This build is all about firepower. N'Dru is the star. weighing in at only 27 points he uses every upgrade slot and makes excellent use of all abilities. Naturally he has Lone Wolf, but the real beauty is how everything else works with him. He is using Cluster Missiles, since his pilot ability will modify EACH shot from teh cluster missiles, giving him a total of 8 dice! (2 attacks, 4 dice each) - and he gets to reroll a blank for each of the attacks! Also factor in the hotshot blaster, which will also use his ability to become a 4 dice attack, that works up to range 3! Munitions failure helps ensure that these cards don't get wasted, as it will work for both of them!
But What about the rest? I went with M3As for 2 reasons. They can die REALLY fast, and they can pack a huge punch. Hopefully in the opposite order. I'll fly them in formation, trying to get range 3 shots on my enemies before they close the gap, while N'Dru flanks.
N'Dru Suhlak (17)
Lone Wolf (2)
Cluster Missiles (4)
"Hot Shot" Blaster (3)
Munitions Failsafe (1)
Cartel Spacer (14)
Heavy Laser Cannon (7)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Heavy Laser Cannon (7)
"Heavy Scyk" Interceptor (Cannon) (2)
Cartel Spacer (14)
Heavy Laser Cannon (7)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 99
View in Yet Another Squad Builder
The alternative to this build uses less dice, downgrading the HLCs for Mangler cannons, but adding an extra PS5 pilot and granting both of the PS5's Predator. It is here:
N'Dru Suhlak (17)
Lone Wolf (2)
Cluster Missiles (4)
"Hot Shot" Blaster (3)
Munitions Failsafe (1)
Tansarii Point Veteran (17)
Predator (3)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Tansarii Point Veteran (17)
Predator (3)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Cartel Spacer (14)
"Mangler" Cannon (4)
"Heavy Scyk" Interceptor (Cannon) (2)
Total: 99