A lot of the upgrade we've seen look pretty cool, and there's definitely a temptation to load up your ships with as many as possible.
However, that can turn into a point sink, and anyone with experience with other miniature games knows what it's like to see a highly upgraded unit bite the dust in one good round of shooting.
It's possible to go to the complete opposite of the specturm and play with no upgrades at all. For example, I plan on trying this sometime:
Victory I 73 points
--Tarkin 35 points
Victory I 73 points
Gladiator I 56 points
TIE Fighter x5 40 points
TIE Interceptor x2 22 points
That's 3 ships with a lot of firepower, espeically at close range, and a respectable 7 fighters for support.
It obviously lacks the nifty tricks that many of the upgrades provide, but will the firepower of having 3 star destroyers be enough to make up the difference?
Do you think that extreme builds like this, or ones with ships completely tricked out with upgrades will be viable, or will a middle ground approach be necessary?