With S&V landing soon, many of us are about to experience a glut of redundant tokens (shield tokens for days , knowaddamean?).
So I'd like to figure out how many I actually need to keep on-hand, given the most contrived 100pt vs. 100pt tournament-legal matchup.
Since some setups can go infinite, let's ignore those (Moldy Crow, etc.).
8x TIE Fighters could use 8x evade tokens per turn, but Laetin A'shera facing 6x Z+Clusters could use 13 (1 for the action, 12 for each of the cluster missiles), plus another 5 for the other cartel spacers in the list. So I'll need to keep 18 evades.
I think that a k-turning TIE swarm facing 2x tac-tac-gunner patrol leaders will need 16 stress tokens. Can anyone come up with a situation that needs more?
Help me out!
--- Edit ---
Worst cases so far:
Shield tokens, 24: 4x OGP with shield upgrades.
Evades, 18: Laetin A'shera facing 6x Z+Clusters could use 13 (1 for the action, 12 for each of the cluster missiles), plus another 5 for the other cartel spacers in the list.
Target Locks, 10: turretless HWKs with Weapons Engineers
Focus, 10: turretless HWKs with Recon Specialists
Cloak token, 4: 4x sigmas
Ion, 40: 5 Scimitars with Ion Torpedoes hitting an AP TIE swarm (though only 8 are needed to properly track game state)
Ion, 9: 4x OGP, AP
Stress, 16: k-turning TIE swarm facing 2x tac-tac-gunner patrol leaders
Edited by WickedGrey