I've been playing a lot of X-Wing with my friends and we've branched out into some Imperial Assault. Now we're looking into getting a proper SW RPG game going, but I'm quite confused about all the different SW RPG versions? eras? flavors? that are availabe. I know there is Age of Rebellion, Edge of the Empire, and Force and Destiny products but I don't really understand what the differences are between them. I guess I might as well go straight to the questions:
1. I understand the core mechanic of the RPG is the same across all three books, correct?
2. So is it more of just "settings," ie, each book tackles different aspects of the Star Wars universe? I mean, Age of Rebellion deals with the Rebels in particular, Edge of the Empire deals with the smugglers and Han Solos of the SW universe, and Force and Destiny deals with the Luke Skywalkers of the SW universe?
3. Why three books? I am told that material is re-hashed in AoR and EotE especially the rules part..... why not just make a core rulebook and then have the other settings as "expansion books" or "setting books"? So if I buy AoR and then buy EotE, does that mean I can totally skip some chapters that have been re-hashed? Or are there subtle changes that'll mean I'll have to read the whole thing?
4. What's the best way to get into this game? I know some players will definitely want to be Jedis or at least aim for it, others will want to be Han, and others, well, depending on what the books show.
5. If one player has AoR, another has EotE, and yet another has F&D (beta), will that be a problem? Can a GM run a campaign with players from all three books?
6. Do the books have a tutorial/beginner mission we can practice on? Or is there an easy-to-run adventure that is recommended for new players?
I guess that's all I can ask for now, until I get a book and read through it.