Mono-lore + Spir/Tac staging area control and attack combo

By GrandSpleen, in Strategy and deck-building

Here are a couple of decks that I was amusing myself with this afternoon in some 2-handed games:

Deck 1: Mono-lore, staging area control:

Total Cards: (50)

Hero: (3)

1x Elrond (Shadow and Flame)

1x Glorfindel (Core Set)

1x Mirlonde (The Drúadan Forest)

Ally: (16) 2x Anborn (The Blood of Gondor)

3x Ithilien Archer (Encounter at Amon Dîn)

3x Ithilien Lookout (The Dunland Trap)

3x Ithilien Tracker (Heirs of Numenor)

3x Master of Lore (Heirs of Numenor)

2x Miner of the Iron Hills (Core Set)

Attachment: (16)

2x Forest Snare (Core Set)

3x Poisoned Stakes (The Blood of Gondor)

3x Ranger Spikes (Heirs of Numenor)

3x Scroll of Isildur (The Morgul Vale)

3x Asfaloth (Foundations of Stone)

2x Protector of Lorien (Core Set)

Event: (18)

3x Advance Warning (The Drúadan Forest)

3x Daeron's Runes (Foundations of Stone)

3x Deep Knowledge (The Voice of Isengard)

3x Mithrandir's Advice (The Steward's Fear)

3x Noiseless Movement (The Three Trials)

3x Forest Patrol (Assault on Osgiliath)

Deck 2, Spirit/tactics staging area attack:

Total Cards: (50)

Hero: (3)

1x Dunhere (Core Set)

1x Legolas (Core Set)

1x Eowyn (Core Set)

Ally: (17)

3x Galadhon Archer (The Nin-in-Eilph)

3x Bofur (Over Hill and Under Hill)

2x Northern Tracker (Core Set)

3x Galadriel’s Handmaiden (Celebrimbor's Secret)

3x West Road Traveller (Return to Mirkwood)

3x Winged Guardian (The Hunt for Gollum)

Attachment: (19)

3x Great Yew Bow (On the Doorstep)

3x Bow of the Galadhrim (The Nin-in-Eilph)

3x Spear of the Mark (The Morgul Vale)

3x Dagger of Westernesse (The Black Riders)

3x Song of Battle (The Dead Marshes)

3x Ancient Mathom (A Journey to Rhosgobel)

1x Unexpected Courage (Core Set)

Event: (14)

3x Foe-hammer (Over Hill and Under Hill)

2x The Galadhrim's Greeting (Core Set)

3x Hands Upon the Bow (Shadow and Flame)

3x Power of Orthanc (The Voice of Isengard)

3x A Test of Will (Core Set)

The burden of questing is shared between both decks. Many times, the mono-lore deck will go all-in with the knowledge that it can prevent any engagement on that turn. The green side uses tricks and traps to keep enemies in the staging area, then Dunhere and Legolas can pick them off with spears, daggers, and of course the Great Yew Bow for Legolas.

I took it successfully against these scenarios:

Passage through Mirkwood: test run, almost cleared the first stage in one round... This was not even worth doing, as it turned out. Smashed the quest.

Journey Down the Anduin: it took about 5 rounds to get through stage 1. The mono-lore deck successfully kept the Troll in the staging area the whole time with Noiseless Movement, Advance Movement, and Scroll of Isildurs to recycle a couple of those as well. I got poorly set up, and only had Dunhere with one spear to attack the guy, so it took that long to clear him off. Meanwhile I had to juggle some Crows, but I managed to keep a Beastmaster in the staging area by keeping threat under 35. Once on stage 2, it was smooth sailing.

Seventh Level: I wanted to test this against a scenario with a bunch of low-threat enemies, so I went to Moria. It was not challenging. Since the decks relies on tricks rather than threat management to avoid engaging enemies, I was OK. I did have to engage several goblins, but Elrond managed them fine, and I was able to keep plenty in the staging area for the boys to pick off. And I discovered that Great Yew Bow is a nice way to manage that silly 'add this goblin to the staging area' shadow effects.

Druadan Forest: A tense game, as I got one of those Archery X guys on the first round (X= number of heroes with no resources). Plenty of damage to be had, and Glorfindel was using his ability every round to try to keep up with it. Good thing Elrond was there to back him up. I put the boss in a Forest Snare on the third stage until I was ready to deal with him, then Elrond, Glorfidel, Mirlonde, and a Master of Lore put him away to finish the quest. Many characters were 1 point from death, but nobody actually died.

Fords of Isen: I'd beaten this scenario before with some low-threat staging area attack decks, so I came back to see how these did. The first attempt was a wash: I had a good setup, but there were too many enemies in the early game. I got control of the board when there was 1 time counter left on stage 1, then squeaked into stage 2 but quickly got flooded. I tried again but switched Legolas for Bard, removed the Bows of the Galadhrim and added Dwarven Axe x2 and a Black Arrow. I won a very tense game: some early game success, then I got cocky and made some tactical errors that very nearly cost me the game. I played a Miner of the Iron Hills without worrying about future Condition attachments, thinking I would surely win in this or the next round, then I got a double reveal of the treachery that forces you to raise your threat every time you draw a card. More enemies managed to sneak out of the deck, then the mono-lore deck threated out. Luckily, Grima was on the other side of the table. The Dunhere deck managed to win with 48 threat left, with exactly enough attack power to finish the last enemies. Close call!

Edited by GrandSpleen