The best way to summon my starship?
In Suns of Fortune we have the Bespin Motors Remote DVI Activator. It says when "linked to a slave circuit, a beckon call allows the user to remotely activate the coupled vehicle or starship." Inexpensive models activate the ship's engines and run preflight checks and more complicated ones can call the ship to them. Truly advanced ones let the ship be piloted remotely (again via slave circuit) though it takes a Daunting Pilot check. No rules were presented for adding a slave circuit to your starship and the price was merely for either short or long range controllers. On the cheap end this is nothing more than an auto-start for your ship but on the expensive end this gets into Knight Rider/James Bond territory. This costs from 300-1,500 credits.
In Age of Rebellion's Stay on Target we get the Slave Circuit Starship attachment. This allows a user to use a comlink to remotely activate a ships system and bring it to the ready, or to shutdown and lock people out via Voice Command. More advanced models allow a ship to fly to the owner with piloting skill equal to the owner (and even fight using onboard weapon systems using the owner's skill). This is much more Knight Rider-ish at a cost of about 10,000 Credits and a hard point.
Lastly in Fly Casual we have the Autopilot Droid Brain. This allows an installed droid brain to Pilot (and assist with Piloting) with a skill of 2-4 that can be communicated with remotely via beckon call in order to summon the ship to the caller's location. Cost is about 6,000 credits but no hard point.
According to the Writer Keith Kappel (On episode 46 of the Order 66 Podcast) you don't need the Slave Circuit from Stay on Target in order to use the Remote DVI Activator (though Suns of Fortune specifically calls out being linked to a "slave circuit"). He calls the DVI a "budget Slave Circuit."
Using the best and most upgraded versions of each we then have...
Remote DVI Activator Advanced Model. 1500 credits for long range which activates the ship and calls it to you using a simple autopilot (that cannot perform complex maneuvers) or allows you to pilot it remotely using a Daunting Check. (Cheap, Simple, hope for good weather)
Slave Circuit fully Modded. 13,000 credits and a Hard Point to allow it to fly and fight as if the pilot were onboard. (Expensive way to have the ship fly/fight it's way to you but uses your skill)
Autopilot Droid Brain fully Modded 9,000 credits and it makes it's own piloting checks at a skill of 4. (Middle Ground, back-up always ready pilot).
Let's not forget that you could always buy an Astromech and leave it onboard. (Probably the most bang for your buck)
Having it all laid out like this helped me understand the differences between each system. What do you all think of them and could you see any perks/setbacks of one versus the other?
Edited by Gigerstreak