How many tokens do we need, worst case?

By WickedGrey, in X-Wing

With S&V landing soon, many of us are about to experience a glut of redundant tokens (shield tokens for days , knowaddamean?).

So I'd like to figure out how many I actually need to keep on-hand, given the most contrived 100pt vs. 100pt tournament-legal matchup.

Since some setups can go infinite, let's ignore those (Moldy Crow, etc.).

8x TIE Fighters could use 8x evade tokens per turn, but Laetin A'shera facing 6x Z+Clusters could use 13 (1 for the action, 12 for each of the cluster missiles), plus another 5 for the other cartel spacers in the list. So I'll need to keep 18 evades.

I think that a k-turning TIE swarm facing 2x tac-tac-gunner patrol leaders will need 16 stress tokens. Can anyone come up with a situation that needs more?

Help me out!

--- Edit ---

Worst cases so far:

Shield tokens, 24: 4x OGP with shield upgrades.

Evades, 18: Laetin A'shera facing 6x Z+Clusters could use 13 (1 for the action, 12 for each of the cluster missiles), plus another 5 for the other cartel spacers in the list.

Target Locks, 10: turretless HWKs with Weapons Engineers

Focus, 10: turretless HWKs with Recon Specialists

Cloak token, 4: 4x sigmas

Ion, 40: 5 Scimitars with Ion Torpedoes hitting an AP TIE swarm (though only 8 are needed to properly track game state)

Ion, 9: 4x OGP, AP

Stress, 16: k-turning TIE swarm facing 2x tac-tac-gunner patrol leaders

Edited by WickedGrey

Well I'd say 25 shield tokens is the max you'd need. That's 5 B-Wings worth, and I just can't see how you could need more than that.

8 Focus is the most you need, but I'd go with 15 or so just to be safe. 15 evades and stress for the same reason. 4-6 Ion tokens should be plenty.

I have set 1-16 in my box for number cards, and I think 12 sets of TL's.

Although what I've started doing is leaving most of my stuff in my bag, and having one tray for the list I'll be playing if I know ahead of time, with all the tokens and the rest I may need. Makes setup and clean up a lot easier since I have everything I need and nothing I don't.

10 Target Locks for turretless HWKs with Weapons Engineers

8 for anything feasible, like a Headhunter Swarm

4 Cloak tokens

24 shields (Shuttles + Shield Upgrades)

10/8 Focii, with the spread of Target Locks up there, aside from the Moldy Crow's shenanigans.

26 Ion Tokens (vs 4 shuttles, an Ion Shuttle dots each one once, and then 3 Bombers each throw down an Ion Torpedo, hitting all ships other than it 1 ion token each, and the Shuttle also deals 1 more with its attack).

8 for the more feasible "You're fully ionized, so I'm going to stop keeping track now" approach

Edited by DraconPyrothayan

8 Focus is the most you need, but I'd go with 15 or so just to be safe. 15 evades and stress for the same reason. 4-6 Ion tokens should be plenty.

To be clear, I'm looking for pathological worse cases, so 18 evades and 16 stress (so far). 9x ions for 4x OGP + AP. That sort of thing.

Although what I've started doing is leaving most of my stuff in my bag, and having one tray for the list I'll be playing if I know ahead of time, with all the tokens and the rest I may need. Makes setup and clean up a lot easier since I have everything I need and nothing I don't.

Yep, I do the same. :)

I pack every stress token I have (especially for a Rebel Panic Attack build). 22 shield tokens is the max needed for one side (that's BBBBZ). Imperials can't use more than 21 (4 Lambdas, plus a shield-upgraded Academy Pilot).

Focuses cap at eight in a 100-point build. Can probably get by with less than eight evade tokens, as any player who evades with all eight of their TIE Fighters is Doing It Wrong.

Target Locks: don't need more than 5, but may want to pick specific letters for specific pilots. For example, a ship with Vader is always "V" in my fleets.

EDIT: Overlooked the shield-upgraded Lambda at 24 shield points. But again, what are odds of that in non-epic play?

Probably wise to pack spares for when they get lost.

Edited by PhantomFO

Although what I've started doing is leaving most of my stuff in my bag, and having one tray for the list I'll be playing if I know ahead of time, with all the tokens and the rest I may need. Makes setup and clean up a lot easier since I have everything I need and nothing I don't.

I do the same. Makes it easier to leave with what you brought and not grab your opponents tokens.

"Oh, sorry, I should only have 5 Focus tokens...this one must be yours."

