Greetings, brethern.
My group of players are running through a "maintenance level" (I hope I use the correct word!) inside of hive Sibillus (a gap-filler between Edge of Darkness and "Gateway 17" from DarkReign).
While they are running around, I am running around of encounters/obstacles.
About the maintenance level
Imagine a level inbetween to hive section (Coscarla and a ManufactorumDistrict above Coscarla, to be precise). A level with a height of aprox. 50m, devided into 5 furhter "sublevels".
Each sublevel is filled with tunnels, pipes and chambers, through them, beneath them, atop of them and along there walls runs a huge array of pipes, canals, pipes, ventilation shafts, pipes, waste shutes, pipes and even more pipes. Some of them going down to Coscarla, most of them running right through Coscarla and even deeper. They transport industrial fumes, polluted water, waste, hotsteam, coolance. Some of it even slightly radioactive. Most of them in bad condisscion and leaking fluid or hissing of gas/steam.
Inside the level, a gang of mutant hides out. Using the labyrinth as "retreat" area after small, unorganzied raids. They were later hired by a NarcoSyndicate to keep others out of this area and allow there men and a certain NarcoGang (Chord Luntz men) in. A secured meeting point for the Syndicate and LUntz to exchange money for drugs. Before the Syndicate installed the kitchen in...well, you might now or will now
My problem:
While my players run around (and had there encounters with all mentioned groups), I am running out of encounters for there way back! Mostly since I do not want to
overpopulate
this area with critters to the point of sheer sillyness! What I really would like to have would be more "obstacles" (not involing any fighting, just a problem to be overcome... or to be surpassed by walking another way... spending more time in sublevel which makes it more likely for a group of purchasing mutants to catch up!)
What I used/ will use so far...
- a run in with "canalmaw lizzards" (similiar to the good old "crocks in the sewers")
- an attack of poisenous and overaggressive beetles swirling down from the ceiling
- an nest of bat-like creatures to keep them from going up a "shaft"
- a loose gangway over a tank filled with very sick goo (need to jump)
- a shaft covered in slimy fungus (the risk of losing grip and falling waaay down)
- the GloomHaunt [CA]
- the vapour rats (from "EdgeOfDarkness")
- an area filled with poisenous fumes from a leaking pipe (obivous)
- a sink filled with monoxide (not obvious. Be quick to rescue you and your team mates!)
The "further mutant attacks" are safed for when they need to much time. Coming in in waves. 8 / 16 / 24 /[EXTINCT]