Set your opponents dial

By Crabbok, in X-Wing

I'm surprised no cards or abilities give you the ability to do this yet. I wonder if the Emperor or perhaps someday a Yoda card could possibly give you the ability to do this? It would almost certainly have to be a discard ability - since even doing it once borders on being broken, but what woudl it cost?

And would it even be a straight out "Set your opponent's dial", or would it be conditional? Like if your opponent reveals anything other than a GREEN maneuver, THEN you get to change it? Seems like an untapped mechanic.

would need to be at least 4-5 points to match the control aspect of ion

Could only ever see it being changing it's speed by +/- 1 when available or it's direction by +/- 1 in either direction (ie: turn a bank into a straight or the turn maneuver for that direction, or a straight into either bank). Otherwise it's ridiculously powerful. Even with those limitations they might still need to add something like "you cannot change the dial to a maneuver that would move the opponent off the board."

Edited by stmack

Tractor beam. You know you want it.

Choosing your opponent's dial is... well, it's a very spiteful mechanic. There's just so many things you can do to mess up the opposing player. I guess maybe stmack's idea could work, (You can still cause a lot of havoc with something like that), but anything more just would be too frustrating to play against.

Completely changing the dial would be outright broken without some sort of limit. It'd need to come with serious restrictions (damaging the ship with the crew member, dealing stress, depriving action, probably all that and more while also being a 20-point crew member), as setting the opponent's dial carries some serious benefits. You could fly them directly into your own ship's arc, you could fly them in such a way that they can't attack, you could fly them onto a rock, or you could even fly them off the board and collect full points.

I could see a slight nudging of either speed or angle, as stmack suggests, but otherwise there's no way it'd ever happen.

I think you'd sooner see an ability (Thrawn?) to reset one of your own dials.

Herding Barrage of Fire!

Attack your opponent as usual. If they suffer an uncancelled hit then they have a choice... they can allow you to dictate the direction and speed of their next move (as your shots force them into a particular flight pattern), OR they can suffer the damage.

EPT: 5

Herding Barrage of Fire!

Attack your opponent as usual. If they suffer an uncancelled hit then they have a choice... they can allow you to dictate the direction and speed of their next move (as your shots force them into a particular flight pattern), OR they can suffer the damage.

EPT: 5

if you always pick suffer the damage, then nothing is different than if you had never taken that ept, and you made the opponent waste 5 points and an ept slot.

Maybe this is what the Emperor card will do. Along with maybe causing stress the the ship with the Emperor on (Everyone is nervous when he does his thing, and self Stressing the imperial seems to be a thing FFG likes)

The Emperor will not cause stress to the ship he's on, simply because Huge Ships are immune to stress.

Tractor beam. You know you want it.

I do

The Emperor will not cause stress to the ship he's on, simply because Huge Ships are immune to stress.

Not familar with epic currently so I wasn't aware, but fair point.

Maybe this is what the Emperor card will do. Along with maybe causing stress the the ship with the Emperor on (Everyone is nervous when he does his thing, and self Stressing the imperial seems to be a thing FFG likes)

I could see the Emperor doing something along these lines, or perhaps only if the target already has a stress token. After all, giving in to stress will only bring his enemies closer to the Dark Side!

I'm surprised no cards or abilities give you the ability to do this yet. I wonder if the Emperor or perhaps someday a Yoda card could possibly give you the ability to do this? It would almost certainly have to be a discard ability - since even doing it once borders on being broken, but what woudl it cost?

And would it even be a straight out "Set your opponent's dial", or would it be conditional? Like if your opponent reveals anything other than a GREEN maneuver, THEN you get to change it? Seems like an untapped mechanic.

I can see a TIE Scout giving you the ability to pick the manuvers of the enemy craft on the first turn only. The greatest Grand Admiral in the Empire had the ability to read peoples minds without the force, I could see him having a ability to see or change enemy dials before movement begins. If Sidious was given a sim ability I would make him alot more expensive and or he can only effect PS 6 - above while the Grand Admiral IM talking about can only effect PS 5 and lower Pilots. They also cant be in the same fleet.

setting your opponents dial, is likely a pretty big NPE, I'd avoid it...

However, there's a way it could happen - some kind of ability that stresses you before you reveal your dial - or something that makes maneuvers you perform red.

I think positioning is too vital a part of this game to justify that (don't even start with the turret crap). Controlling their maneuver potentially steals away their attacks for the next turn, or even several. Seems a bit too powerful. There's enough "maneuvering doesn't matter!" complaining already, and starting the "now I don't even get to choose where I move!" issue is begging for the death of this game

setting your opponents dial, is likely a pretty big NPE, I'd avoid it...

However, there's a way it could happen - some kind of ability that stresses you before you reveal your dial - or something that makes maneuvers you perform red.

I could see this much more than dictating the maneuver outright. Or something more along the lines of adjusting the speed at a cost to you (stress) or giving your opponent a chance to reject the effect (stress).

I'm surprised no cards or abilities give you the ability to do this yet. I wonder if the Emperor or perhaps someday a Yoda card could possibly give you the ability to do this? It would almost certainly have to be a discard ability - since even doing it once borders on being broken, but what woudl it cost?

And would it even be a straight out "Set your opponent's dial", or would it be conditional? Like if your opponent reveals anything other than a GREEN maneuver, THEN you get to change it? Seems like an untapped mechanic.

There is kind of an ability in the game currently...it's called your opponents "ignorance". If they try to do a red maneuver while stressed per the rulebook you get to set the ships dial to any non red maneuver. I have had the fortune of running an enemy ship into an asteroid and having it blow up due to this "ability".

I'm surprised no cards or abilities give you the ability to do this yet.

since even doing it once borders on being broken

That's pretty much why I'm not surprised no cards or abilities give you the ability to do this yet.

''Nice Falcon there, he seems to be worth a lot of points...I wonder what would happen if you were to make a straight 4 with it?... Yep, that's what I tought! He just got out of the board...''

Tractor beam. You know you want it.

I do

I do want Tractor Beam...

... but not if that is what it does!

this mechanic already sort of exists

all you need is stress and a very forgetful opponent

Im surprised there is no card or ability that lets you move or redeploy ships after deployment.

Like a sort of 'feignt tactics' or 'false scanner reading/ecm' card.

For a few points, just before the game begins you can discard it to move x number of ships to new locations.

Likewise a movement version of 'swarm tactics' would be good for those times when you want to hold back those low PS ships and wish they could move later.

Ion is the best thing and powerful enough too. If you could set your opponents dial you could technically fly them off a map or into an asteroid. Way too much control, just take a look at the ability to modify your opponents dice (attacks or evades). The modification powers are more powerful than your own opponents modifying abilities on their own dice.

Now also choosing your opponents dial is more of a penalty. And it happens quite a bit (Most common selecting a red maneuver when stressed) Useually the first thing to happen is someone looks for way to send it off the map. However I would prefer if you just called an illegal move a white 2 with no actions (since all ships have a green 2) and call that good enough.

It would be too strong and an auto include, I could see altering the speed of a manoeuvre but not taking control away from the player.