I have been really thinking about running scum when it comes out but I haven't got much of an idea on how to loadout my favorite ship...the StarViper.
Xizors ability seems pretty mediocre in my style of play as I like to field less ships that do more, so passing damage off doesn't appeal to me in a 3 ship build.
Xizor does have the advantage of reaching PS 9 which of course currently means a lot.
The Star Viper is an interceptor on steroids with one drawback, the lack of green moves. I don't think PTL is a great idea for the viper as the 3S loop will be used more than not. That leads me to put ADV sensors or FCS to help maximize the action economy of the ship. Auto thrusters seems like an auto include at the moment due to turrets and just needing that defensive boost.
Unlike whisper, Xizor suffers more from VI because he doesn't have the mobility of a phantom and lack of a crew. Predator/Adv sensor combo works pretty well for that Reroll/focus combo and can really make havoc with the phantom in particular because of an ADV sensors boost to put you in position for decloak blocking.
Guri seems to fare better than xizor due to her ability of getting a free focus from any enemy ship at range 1. Meaning pairing hotshot blaster isn't out of the question when being flanked. The options for pilot abilities open up more for Guri since you aren't bidding for initiative, including Expert handling to get rid of that pesky target lock that always seems to be floating around. FCS seems to work better with her since she will likely receive a focus, you can take other actions or even double focus up like fel.
the generic versions of this ship really suffer from their point cost to pilot skill. Sitting at 1 and 3 limits your options for loading it with upgrades since it will be a harder ship to keep alive. You also have a lack of Elite Pilot Talent, leaving you to either burn the title on a generic ship or leave it with just autothrusters (if that).
The generics feel the same way the defenders do, lackluster.
The next stage is what to pair with a ship like the StarViper. Boba and Kath have made great strides in becoming much more deadly than their imperial counterparts. Allowing for crew (tactician) helps with stress and that dual fire arc gives the ship the best thing next to a ywing with a blaster turret. Both ships can do the PS bid for 10/9 leaving you high in the ranks as well. However a Starviper KSE pair don't quite add up to the damage of a Turret Ship with good support.
A single binarye pirate can be really helpful in taking down a low hull ship due to Feedback Array, likely to be ignored you will probably get this ability off once before it becomes focus fired or at least draw fire for a round.
Guri — StarViper 30 Decoy 2 Fire-Control System 2 "Hot Shot" Blaster 3 Autothrusters 2 Virago 1
Boba Fett (Scum) — Firespray-31 39 Veteran Instincts 1 Tactician 2 "Hot Shot" Blaster 3
Binayre Pirate — Z-95 Headhunter 12 Feedback Array 2
The first issue addressed is Decoy. This allows you to take the best shot at a phantom (echo or whisper) with whoever you have. Hot Shot blaster on both ships allows you to ignore the firing arc if you need to. Both main ships benefit from being at range 1. Tactician is of course a little control which you might need against some builds but you won't be doing a mass stress any time soon.
You could also switch out Bobas loadout for k3 Security Droid for better action economy and countermeasures, again helping with negating target locks and can be used in a tight situation where there are a lot of ships with guns pointed at boba.
Want thoughts and input!
Edited by macar