What all should I be watching out for when I go and play a tournament this weekend wit people using scum and I rebels my list as of right now
Z-95 bandit squadron pilot x4
yt-1400 han solo
Dash rendar
Lando crissrian
What all should I be watching out for when I go and play a tournament this weekend wit people using scum and I rebels my list as of right now
Z-95 bandit squadron pilot x4
yt-1400 han solo
Dash rendar
Lando crissrian
Watch out for people stealing your tokens.
for a moment there, I thought you had somehow black-magiced two YT-1300s and a YT-2400 in with 4 Z-95s ![]()
in terms of running fatties (or just a pancake in your case), I don't think you have much to worry about. Apart from their neat tricks (mostly pilot ability related) the only big things are 1.) auto-thrusters and 2.) Y-wing title, which will probably see some kind of resurgence of that ship because they can take ion without being very ineffectual against large ships (because they'll do enough damage between their primary and their ion to justify their cost)
Actually, be terrified of auto-thrusters. Given they're all on 3 agility ships (or 4 with Stealth device added to Interceptors), your poor Zs are going to have a hell of a time helping Han cope.
Edited by ficklegreendiceThe Zs will have to close to range 2 to negate the autothrusters, rather than 3.
I think there is a good chance you'll see at least one pair of ig-2000s a well, I would say figure out which pilot ability will be harder to deal with later in the game and try to kill that one first.
The Zs will have to close to range 2 to negate the autothrusters, rather than 3.
I think there is a good chance you'll see at least one pair of ig-2000s a well, I would say figure out which pilot ability will be harder to deal with later in the game and try to kill that one first.
small problem with Zs (and 2 die ships in general) is that they have a hell of a time getting through 3 agility, with or without auto-thrusters
You basically need range 1 to be considered a threat, or you could bank on the green dice being fickle (which you can, but you can't ever know which direction they'll fickly turn towards...)
add in the lack of post maneuver movement and the arc-dodging nature of this auto-thruster ships, and things get even more dicey (or less, because you might not even get a shot
)
good news, though, is that they make amazing blockers and even a blocked Soontir benefiting from thrusters is not going to enjoy taking a shot from Han or (if not benefiting) even from other Zs.
Edited by ficklegreendiceWatch out for Y wings with BTL-A4 and Ion cannons. A squad of 4 could run Han off the board real fast if you point the wrong way.