital activations every turn. ThoThough the same might be said for the Imperial fighters.

Regarding alternate turns, they could just go by command value, i.e. each player activates 3 command points worth of ships, alternate till all is finished, then go to 2 v 2 activations for squadrons as normal. Regarding size, I already have enough pre-ordered to do something like 500+ points of Imperials, so I'm ready. :D

Thank you Jut for a very well written post and welcome to the forum as an official poster. :)

With the scale that Armada introduces, I can't imagine that ships like the SSD, the DS or even the actual ships themselves notappearing in a game like Armada. The scale is grand fleet battles. With capital ships as well as supporting small wing attack squadrons.Any Space Fleet miniature game worth its salt introduces bases, star bases, and grand ships for that sake alone. I am sure we will see minefields and possibly even boarding actions. I can accept the observation that it might be challenging to pull off in the scale this battle represents, but both collectors and War gamers are going to want these types of options.

Just looking at the Star Wars movies, we know there have been numerous battles featuring these ships. There are plenty of books as well supporting the IP. Fleets don't engage in space or even in the Pacific Ocean just because. They conquer systems. They defend bases. They impose the objectives of their commanding Admirals in order to accomplish those military goals. More often than not, those goals take into consideration assets like the DS, or a planet like Hoth with heavy fixed weapons that can both attack and defend a resource. Heck, assets like that are the reason campaigns and battles would even occur in some cases. The very scale of the game we are playing essentially demands that the very types of vessels you don't want to see are going to be represented in this game.

In another thread on this forum there is discussion of a Armada like campaign. I can already imagine a campaign using the Armada rules where we are fighting over a system with opposing goals. I want those amazing Capital ship options to be represented in those sorts of cases. I can't fathom someone not wanting them. (Ok, I know this last bit is emotional) But seriously. Battle Fleet Gothic, Deep Space Nine. Babylon 5, Battle of Guadalcanal. The Great Marianas Turkey Shoot. There is no way that the DS is not going to make its way to Armada.

In another thread on this forum there is discussion of a Armada like campaign. I can already imagine a campaign using the Armada rules where we are fighting over a system with opposing goals. I want those amazing Capital ship options to be represented in those sorts of cases. I can't fathom someone not wanting them. (Ok, I know this last bit is emotional) But seriously. Battle Fleet Gothic, Deep Space Nine. Babylon 5, Battle of Guadalcanal. The Great Marianas Turkey Shoot. There is no way that the DS is not going to make its way to Armada.

Thank you for verbalizing what I've been trying to say. Why would anyone NOT want this to happen? Because they are self-appointed experts on an unreleased game and can't stand to be disagreed with? Pshah.

I think it's worth pointing out that Armada is NOT grand scale fleet battles. At most it's pretty much a clash between two small capital squadrons/task forces.

And the Deathstar now? Really? Regardless of the SSD which MIGHT appear, get serious. Just use your table as a tiny part of the DS, it'd be mor appropriate than a model.

DS table you could do an upscale version of Xwing "trench run" tables?

https://community.fantasyflightgames.com/index.php?/topic/79776-singapore-deathstar-trench-run-on-the-24022013/

Of course an armada DS would need to have the superlaser as a weapon. What's the cycle time on that baby? One shot a game? Or maybe roll for charge? Is it instant death, or just grab every attack dice on the board? Would the rebels be openly attacking an operational DS, or would they get a chance to cripple it in some capacity before the game? Setting aside the feasibility of models size and whatever, there are still lots of questions regarding the tactical game, you know? If the rebels were to commit a force to attack a DS, would it be a sizeable fleet, or a stealth attack? I'm assuming the DS would still have it's massive weakness of exposed reactors?

https://www.youtube.com/watch?v=RcL6DwSufMI

I might see that more as a 1v3 type game. Where a single Imperial player gets blocking fleet of ISDs and swarms of TIEs and the one DS, then has to split his fire amongst targets of his 3 opponents. Sounds like a pleasant afternoon of gaming, to me.

I think it's worth pointing out that Armada is NOT grand scale fleet battles. At most it's pretty much a clash between two small capital squadrons/task forces.

And the Deathstar now? Really? Regardless of the SSD which MIGHT appear, get serious. Just use your table as a tiny part of the DS, it'd be mor appropriate than a model.

