You don't need it with hot shot blaster, most matches Guri has only not has a shot once or twice.
How have your Results with Xizor and Guri been?
Still waiting on most of my order, but I played AGAINST a StarViper tonight. Specifically Guri. Can't remember the details of his list, but he had Guri, NDru with Cluster, and 2 Scyks with Manglers.
My list was as follows:
Wedge
++R2-D2
Keyan Farlander
++Push the Limit
++Heavy Laser Cannon
++B-wing/E2
++Jan Ors
Tala Squadron Pilot
Bandit Squadron Pilot
We played 2 games, same lists. In BOTH games, Wedge and Keyan were able to clear Guri before she got a chance to fire.
[37] Xizor, VI, AT, FCS, Virago[21] Thug, ABT, Unhinged
[21] Thug, ABT, Unhinged
[21] Thug, ABT, Unhinged
Had a chance to run this earlier, did quite well.
Faced:
Corran+PTL+APT+R2-D2+FCS+EU
Keyan+PTL+HLC+FCS+EU
Don't think Autothrusters activated at all, but the list I was facing didn't have turrets or the PS to not be arc-dodged by Xizor.
Slightly iffy on action economy (I took a bunch of focusless shots from being blocked or because I had to use Xizor's single action to arc-dodge), but it worked out alright. Xizor lost a total of 1 shield, but I think he was only shot at once or twice. Both enemy ships focused in the Ys and I lost two of them fairly fast (one to a nasty multi-crit), but that's what they were there for (VASSAL tags were Tampons 1-3).
The Thugs did pretty well at blocking, so I had 2-3 consecutive rounds of multiple ABT shots that wore Keyan down to 1 hull, at which point he ran off surprisingly fast, which let me focus through Corran's regen with Xizor and the remaining Thug. Got him down to 1-2 hull before he made a run after Keyan, at which point I had 2-3 consecutive Range shot on him with Xizor that sealed the deal.
Being able to ABT through 3 Agility made Corran far less of a threat than usual, and Xizor can take 3v4 HLC shots quite well.
All-in-all I'd call it a success, though it definitely needs more testing.
Also I need to not mess my move order up, bleh.
Still waiting on most of my order, but I played AGAINST a StarViper tonight. Specifically Guri. Can't remember the details of his list, but he had Guri, NDru with Cluster, and 2 Scyks with Manglers.
My list was as follows:
Wedge
++R2-D2
Keyan Farlander
++Push the Limit
++Heavy Laser Cannon
++B-wing/E2
++Jan Ors
Tala Squadron Pilot
Bandit Squadron Pilot
We played 2 games, same lists. In BOTH games, Wedge and Keyan were able to clear Guri before she got a chance to fire.
how did the rest of the game go?
Maybe this?...
Prince Xizor (Predator, Autothrusters)
Black Sun Soldier (Hot Shot Blaster) x4
100 points
To help with his ability basically (meat shields).
But even though I have yet to get the Wave 6 ships (later today hopefully!), Guri's ability seems more useful.
Edited by admat
I'm going to a SC on Saturday and bringing a simple, bimbo-safe 2 ship Scum List.
I forgot my phone at home so I can't copy/paste the list here but it is basically:
Kath Scarlet w/ VI, HLC, Proton Bomb, Engine Upgrade, and K4 Security Droid
Guri w/PtL, Adv. Sensors, AutoThrusters, and Hot Shot Blaster
I know, I know - HLC and Proton Bomb aren't ideal picks. I know I could get a Binayre in there instead. I don't care. I want a simple 2 ship list. I came in top 4 with a Deci/Defender list so I already have Soontir and Focus tokens. Who needs a plaque?
So with Kath you're throwing at least 4 dice from both arcs, potentially 6 with a R1 from behind. K4 means you're getting TL for free and can pick up a focus so those reds should be strong in result. Proton doesn't seem to absorb the action and will help make trouble for people. Engine upgrade means you can chase green for k4 and still get places. VI means you know where the Phantom do.
Guri I'm a little more torn on, Adv. Sensors mean you can take 2 action and still clear the stress. Rebel Captive will be going to Kath first anyway so Guri might keep the stress off in this meta. The trick is whether FCS is a better choice and dropping PtL for something else. She moves early enough that Boost/Barrel might not always be your choice, so maybe one plus TL. I dunno.
There really is nothing stopping you from using Adv. Sensors to pick up a single action, then Segnor's Loop. Could be quite interesting.
I've been using Guri + Advs, Predator, Inertial Dampeners, Autothrusters. AdvS is great for pre-maneuver move actions, and for getting an action before a Segnors or ID, and ID can make her a bit more unpredictable. PTL seemed to limit her too much for my liking, but it can be amazing with AdvS and Boost/Barrel roll. Also AdvS can allow her to focus or target lock, bump an enemy to stay at range 1 for her focus ability.
