Given recent revelations (Alex interview, other product previews)...wave 7 prediction

By xanderf, in X-Wing

It's plausible that [Otana] would end up as a Rebel ship, but the Rebels really don't need another Large turret. More importantly, it's not really clear what you would do with another Large turret that would differentiate it from the Falcon and Outrider. And since it's also plausible that we'd see the Otana as a Scum ship, and the Scum don't have a Large turret yet, I'd say it's more likely to show up there... assuming it shows up at all.

That's the only part that concerns me. There would have to be some funky movement dial or something to go with it. The 2400 had the whole cannon thing going for it, while the 1300 was the classic tank with 3 dice.

But if anyone can do it, FFG can. They did a great job making Outrider unique, and I have no doubt they'd do the 2000 justice too.

Oh, I have no doubt they could figure out something to do with it. I just think it would be an easier lift for them to do that in the Scum faction, where the design space isn't quite so crowded.

I think we'll see Punishing One or Houndstooth in Scum way before the Otana. Any of them would fill the large 360 turret role, but Otana looks very rebel, and scum already has a lot of repurposed rebel ships. I think Houndstooth is the most likely choice for three reasons:

1) it's in the Clone Wars, so it's canon

2) it would have at least 1 crew slot, and Scum is only has 2 crew ships compared to the 4 that Rebels & Imperials each have.

3) In previous interviews Davy has mentioned wanting to get the ESB bounty hunters in the game (for what that's worth).

The Jumpmaster 5000 doesn't have crew but Dengar's Punishing One did have an Astromech, which would be interesting on that kind of a ship.

As for the Ordnance & Bombs updates, there's no reason to expect them to come in a ship designed primarily to use them, such as the TIE Scimitar. There's plenty of ships that have those slots that aren't Bomb/Missile/Torp specialists.

I think we'll see Punishing One or Houndstooth in Scum way before the Otana. Any of them would fill the large 360 turret role, but Otana looks very rebel, and scum already has a lot of repurposed rebel ships. I think Houndstooth is the most likely choice for three reasons:

1) it's in the Clone Wars, so it's canon

2) it would have at least 1 crew slot, and Scum is only has 2 crew ships compared to the 4 that Rebels & Imperials each have.

3) In previous interviews Davy has mentioned wanting to get the ESB bounty hunters in the game (for what that's worth).

The Jumpmaster 5000 doesn't have crew but Dengar's Punishing One did have an Astromech, which would be interesting on that kind of a ship.

As for the Ordnance & Bombs updates, there's no reason to expect them to come in a ship designed primarily to use them, such as the TIE Scimitar. There's plenty of ships that have those slots that aren't Bomb/Missile/Torp specialists.

He also mentioned the ESB bounty hunters once or twice at our Store Championship.

I'm sure that's in the recording I made somewhere.

Hound's Tooth seems pretty inevitable to me. Eventually.

Well of course we want the tooth before we get the tanna!

:lol:

While I agree, I'd agree that I'd rather see the Assault Gunboat over the Scimitar. Although the gunboat is definitely a "rebel style" of ship.

The Scimitar fits the ordnance/bomb theme way better than the gunboat.

The Scimitar is similar to the tie bomber, the main difference is that it would have more bomb slots and less projectile slots. Same attack, same agi, possibly -1 hull, and slightly faster.

The K-wing seems like a solid choice. I'd like to see a fairly cheap base ship but with pretty much every type of upgrade slot available.

I'd like to see 2 scum ships in the wave but I'm not sure what they would be.

The XG-1 is definitely the Imp ship I most want to see next, with the K-wing the most wanted Republic ship (it's ugly cute, like a Pug). Of the *-wing series of ships the K-wing is probably the most military; they were built when the Republic was finally actually gearing up to have a real navy instead of a bunch of re-fitted luxury liners.

Hound's Tooth/Punishing One/Mist Hunter are all good choices for a two ship Scum wave. I'll admit that the Mist Hunter is a bit boring looking, but Zuckuss and 4-LOM are so bloody cool. It is described as having a tractor beam projector, so maybe we'll get one of those as a secondary weapon.

I dont really see the need for a TIE repaint/rework.

