Ground forces expansion?

By ldodt, in X-Wing

D&d attack wing seems to be doing the ground forces thing quite well would people be keen on doing this for x-wing? Maybe something like an expansion with an At-at and a couple of air speeders and some flat tokens to represent squads of storm troopers and rebel fighters?

I've wanted to see this for a while now.

I think it would also be interesting to have 'conversion stats' for space superiority fighters working in atmosphere as in the 'lore' this is where xwings and z95s etc really excell against TIE craft as they are better equipped with control surfaces/rudders/ailerons etc.

Might over complicate things some what.

A speeder vs at ats add on as a stand alone game or compatible expansion would sell *ruckloads* on its own i reckon.

TBH you dont need flat tokens. Squads could be represented with 1/300 scale figures.

I play a bit of ultra modern 1/300 micro armour.

A squad of ten guys is usually represented by four or five 5mm minis on a two pence piece as a base.

I works really well.

Elements here of my soviet motor rifles showing a couple of based squads.

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I made this a while back:
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This wouldbe an example of a dial:
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I even did a template for rotating maneuvers
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I thought about that and the advantage of a flat token for squads is you don't have to worry about a starfighter bumping a squad of storm troopers. But then model squads would look much more interesting on the table. Could to the asteroid trick of having the cardboard sit under the miniature squad base and lifting the squad off the table when a ship would fly over them.

Nice Mel you haven't had anyone from ffg contact you about a ground fighting game have you? :P

Edited by Dodt

No, but I had a few Pilot abilities or stats taken from my cards. So you never know :D

I thought about that and the advantage of a flat token for squads is you don't have to worry about a starfighter bumping a squad of storm troopers. But then model squads would look much more interesting on the table. Could to the asteroid trick of having the cardboard sit under the miniature squad base and lifting the squad off the table when a ship would fly over them.

Nice Mel you haven't had anyone from ffg contact you about a ground fighting game have you? :P

yeah but we use 3d asteroids on sticks, you get the same issues... its not that common though so its worse the *potential* faff of having to work out an overlap as you get a visually nicer game.

The flat asteroids are the weakest part of the core set IMO. Its a beautiful 3d miniatures game with uninspiring 2d scenery

I thought about that and the advantage of a flat token for squads is you don't have to worry about a starfighter bumping a squad of storm troopers. But then model squads would look much more interesting on the table. Could to the asteroid trick of having the cardboard sit under the miniature squad base and lifting the squad off the table when a ship would fly over them.

Nice Mel you haven't had anyone from ffg contact you about a ground fighting game have you? :P

yeah but we use 3d asteroids on sticks, you get the same issues... its not that common though so its worse the *potential* faff of having to work out an overlap as you get a visually nicer game.

The flat asteroids are the weakest part of the core set IMO. Its a beautiful 3d miniatures game with uninspiring 2d scenery

To fix this you could create a wire frame kit that goes over the table and tie rocks to strings to hang in the air?

hahah, im actually quite happy with lava rock asteroids on clear rods glues to the second set of ateroids i have thanks.

In the rare occasions any one lands *directly* on a rock we're able to swap it out for that turn with the 2nd set of spares that dont have clear poles on them.

Seriously, makes the game look so much better, you also , i find, tend to hit asteroids less as its impossible to overlook them, they are just more visible.

That could be very cool. I would love a Hoth scenario especially, as the Snowspeeder is my second favorite Star Wars ship (after the Millenium Falcon).

Edited by admat

Ground forces would have trouble attacking ships in space.

Seriously though, I don't want X-Wing to do anything Attack Wing is doing. The game looks terrible and I'd rather there not be much in cross-over.

A way to tie X-Wing into Imperial Assault would be IMO much better than trying to put ground forces into this game.

Eh, I'm not sure I want to be playing in the atmosphere, let alone having to worry about ground forces as anything other than scenery.

If you are looking for a ground game, and you HAVEN'T played Imperial Assault yet, I have to suggest you try it. Honestly it is a phenominally good game. It's better than Descent 2.0 (IMO) and has skirmish on top of the campaign, so it's essentially 2 games in one.

I would rather see a separate game, on some sorta hex-board. Would make movements a lot easier, for sure. And by this point, I'd want it in a Clone War era, because they have far more ground units than there were in GCW. Though, I wouldn't be opposed to seeing both...