See I started with adv sensors, however I found the lack of action economy to be worse than FCS. With FCS you can sengors loops have a lock and maybe get a focus
Still waiting on most of my order, but I played AGAINST a StarViper tonight. Specifically Guri. Can't remember the details of his list, but he had Guri, NDru with Cluster, and 2 Scyks with Manglers.
My list was as follows:
Wedge
++R2-D2
Keyan Farlander
++Push the Limit
++Heavy Laser Cannon
++B-wing/E2
++Jan Ors
Tala Squadron Pilot
Bandit Squadron Pilot
We played 2 games, same lists. In BOTH games, Wedge and Keyan were able to clear Guri before she got a chance to fire.
This was me. guri had hot shot blaster (wasted) virago title and FCS. the thing about the star viper is that it's only as good as a HWK at range 3. That one shield is paltry, the dice didn't have my back. The free focus is awesome, but since any starviper will typically be the biggest threat, it gets focused down fast. It's just missing something. Sand for the scyks. I feel like they might be good in epic, where the low pilot skill might save them from being picked off with all the other ships fluting around.
N'dru is probably good, but I had to abandon strategy and get close to my friendlies because guru kept dying before attacking.
Still waiting on most of my order, but I played AGAINST a StarViper tonight. Specifically Guri. Can't remember the details of his list, but he had Guri, NDru with Cluster, and 2 Scyks with Manglers.
My list was as follows:
Wedge
++R2-D2
Keyan Farlander
++Push the Limit
++Heavy Laser Cannon
++B-wing/E2
++Jan Ors
Tala Squadron Pilot
Bandit Squadron Pilot
We played 2 games, same lists. In BOTH games, Wedge and Keyan were able to clear Guri before she got a chance to fire.
This was me. guri had hot shot blaster (wasted) virago title and FCS. the thing about the star viper is that it's only as good as a HWK at range 3. That one shield is paltry, the dice didn't have my back. The free focus is awesome, but since any starviper will typically be the biggest threat, it gets focused down fast. It's just missing something. Sand for the scyks. I feel like they might be good in epic, where the low pilot skill might save them from being picked off with all the other ships fluting around.
N'dru is probably good, but I had to abandon strategy and get close to my friendlies because guru kept dying before attacking.
I don't think you can have your Star Viper be the main threat, I think as a support piece it does it's job perfectly. The games i'm playing If they go after boba he becomes hard to kill at range 1,and at PS10 I can really put the hurt on a ship before it shoots. Guri just coasts in for the ride to do some damage. If they turn and face guri, she can just swap PS to 10 and hopefully kill a ship putting her in a good position.
the problem with 2 ship lists is that they're not very good. We haven't had a two ship list win much of anything in Atlanta. It's been a Rebel swarm resurgence (including x wings!) and some truly odd lists, like shuttle/interceptors.
Edited by nikk whytethe problem with 2 ship lists is that they're not very good. We haven't had a two ship list win much of anything in Atlanta. It's been a Rebel swarm resurgence (including x wings!) and some truly odd lists, like shuttle/interceptors.
That is surprising - in the Toronto area, 2 ship builds are currently heavy meta predator. Dash/Corran and Admiral/Whisper most specifically.
I like the simplicity of a 2 ship build. I came top 4 with Oicunn/Vessery - it was a Fat Falcon eater, but I'm most excited to fly my Kath Scarlet repaint and the Star Viper. Kath and Guri are gonna go Thelma and Louise on tomorrow's Store Championship at X Planet.
I'm still re-tooling the Guri load out. One benefit is, as said above, you don't want the Viper to be your main threat. Well Kath comes fully loaded and is clearly the shinier target.
I'm still considering things - no time to play test unfortunately, but Guri with Adv. Sensors S-Loops more often than Guri with FCS. I'm opting for Lone Wolf so the TL isn't what I'll want. PtL was a tough choice to give up but I want to S-Loop often as I can. Great part about her PS 5 is, yeah she can block but also she won't be shooting on a Decimator first - no Rebel Captive stress.
Oh two ships builds are certainly in heavy rotation here, it's just that once Swiss is over they aren't getting much done.
I am running a binayre pirate with feedback array. He works as a Biggs for a trun otherwise starts giving damage out. He has sacd himself to kill a number of ships so far
the problem with 2 ship lists is that they're not very good. We haven't had a two ship list win much of anything in Atlanta. It's been a Rebel swarm resurgence (including x wings!) and some truly odd lists, like shuttle/interceptors.