For a start its still incredibly good and can hold its own against all the new stuff.

My pal Rob won a local tounry with a Howl/BSP/BSP/BSP/BSP/ACAD tie swarm last week.

and *thematically*... ten kill bloodstripes on a TIE/LN? I've never seen one live that long! :)

In the lore it used to be that if you got three kills and were still alive you were and 'ace' and moved on to better craft IIRC

What i can see is a white paint scheme tie bomber coming out as a bomber rework as before the 'scimitar assault bomber' the 'scimitar wing' was around which was a ground attack formation with white bombers (to be harder to see in an amospheric sky) called the 'white death'.

That would make more sense, less cost to produce as its just a repaint but you can add some new cards to improve the performance

Personally i'd like to see a missile boat/gunboat. That would be fun and also appeal to those who 'love bombers'

Didn't the 131st fly ties before ints?

There must be a comic somewhere with them depicted in ties with bloodstripes. :-)

Otherwise I just think Howlrunner deserves at least some distinction :-)

Your idea of a white bomber sounds good to me though!

Oh god, I just felt like someone just walked over my grave...it must mean.....Resculpts... :(

Imperial Gunboat with movement zero... yes please :)

Give me the SLAM drive for double movement, no attack. Or "at the beginning of the combat phase, you may execute a maneuver on your dial instead of performing an attack. Only execute this if you have no stress tokens".

Its the Tie Mongo with a Mango and the Banana Bomb

TIE-M1_XWA.jpg

Edited by TheRealStarkiller

The XG-1 is definitely the Imp ship I most want to see next, with the K-wing the most wanted Republic ship (it's ugly cute, like a Pug). Of the *-wing series of ships the K-wing is probably the most military; they were built when the Republic was finally actually gearing up to have a real navy instead of a bunch of re-fitted luxury liners.

Hound's Tooth/Punishing One/Mist Hunter are all good choices for a two ship Scum wave. I'll admit that the Mist Hunter is a bit boring looking, but Zuckuss and 4-LOM are so bloody cool. It is described as having a tractor beam projector, so maybe we'll get one of those as a secondary weapon.

I think every bounty hunter ship is described as having a Tractor Beam. But yeah, I totally agree with you on those ships being the most likely choices for wave 7.

either version of the Baudo

As long as it's this version

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OH BABY

either version of the Baudo

As long as it's this version...

Exactly. The Pulsar Skate needs to be a ship that looks like a skate, not a minivan getting really intimate with a bulldozer.

either version of the Baudo

As long as it's this version...
Exactly. The Pulsar Skate needs to be a ship that looks like a skate, not a minivan getting really intimate with a bulldozer.

To be fair, whatever a /pulsar/ skate is could be some sort of awful minivan/bulldozer hybrid, but I'd certainly hope FFG doesn't go that route. My first introduction to it was the X-wing books, not the comic, so seeing it in the comic pretty much made me drop that. I think I truly hate the comic design. Has the Baudo shown up in any FFG material yet?

As brought up earlier, Scum don't really have a turret-ship. The Baudo could work really well as a tricky rather than offensive ship. Give it 2 dice like the 2400, but no ridiculous HLC-turret (or for that matter cannon-slot or ordnance), and lots of crew. Pilot and crew versions for both Mirax and Liat Tsayv (Scum version of Nien Nunb, ability-wise?). Not sure what the Pulsar Skate title would do.

Thanks to Rebel-only, the ship could theoretically have Evade naturally without being broken, so Agility 2 /might/ be doable but I'd bet on 1. TL+F otherwise, and a decently fast but not maneuverable dial (red hard 1s?).

I mean, it's easy to write off speeders & ground vehicles (b/c, duh, this is a space based game)...

Yup!

... but the fact remains that opening that door brings us V-wings, Snowspeeders, and Cloud cars, which just seem too darned iconic to not incorporate in some way, even if it's in a non-competitive/tourney-legal mission-focused expansion.

V-wings: Dark Empire introduced E-wings too, so I guess it's not too much of a stretch, but I don't really recognize them and am not particularly interested in them.