I never see anyone using Critical Hit tokens...so I don't bother packing them.

Edited by Spikenog

(shield tokens for days , knowaddamean?).

ITYM "target lock tokens"

I just store every ship with everything it needs to fly straight out of storage. Keeps it neat, clean, and you never have to find out you forgot something.

Any surplus is stored, separated by type, and a bit extra taken along for tourneys.

Now ID tokens, those are getting to be annoying :D

Outside special circumstances I would say 2 Focus 1.5 Stress, 1.25 Critical Markers (I also use them to mark Action Cards since their purpose is to refer to the pilot Area), and 0.5 Evades / Target Lock per Listed Ship.

Personally I bring about half my supply everywhere I bring my minis, that way if people under estimated there's I can loan them some. But if I would take list specific those are the ratios.

And I agree with the 25 Shield Tokens, although I used to keep Blues Post-it Bookmarker in my games bag which also worked as nicely replacement for Shields the odd times I forgot to pack those Tokens.

Outside special circumstances

Those circumstances are what I'm interested in. :(

I pack every stress token I have (especially for a Rebel Panic Attack build). 22 shield tokens is the max needed for one side (that's BBBBZ). Imperials can't use more than 21 (4 Lambdas, plus a shield-upgraded Academy Pilot).

Focuses cap at eight in a 100-point build. Can probably get by with less than eight evade tokens, as any player who evades with all eight of their TIE Fighters is Doing It Wrong.

Target Locks: don't need more than 5, but may want to pick specific letters for specific pilots. For example, a ship with Vader is always "V" in my fleets.

EDIT: Overlooked the shield-upgraded Lambda at 24 shield points. But again, what are odds of that in non-epic play?

Probably wise to pack spares for when they get lost.

4x OGP with shield upgrades would clock in at 24 shield tokens.

I'll update the OP.

Worst case scenario Ion Tokens:

40

5 Scimitars with Ion Torpedoes hitting an AP TIE swarm.

My headache is messing me up.

4 Scimitars with Ion Torpedoes hitting an AP TIE swarm makes for 32 tokens.

Edited by Dagonet

I just fill the smallish dime bags that upgrade cards come in with each type of token in each bag, keeping focus/evades together and stress/ion/crits together and making sure the Target Locks and Ship IDs match, and anything that doesn't fit in those dime bags stays in the closet as extra.

Worst case scenario Ion Tokens:

40

5 Scimitars with Ion Torpedoes hitting an AP TIE swarm.

My headache is messing me up.

4 Scimitars with Ion Torpedoes hitting an AP TIE swarm makes for 32 tokens.

You actually just need 8 tokens, multiple ion tokens on a small ship are redundant since they all get cleared off on the next turn.

Edited by Tvboy

Worst case scenario Ion Tokens:

40

5 Scimitars with Ion Torpedoes hitting an AP TIE swarm.

My headache is messing me up.

4 Scimitars with Ion Torpedoes hitting an AP TIE swarm makes for 32 tokens.

Mathed that makes sense but for Practicality isn't the most need to bring is 16?

Every Ion Token application above 2 is redundant in standard play; any large base need 2 to be ionized and 8 is the maximum of ships permitted field-able per side (2 x 8).

Edited by IvlerIin

But WickedGrey isn't looking for practicality, he's looking for the extreme cases. The extreme case is that you assign 4 Ion tokens per ship for each of 32 ships. :P .

I don't know how you can ever have enough stress tokens thanks to freaking Tycho. If he's playing against 4 Tactician B's, and keeps doing amazing dodging in their range 2...

You're looking at a total stress tokens required of infinity+1.

I don't know how you can ever have enough stress tokens thanks to freaking Tycho. If he's playing against 4 Tactician B's, and keeps doing amazing dodging in their range 2...

You're looking at a total stress tokens required of infinity+1.

Average number of rounds in a 75 minute match, shall we say 20?

Let's say Tycho is PTL/EI/Daredeviling all over the place giving him 3 stress on his own, plus 4 from the B's, 7 per turn, 20 turns.

Extreme case stress tokens:

140

I don't know how you can ever have enough stress tokens thanks to freaking Tycho. If he's playing against 4 Tactician B's, and keeps doing amazing dodging in their range 2...

You're looking at a total stress tokens required of infinity+1.

Average number of rounds in a 75 minute match, shall we say 20?

Let's say Tycho is PTL/EI/Daredeviling all over the place giving him 3 stress on his own, plus 4 from the B's, 7 per turn, 20 turns.

Extreme case stress tokens:

140

Plus any for his squadmates.