I wish I had your state of affairs over here
2 ship lists are real pains in the ass if not specifically built for, but only because of 1.) Turrets 2.) Whisper 3.) Corran Horn. No other combination of 2 ships is nearly as devastating because the non-turrets can be outplayed rather than out-rolled while the Phantom and Horn pack probably the highest durability out of any small ship in the game (arc-dodging plus four agility and 3-agility with focus + evade and R2-D2 regeneration specifically)
This was me. guri had hot shot blaster (wasted) virago title and FCS. the thing about the star viper is that it's only as good as a HWK at range 3. That one shield is paltry, the dice didn't have my back.
That's why Autothrusters are good on the Starviper. At the approach, you need to have something help you with concentrated fire. Also, that's why I think Xizor will do better on the approach. If hits do get through, they splash off on others. I'm still looking forward to my list:
Xizor w/ AutoT, Virago, Adv. Sensors, Predator/Outmaneuver
Y-wing w/ Ion Turret
3 x Z-95
Still waiting on most of my order, but I played AGAINST a StarViper tonight. Specifically Guri. Can't remember the details of his list, but he had Guri, NDru with Cluster, and 2 Scyks with Manglers.
My list was as follows:
Wedge
++R2-D2
Keyan Farlander
++Push the Limit
++Heavy Laser Cannon
++B-wing/E2
++Jan Ors
Tala Squadron Pilot
Bandit Squadron Pilot
We played 2 games, same lists. In BOTH games, Wedge and Keyan were able to clear Guri before she got a chance to fire.
This was me. guri had hot shot blaster (wasted) virago title and FCS. the thing about the star viper is that it's only as good as a HWK at range 3. That one shield is paltry, the dice didn't have my back. The free focus is awesome, but since any starviper will typically be the biggest threat, it gets focused down fast. It's just missing something. Sand for the scyks. I feel like they might be good in epic, where the low pilot skill might save them from being picked off with all the other ships fluting around.
N'dru is probably good, but I had to abandon strategy and get close to my friendlies because guru kept dying before attacking.
I don't think you can have your Star Viper be the main threat, I think as a support piece it does it's job perfectly. The games i'm playing If they go after boba he becomes hard to kill at range 1,and at PS10 I can really put the hurt on a ship before it shoots. Guri just coasts in for the ride to do some damage. If they turn and face guri, she can just swap PS to 10 and hopefully kill a ship putting her in a good position.
the only way that you should ever run a StarViper as the primary threat should be with Xizor + meat shields, I believe. StarVipers are glass cannon-type ships, and loading one up with upgrades is not usually a good idea. but Xizor's ability hinges on actually being a threat, and being targeted by enemy attacks. If it works well, it's like having an Agi 3 Y-wing. But if Xizor is not the primary threat, his pilot ability is wasted.
I'm getting two SVs so I might as well use them. Thinking about trying this squad.
The Prince + PTL + Virago + Sensor Jam + ATs
Guri + PTL + ATs
Binayre Pirates X 2
= 100
Basic setup will be Xizor following in behind the Pirates and slow roll up the field. They will essentially be a meat shield for him. He'll be pretty hard to pin any kind of damage on. SJ will force the opponent to spend focus to make my return fire a lot more accurate. Guri is the flanker and should give someone something to think about. Alternatively I could give her Outmaneuver, but I like the movement options of PTL. One change would be to drop SJ for FCS and either upgrade the Zs to BSS or give Guri and Xizor inertial dampeners.
I also am getting to Sycks!
BSF + ATs x 2
Cartel Spacer + Title + HLC X 2
= 100
Pair off a BSF with a Spacer. Try and force the opponent to attack 1 group or the other. Its light on hitpoints and the PS sucks, but it can throw a lot of red dice out in a hurry.
Edited by Jo JoGuri
VI
Title
Adv Sensors
Prince Xizor (SHEE-zor)
PtL
Kavil
Blaster Turret
R4 Agromech
VI
I've had some fun with this list so far.
the only way that you should ever run a StarViper as the primary threat should be with Xizor + meat shields, I believe. StarVipers are glass cannon-type ships, and loading one up with upgrades is not usually a good idea. but Xizor's ability hinges on actually being a threat, and being targeted by enemy attacks. If it works well, it's like having an Agi 3 Y-wing. But if Xizor is not the primary threat, his pilot ability is wasted.
Vipers on their own aren't really glass cannons. They have a very healthy combination of hull + agility + access to thrusters, it's just that their cost can rapidly exceed their durability (similar philosophy governing fat turrets --> stupid durable, but they will get murdered by generics because your opponent will be bringing far more stats for the same cost)
Alright!