Snowspeeders: these are ground-effect vehicles, and that means they do not belong in my space dogfighting game. (What would their stat line look like? 1/3/2/0?) A Flight Path ground game could be cool, but if it ever happens it will be a different and non-compatible game.

Cloud Cars: they show up in one scene, and in that scene they're basically orange traffic cones doing business as floating police cars. Floating police cars belong in my space dogfighting game even less than snowspeeders do.

I'm sure you can buy any or all of those on Shapeways, and I genuinely hope you have fun with them. But I don't want them in the X-wing Minis game, and I very much doubt FFG will ever look at them for an expansion.

To your points:

V-wings: True, but V-wings were also fairly prevalent in the Rogue Squadron series.

Snowspeeders: Ground effect, but only as much as V-wings, or Cloud Cars. Again, I don't think it should be integral to the game or even legal in standard play, but having it as an optional mode of play wouldn't hurt the game in the slightest. FFG has already established this model with Epic ships.

Cloud Cars: Do I want one? Nope. But, as for their role and limited screen time, they do actually have quite a few cameos, in the opening and later scenes on Cloud City. ...as opposed to the TIE Bomber, that has exactly one scene of bombing an asteroid ineffectually. Or the GR-75, whose role in the films consists of... (wait for it) ...transporting. In a straight line. For a few seconds. Or the whole slew of ships that were never in the films. Or, you know, the ship FFG made up.

I'd say that arguably a floating police car (which is, after all, also the role of the Firespray) probably has a littttttle bit more of a place in a dogfighting game (albeit in an atmospheric capacity) than does an unarmed interstellar transport, or a bunch of asteroids hanging out inexplicably right above the Death Star. The bigger point here is, of course, that FFG is both willing to create new craft to fill needed roles, or create new roles to squeeze in existing, iconic craft. I wouldn't write speeders off entirely.

I like the Scimitar bomber and appreciate the design; whatever you say about it, the Scimitar is not a simple frankenstein TIE creation, the way many other EU TIE series ships are. There is nothing other than the cockpit that was directly lifted from other TIE designs.

Frankly, I'm not sure why people dislike it so much. Sometimes a cylindrical fuselage is just a cylindrical fuselage, guys. Not everything is a phallus.

I like the Scimitar bomber and appreciate the design; whatever you say about it, the Scimitar is not a simple frankenstein TIE creation, the way many other EU TIE series ships are. There is nothing other than the cockpit that was directly lifted from other TIE designs.

Frankly, I'm not sure why people dislike it so much. Sometimes a cylindrical fuselage is just a cylindrical fuselage, guys. Not everything is a phallus.

Wait until they take a look at, well, any missile/rocket/torpedo card. In for a rude awakening about the shape of ordnance.

Edit: For that matter, look at the Viper in my avatar. That pair of engines...

Edited by Wondergecko

I like the Scimitar bomber and appreciate the design; whatever you say about it, the Scimitar is not a simple frankenstein TIE creation, the way many other EU TIE series ships are. There is nothing other than the cockpit that was directly lifted from other TIE designs.

Frankly, I'm not sure why people dislike it so much. Sometimes a cylindrical fuselage is just a cylindrical fuselage, guys. Not everything is a phallus.

The problem is basically that none of its parts mesh well together. The TIE wings not having a horizontal section looks like someone used up all the polygon budget making the nose hemispherical, and even had to sacrifice fuselage roundness, which results in a rather fugly circle->hexagon transition from front view, not to mention that hexagon section being nothing more than a rough model of an X-wing fuselage that's been compressed nose-to-tail.

Plus the single worst solar panel design in the history of the TIE program, even counting the TIE Skimmer.

No aspect of the Scimitar is visually appealing to me, and I wish someone would redesign it in official material so that I never have to look at it again.

Its the Tie Mongo with a Mango and the Banana Bomb

TIE-M1_XWA.jpg

words fail, who's responsible for that...thing.

words fail, who's responsible for that...thing.

Sienar Frat-bro Systems - Inebriation, Inspiration!

I like the Scimitar bomber and appreciate the design; whatever you say about it, the Scimitar is not a simple frankenstein TIE creation, the way many other EU TIE series ships are. There is nothing other than the cockpit that was directly lifted from other TIE designs.

