Thoughts For Fleets

By megamen, in Star Wars: Armada

my rebel will be 2 assult frigates, with both titles and Addar in Gallant Haven. Garm in command 210pt

for my fighters i will have Wedge, and "Dutch" Vander, i will then play with the other points to fill out the rest of my fighters

I'm thinking for Rebels it will be 2 Nebulon's and 1 Assault frigate

I haven't tried to actually build it out in fleet points yet but was thinking of two Nebulons, two CR-90's, and a fighter wing with Luke and Wedge and fill with x-wings. The game at release and with Wave-1 is already so massive it feels like a lot to take in. Wanted to start simple :P

Edited by ForceSensitive

I am looking at using everything in my capital ship arsenal to get the most out of my rebel fighter groups. I am half tepted to use CR90A corvettes as anti-fighter vessels. Guess I will have to put it on the table before I find out though.

@ withershadow: I thought two Bomber Squadron could work as a nice distraction. Either they tie (no pun intended :D ) up at least one enemy squadron each or they get ignored and can take pot shots at Capital Ships (with exhausted defense tokens?) maybe even at the rear hul zone.

Don't forget tie bombers have the 'Heavy' keyword meaning they don't lockdown enemy squadrons.

Edited by Mohdri

@ withershadow: I thought two Bomber Squadron could work as a nice distraction. Either they tie (no pun intended :D ) up at least one enemy squadron each or they get ignored and can take pot shots at Capital Ships (with exhausted defense tokens?) maybe even at the rear hul zone.

Don't forget tie bombers have the 'Heavy' keyword meaning they don't lockdown enemy squadrons.

They don't lock them down, but they indirectly tie up enemy squadrons because the opponent will want to kill them.