Wel its not that advanced.
Iv'e just bought 4th edition after having loved 1st edition for many years but haven't played for ages.
Just remembered a house rule we used to use to make combat a little more risky for "super characters", and to give even the lowliest of toads a (very small) chance for victory in combat.
By implementing this rule there is always a chance (however slim) of ANYONE winning or losing.
put simply a battle or psychic combat is the same as usual until a 1 or 6 is thrown by the player (not enemies etc)
when a players combat result is 1 or 6 throw 2 more dice.
This initial dice roll is also your combat roll.
If either of these dice result in the same as the first roll, (ie 1 or 6) use the other dice to determine result on table below.
first roll of 1 first roll of 6
1 instant loss no modifier
2 -2 strengh/craft +1 strength/craft
3 -2 strengh/craft +1 strength/craft
4 -1 strength/craft +2 strength/craft
5 -1 strength/craft +2 strength/craft
6 no modifier instant victory
so if you roll a 1, followed by double 1 you instantly lose the battle.(Nothing can prevent this)
if you roll a 6, followed by double 6 you win the battle outright.
if you roll a 1, followed by a 1 and a 5 you are at -1 strength or craft for that combat.
their were a few special rules to cover special circumstances, the only 1 that springs to mind is the warrior (same as usual but warrior needs to roll double on his first roll).
Hope others get some use out of it, ive got a book full of this stuff somewhere found my original game but not my house rule book.
Hey, guy, I gotta take a break once in a while... and I just have to stop by and see what's up. Nice to see you're resurfacing a bit too. 