Target Locks: don't need more than 5, but may want to pick specific letters for specific pilots. For example, a ship with Vader is always "V" in my fleets.

You've never flown 8 ship rebel swarm, have you? First round all of your Z's get in range of your opponent's dumb fat turret, it's getting 8 target locks on it lol.

I don't know how you can ever have enough stress tokens thanks to freaking Tycho. If he's playing against 4 Tactician B's, and keeps doing amazing dodging in their range 2...

You're looking at a total stress tokens required of infinity+1.

Average number of rounds in a 75 minute match, shall we say 20?

Let's say Tycho is PTL/EI/Daredeviling all over the place giving him 3 stress on his own, plus 4 from the B's, 7 per turn, 20 turns.

Extreme case stress tokens:

140

If one of those squadmates is a Y-Wing with R3-A2, that's one more stress token assigned each turn of combat, and far less ability to accidentally remove a stress from itself.

Only 3 additional ships can fit in the 100 point game, and each would generate a maximum of one permanent stress each.

Now, then if your opponent is running a Flechette-Munitions Bomber Alpha-strike list, that's another 5 stress allocated to you per round of combat.

Also, in the last round of combat, two of the flechettes actually hit hull, and both cards dealt are face-up "Thrust-Control Fire"s.

The final total, if the 20 rounds in a game is correct, is 253 stress tokens!

Laetin A'shera facing 6x Z+Clusters could use 13 (1 for the action, 12 for each of the cluster missiles), plus another 5 for the other cartel spacers in the list. So I'll need to keep 18 evades.

Evades, 18: Laetin A'shera facing 6x Z+Clusters could use 13 (1 for the action, 12 for each of the cluster missiles), plus another 5 for the other cartel spacers in the list.

I want to see the video footage of each player's faces as Cluster missile after cluster missile attacks, and A'shera rolls so well that she doesn't even need to use an evade token. Extreme cases indeed!

And I also want to see the _next_ turn, since some player just used up all their luck.

As far as focus tokens go, this is a bit on the silly side, but the last few times I've run a HWK-290 with the Moldy Crow title and a Recon Specialist, I've run out of the 10 I keep in my kit.. Current record high total of 16 mid game, 13 at game end.

Even while equipped with an Engine Upgrade, and taking target locks as needed.

10 Target Locks for turretless HWKs with Weapons Engineers

8 for anything feasible, like a Headhunter Swarm

4 Cloak tokens

24 shields (Shuttles + Shield Upgrades)

10/8 Focii, with the spread of Target Locks up there, aside from the Moldy Crow's shenanigans.

26 Ion Tokens (vs 4 shuttles, an Ion Shuttle dots each one once, and then 3 Bombers each throw down an Ion Torpedo, hitting all ships other than it 1 ion token each, and the Shuttle also deals 1 more with its attack).

8 for the more feasible "You're fully ionized, so I'm going to stop keeping track now" approach

And a partridge in a pear tree.

About Tycho and stress tokens. As soon as you have more than five stress on him you might as well forget about ever having having him stress free in that game. So while the number of stress he can have is potentially infinite, I would quite frankly stop caring and just consider him permanently stressed from that point forward even if I only used green manouvers. Easier on the mind ar least.

As far as the Moldy Crow goes, if we maintain our 20 rounds expectation, that's 40 total tokens on the MC with a Recon Specialist.

On the Rebel side of things, that's 64 Focii

Garven Dreis adds another 20 to the pool with R5-P9

Two other HWKs with Recon Specialist add Four more Focii to the desired pool, leaving 11 points for additional upgrades.

Note: Sacrificing R5-P9 to afford a Z-95 gives you the one focus from the Z-95 that fizzles every turn, and loses you any focii generated before Garven can shoot or be shot at. Since that will be at least two rounds, leaving the Headhunter out of this is better by at least 1 focus token.

On the Scum side of things, that's 65 focii

Palob Godalhi is driving the Crow, gaining an additional Focus Token per round of combat more than his Rebel counterpart above. Sadly, there is no Scum Garven Dreis.

3 Recon HWKs and a Z-95 fill out the rest of the focusers

About Tycho and stress tokens. As soon as you have more than five stress on him you might as well forget about ever having having him stress free in that game. So while the number of stress he can have is potentially infinite, I would quite frankly stop caring and just consider him permanently stressed from that point forward even if I only used green manouvers. Easier on the mind ar least.

Yes, but that's thinking practically. This thread is about the mathematic pedantry of actually figuring it out.