Hey man, if X-wing can get a Death Star expansion, this game really deserves it!! :ph34r:

pic1977144.jpg

You could always just buy the new playmats, play the picture as the DS, and make up your own rules for the DS (ie The superlaser. Perhaps impassable to all but snubfighters. OH!! Even better. The fighters can pass thru but roll 3 red dice and if the number of hits>the speed of the fighter it takes a dmg). Just a suggestion

And here I was the whole time thinking that Armada was already epic...could I have been wrong this whole time!

The gras is allways greener on the other side and no matter what you get it will never make you happy. Realizing that you can as well go back and be impressed by having an apple.

Wow, the Game has not even released yet and we want a Death Star already? By the way a fully operational Death Star means instant death to Capitals. (The smaller DS I blowup a planet for God's sakes!)

The Reason the Rebels attacked them with Fighters is that No Capital would ever be able to destroy it and even then if it weren't for the convenient hole to the Reactor Core the Rebel base would have been space dust. In RotJ the DS wasn't even finished. Much of its outer defenses were not built yet and there were construction holes that lead to the core big enough for the Falcon to fly down. It's only defense was a shield projection beamed up from the planet.

As for Scale the DS would be the size of a house. So FFG can make a large house tent, like exterminators use, and you can sit on the roof with your models if you want to get a realistic feel. (Regular two bedroom two story house.)

Star Bases are a yes but the DS is an automatic win for the Empire. The Rebels only destroyed them in the movies because the Empire ignored the possible threat. I doubt players will make that mistake. ("Oh, you're sending in Luke for an attack on the DS? Eat a Star Destroyer and 5 Tie fighter wings you whinny little brat!)

Mind you I am not mad or trying to insult anyone, but come on, the thing is the size of a small moon which is very very very large! It's Hull points would be something like 10,000.

SSD seems reasonable for an epic style play, but Star Of Death will almost assuredly be hour rules and custom model only.

Just for reference the Victory Class SD is 900m the Death Star I was 503 km across. There is no way to scale that down even a little and still be within the realm of accuracy.

Edited by Beatty

Just for reference the Victory Class SD is 900m the Death Star I was 503 km across. There is no way to scale that down even a little and still be within the realm of accuracy.

If the VSD is 10cm long the death stars diameter would be about 32 game tables (6') long. If you only have a single table available you could give it a death star texture and bend both short sides down by ...

outline length of deathstart ~ 32*pi [gametables] ~ 98 game tables.

so you reach approx 360/98 deg ~ 3.7° curvature on the one table you have... sine of 3.7°/2 ~ 0.0322 ...

so you need to bend the short sides of your 6'*3' table down relative to its middle point only by approx 2,32" and paint a death star texture on the table surface. model done in accurate size. see, its perfectly doable.

Edited by madtulip

Just for reference the Victory Class SD is 900m the Death Star I was 503 km across. There is no way to scale that down even a little and still be within the realm of accuracy.

If the VSD is 10cm long the death stars diameter would be about 31 game tables (6') long. If you only have a single table available you could give it a death star texture and bend both shorts sides down by ...

outline length of deathstart ~ 32*pi [gametables] ~ 98 game tables.

so you reach approx 360/98 deg ~ 3.7° curvature on the one table you have... sine of 3.7°/2 ~ 0.0322 ...

so you need to bend the short sides of your 6'*3' table down relative to its middle point by approx 2,32" only and paint a death star texture on the table surface. model done in accurate size. see, its perfectly doable.

:D

I can understand wanting a Death Star from a Fan Boy prospective but when you look at it from a logical point of view you will realize that it is silly. An Imperial Star Destroyer on two bases like the CR90 in X-Wing and large Space Stations is totally doable but we have to think reasonably.

Edited by Beatty

Your logic and reason are no match for the power of this fully-operation battlestation!

Your logic and reason are no match for the power of this fully-operation battlestation!

:D

Good times.

After reading this discussion, am defo going to get the FFG DS and star mat. Rebels set up at the starfield mat end, Imperials at the mats join, Rebels have to get a fighter/bomber down the trench and within X of the table edge, roll X to hit and destroy the Death Star, job done :)