Frankly, I'm not sure why people dislike it so much. Sometimes a cylindrical fuselage is just a cylindrical fuselage, guys. Not everything is a phallus.

The problem is basically that none of its parts mesh well together. The TIE wings not having a horizontal section looks like someone used up all the polygon budget making the nose hemispherical, and even had to sacrifice fuselage roundness, which results in a rather fugly circle->hexagon transition from front view, not to mention that hexagon section being nothing more than a rough model of an X-wing fuselage that's been compressed nose-to-tail.

Plus the single worst solar panel design in the history of the TIE program, even counting the TIE Skimmer.

No aspect of the Scimitar is visually appealing to me, and I wish someone would redesign it in official material so that I never have to look at it again.

Personal sense of aesthetics I can understand, even if I disagree - you say potato, I say tomato, and that's fine. Space-***** phobia is a little much, and it does stand out among the many TIE series ships for originality.

Edited by Babaganoosh

Regarding non-space capable speeders (v-wings, snow speeders, etc), I really can't see these making the table. We are talking about vastly different speeds and firepower.

IF FFG .. and I say IF .. went down the road of exploring atmosphere based combat I would argue it would be through the use of stationary turrets, ground based ION cannons and AT-ATs (effectively, stationary turrets - given their sped when compared to an X-Wing for example). Scenarios will be provided in which players must destroy high value targets, make bombing runs, etc.

If what Alex Davy says about a bomber fix is true, the fix will probably come with either a Rebel or SCUM bomber. It doesn't really make sense for the Imperials to get a second bomber.

My Wave 7 prediction based on interviews and prominence in RPG books (recently, they've been featuring two rebel bombers. Hopefully, they'll go with the cooler one, which would also satiate ARC-170 fans):

  • NTB-630 naval bomber or BTS-A2 Long-Range Strike Fighter/Bomber
  • Alpha-class Xg-1 Star Wing
  • JumpMaster 5000
  • G-1A starfighter

(That's 2 Scum ships.)

I agree with one thing in this post: The Lego version is the least hideous version of the K-wing I've seen.

And I doubt FFG would even go with that one - if they did it, I strongly believe they'd "fix" it more than even that. For one thing, bringing all the stupid hanging weapons inside the craft.

For Imps, it's gotta be the Gunboat. That's all anyone's wanted since wave 3.

While I definitely want the gunboat (as noted), I just don't know how you can get to the XG-1 Assault Gunboat from 'if you like TIE Bombers, you'll love wave 7'.

That says "TIE Assault Bomber" to me, anyway, pretty clearly.

I'd love to be wrong, but...I rather doubt I am. Personally, my confidence on the TIE Assault Bomber for the Imperials and YT-2000 for Scum is at 90%. The K-Wing is just a stab in the dark - let's say 30% on that one. But I don't really see any better choices - Cloakshape and R-41 are unquestionably going to be Scum (if we ever get them at all), T-Wing is too much like the A-Wing, airspeeders are just silly suggestions, etc

(Personally, I blame lazy EU writers for that; they became obsessed with Luke and Wedge and the 'Rogues' in their X-Wings...and so used them everywhere, all the time, in every period, for everything. Leaving the Rebels with an annoyingly small set of ships compared to the Empire, whom the EU writers and game designers preferred instead to use as the 'monster of the weak' and so constantly grinding out new designs. Usually needlessly.)

Edited by xanderf

You know what'd be a cool ordnance ship for scum? The Sorosuub Preybird. You could give it 3/1/2/4, an X Wing/Z-95esque dial, an illicit slot and two missiles. Put Mazzic and Shada D'ukal in as named pilots, Cavrilhu pirate and Hurrim Pirate as generics. You could even have the Raptor and Preybird as unique, EPT granting titles. Comes from Timothy Zahn, so it has a good pedigree.

But why is it a good ordnance ship? The words: Aft Missile Launcher. You put a little "You may launch missiles from your rear arc" disclaimer on either the pilot cards, or the title cards, or a Preybird only mod, and then we'd have an interesting ship. Not quite one of the heavy bombers that seem more and more likely for rebels and imps, but definitely interesting, ave would be very appreciative of an ordnance fix too.