Imp Assault just didn't seem to cut it for me. I'd certainly give it a shot, But I don't feel like shelling out as much as they're asking for it

no no no ANNNNND no.

Space dogfighting combat only please.

Still waiting on my Assault per-order and its more skirmish then the ground war style of game I'm looking to mix in. As far as ground forces being able to hit ships in space that large ion cannon in empire could cripple a star destroyer. Attack wing only looks terrible because its a wiz-kids game the game mechanics seem to have plenty of depth to me.

I don't see why you cant run a game of Assault while playing x-wing at the same time. Have the skirmish game set on a cr-90 or whatever used as a terrain piece for x-wing or something similar with Armada.

But what I'm looking for is the planet scale war game we are missing basically X-wing in atmosphere. Your not really going to see a snow speeder in Imperial Assault are you? :P

As far as not wanting to fly space ships in atmosphere the episode 7 trailer pretty much only has ships flying at crazy low altitudes x-wings screaming across a lake and the falcon zooming past tie fighters over dunes.

While sure this could be a separate game or something like battlelore i think it could work for x-wing too. Not a big fan of the hex maps.

Now all FFG needs is a political senate game i can see it now .... Star wars: Agenda

A separate game with ground forces and skimmers sure sounds fun, trying to add a ground combat section onto x-wing is not going to work.

I'd like to see it as an expansion.

I could see high atmosphere craft like the cloud cars and the rogue squadron v-wing making it into the game, but there'd be too much of a maneuvering gap between ground and air forces. Seems like a nw system would be needed for a hybrid game.

trying to add a ground combat section onto x-wing is not going to work.

Because reasons? I think as small expansion it would work better a small starter set of an At-At and two speeders would kinda fit nicely into the x-wing starter kit or most wanted range. Mel and others seem to have their own home brew versions already.

trying to add a ground combat section onto x-wing is not going to work.

Because reasons? I think as small expansion it would work better a small starter set of an At-At and two speeders would kinda fit nicely into the x-wing starter kit or most wanted range. Mel and others seem to have their own home brew versions already.

When have you seen a land vehicle take out a star fighter? answer you never have we've seen them kill snowspeeeders and other troop transports but never a fighter.

The scale in power is massively different one proton torpedo would annihilate an AT-AT, their guns are strong enough to damage capital ships and they have shields it's such an unfair fight it's untrue.

also there is time scale a game of x-wing is a few minutes at most, how far can an AT-AT get in that time?

X-wing benefits massively from clean straight forward rules and adding ground combat would detract from that.

I would rather see a separate game, on some sorta hex-board. Would make movements a lot easier, for sure. And by this point, I'd want it in a Clone War era, because they have far more ground units than there were in GCW. Though, I wouldn't be opposed to seeing both...

Imp Assault just didn't seem to cut it for me. I'd certainly give it a shot, But I don't feel like shelling out as much as they're asking for it

Same here. I think that game IS the ground game FFG is offering. No... I do not see a WH40K thing happening in X-Wing scale.

When have you seen a land vehicle take out a star fighter? answer you never have we've seen them kill snowspeeeders and other troop transports but never a fighter.

The scale in power is massively different one proton torpedo would annihilate an AT-AT, their guns are strong enough to damage capital ships and they have shields it's such an unfair fight it's untrue.

also there is time scale a game of x-wing is a few minutes at most, how far can an AT-AT get in that time?

X-wing benefits massively from clean straight forward rules and adding ground combat would detract from that.

Towers on the deathstar, the great big planetary ion cannon takes out a star destroyer, air speeder fire on the falcon at cloud city, a bunch of storm troopers blast away at the falcon as it fly's out of mos eisley sure they don't do much but were talking trained troops they would not be blasting away if there wasn't a tiny chance they could cripple/stop them.

I'm not suggesting something balanced like at the next x-wing tournament you'll show up to face a list made up of only At-at's and At-st's this sort of thing would fall more into the epic play scale of things (where scale gets tossed out the window anyway.)

Mostly I'm just griping about the At-at and air speeder shaped holes in my FFG starwars war-gaming experience.

Edited by Dodt