So my scum is in shipping limbo with no ETA in sight, but a friend was kind enough to lend me his scum
I ran:
Xizor (PTL, Sensors, Virago, Thrusters)
4 Blacksun Bug-zappers (PS 3 + feedback array)
versus whisper (typical **** only with a tactician) Soontir (ptl, stealth, auto) and a saber (ptl, auto)
so it's friday and we got to drinking so there were plenty of mistakes on both sides, but it was one of the most fun games I had in a while. It really began when we started joking about how soontir would be evaporized if I drew three Feedback on him and I made it my mission to do so.
A couple things I learned:
This Squadron Gives No ****
When you're flying Zs, you know your 2 attack dice are practically worthless against high agility crap like Whisper & Soontir. By extension, you know that your actions are also kind of worthless. Add to it the fact that Xizor can take his action regardless of bumping or using Segnor's, and you get pure mayhem: Flying through asteroids, k-turning at a moment's notice, bumps galore, dogs and cats living together--MASS HYSTERIA!
I normally don't really enjoy Zs because they don't boost or roll which makes positioning them a chore, but with feedback you just open up a glorious array of new options and turn your formerly crappy little blockers into electrified mine fields that your opponent doesn't want to cross. Meanwhile, Xizor can happily abuse this fact to compensate for his lower PS and fill in the gaps you leave in your formation with his heavily modified 3 dice attack. This squad is hilarious fun because you don't have to pay attention to some of the things that would ruin normal squadrons ![]()
This Squadron Gives no **** (part 2)
I highly highly highly recommend this squadron to anyone who does not enjoy rolling dice (though I can't imagine anyone who wouldn't...). The sheer practical and psychological power of Feedback's guaranteed damage and Xizor's ability to off-load hits and crits wrests attention away from your dice and toward your maneuvers, knowing that your opponent will be loathe to shoot Xizor and to get near the bug-zappers.
Xizor is not an interceptor
Push the limit + sensors are a legit combo, but I don't think the Viper is the place for it. Unlike the interceptor, those green maneuvers can be severely limiting and I there was never a turn where I felt it acceptable to boost and barrel-roll and leave my attack unmodified. Unlike the E-wing, there's no R2-D2 to abuse or Corran Horn down-time to not give a **** about your facing.
I'll be trying Predator next to see if I can make full use out of those beautiful 1 white turns and to abuse Segnor's loop as much as possible.
10/10, would play again
My first game with S&V already has me jumping up with joy at the fun new tactics they're bringing to the table
Sounds like at least theyre fun. I think it'll be a fun middle of the path ship to use. Like Defenders.
Gooey - Great ability, PtL makes her brilliant.
Prince Scissor - Meh
Gooey - Great ability, PtL makes her brilliant.
Prince Scissor - Meh
but it's like a heavily accented Scissor, like "Si! Zor."
for the bug-zapper list I much prefer Xizor's ability to Guri's for only one more point, but I'm a man who likes guarantees (why else would I be flying four ******* feedbacks?). That added survivability is paramount to him not getting shot and therefore giving you free reign to absolutely abuse that fact.
Edited by ficklegreendiceI played three games last night with this list.
In all the games Xizor didn't do much either because I flew him into enemy ships once or bad dice rolls (One focus and three blanks three different times at range one). I won 2 out of the 3 but it was more the Z-95s than Xizor. Thinking of changing Xizor out for Guri with either PTL or predator, advanced sensors, inertia dampeners, and autothrusters for the same point cost.
Had a good game running Xizor with VI, AT, advS, inertial, and three Autoblaster Y wings. Fought an echo and boba Fett. The Ys made echo paranoid and he flew defensively. Several hits on Xizor were shunted almost harmlessly to Y-wings. I had some extremely good rolls to finish the game but I think the list handled well.
Edited by BabaganooshPlayed my first two S&V games last night, and ran the following list:
Guri (Viraigo title, Accuracy Corrector, Autothrusters)
Heavy Scyk x2 (mangler cannons)
N'Dru (Lone Wolf, Cluster Missiles)
Both games were against other scum lists; the first was against Azameen + Y-wing + Mangler Scyk, and the second was against dual aggressors. Guri was the standout pilot of both matches. By using one of my scyks to block, I was able to frequently get reliable range 1 placement. Taking the evade action allowed her to use interceptor-like castling tactics, which kept her alive while unloading range 1 salvos.
Obviously this is all circumstantial evidence as it comes from only two games (both of which were against scum), but I am impressed so far and plan on including her in future lists, probably with inertial dampeners.
Edit: As has been pointed out, the Starviper doesn't have an evade action, and I was playing it incorrectly.
Edited by Sabre 7