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By Quicksand, in Star Wars: Armada

I don't know if ISD are THAT big, especially if they are using a sliding scale, but the ultra mega big stuff could simply have movement 1 or no movement at all. Just place them on the table and say come get some. :D

I want an Executor, and I want a Death Star, dammit.

I don't know if ISD are THAT big, especially if they are using a sliding scale, but the ultra mega big stuff could simply have movement 1 or no movement at all. Just place them on the table and say come get some. :D

I want an Executor, and I want a Death Star, dammit.

Love your spunk about it at least.

I don't see a normal ISD as being hard to put out at all. This has been discussed at great length already on this forum. The general consensus is that it will probably be 7.5 to 8 inches in length. On a three foot by 6 foot table that is just fine.

Two of each fighter expansion is definitely the way to go. (at least until they come out with a different set of fighters.)

This gives you the option to have more than a token bomber wing.

Agreed. Too bad I can't modify my preorder... Oh well, guess I'll have to get more stuff ^^

Depends on who you per-orderred with. Miniature Market was very happen to let me modify mine :)

Depends on who you per-orderred with. Miniature Market was very happen to let me modify mine :)

Really? Did you call them to modify it?

Lets talk about the issues with Super Star Destroyers guys.

Ok first the size issue. A Victory-Class Star Destroyers are 900 meters long. According to FFGs own material the Executor is 19,000 meters long. To scale that is like 20 victories. At 50% scale that is 10 but what is the point? The cost alone would be around the mid hundreds. Imperial-Class Star destroyer alone is 1'600 meters.

Second issue is weapons. With the amount of dice the Supers would roll it would be ridiculous. The game system would break. Imperial-Class alone would have 1.5x or 2x the firepower of a Victory-Class. That's possibly 9 to 12 dice in one arc. Who many arcs do you give a SSD? How many dice in each arc? 50? 100? 200? dice for the whole ship?

If they were going to bring in SSD they would have to dumb down fighters a hell of a lot and dumb down all the other ships they have shown so far. I love the system they have shown. The detail, upgrades and flexibility that game system allows for each individual ship and the unique fighters as well.

You want executor and SSDs? You don't want Armada or its system guys because it doesn't allow for a ship that big and it couldn't do it justice.

Now what FFG may do is make something between a Imperial-Class and a Super. They were allowed to make the imperial Raider so who know what else they will be allowed to do.

I think a core box and lots of fighters. Then learn the game and go back to look at the capital ships again.

I think an overwhelming majority of people will by Imperial.

I wonder if someone is just going to play rebel fighters since they had hyper drives.

Personally, if they were to do something between and SSD and an Imp SD, I would like them to do the Allegiance -class battlecruiser. At 2,200 m long, it is only somewhat bigger than the Imperial SD, so it isnt game breaking (or maybe more importantly, wallet breaking).

Is this game going to require a damage deck for each player? I may be stuck with 2 cores

Yes

I decided to get 2 cores to start with, at a discount thanks to MM. Then, eventually, Ill get 1 each of the corvette, Neb B and Vic expansions, and 2 of everything else.

Oh, and I do hope to see and SSD. As long as you can clearly see that its the most massive thing on the table the scale wouldnt matter to me. If it was a little bigger than the X wing corvette it would be fine. As for rules, I am fine if they dumb it down as much as needed to reflect the scale they set it at. I really dont care for rules, I just want a fancy SSD model to sit on my desk!

I decided to get 2 cores to start with, at a discount thanks to MM. Then, eventually, Ill get 1 each of the corvette, Neb B and Vic expansions, and 2 of everything else.

Oh, and I do hope to see and SSD. As long as you can clearly see that its the most massive thing on the table the scale wouldnt matter to me. If it was a little bigger than the X wing corvette it would be fine. As for rules, I am fine if they dumb it down as much as needed to reflect the scale they set it at. I really dont care for rules, I just want a fancy SSD model to sit on my desk!

I have threatened my wife that I she doesn't play with me I will put the models on display in our house.

I decided to get 2 cores to start with, at a discount thanks to MM. Then, eventually, Ill get 1 each of the corvette, Neb B and Vic expansions, and 2 of everything else.

Oh, and I do hope to see and SSD. As long as you can clearly see that its the most massive thing on the table the scale wouldnt matter to me. If it was a little bigger than the X wing corvette it would be fine. As for rules, I am fine if they dumb it down as much as needed to reflect the scale they set it at. I really dont care for rules, I just want a fancy SSD model to sit on my desk!

Scale doesn't matter. Game mechanics do. The ISD is likely going to have 8 attack dice in its front arc and probably at least 10 hull points based on the Victory. How in the heck to you fit a SSD into that? It either would have to be greatly reduced in its actual combat power to the point it wouldn't feel like an SSD. I say why bother.

If you need a model so bad, you can buy one:

http://www.modelermagic.com/?p=29873

I decided to get 2 cores to start with, at a discount thanks to MM. Then, eventually, Ill get 1 each of the corvette, Neb B and Vic expansions, and 2 of everything else.

Oh, and I do hope to see and SSD. As long as you can clearly see that its the most massive thing on the table the scale wouldnt matter to me. If it was a little bigger than the X wing corvette it would be fine. As for rules, I am fine if they dumb it down as much as needed to reflect the scale they set it at. I really dont care for rules, I just want a fancy SSD model to sit on my desk!

Scale doesn't matter. Game mechanics do. The ISD is likely going to have 8 attack dice in its front arc and probably at least 10 hull points based on the Victory. How in the heck to you fit a SSD into that? It either would have to be greatly reduced in its actual combat power to the point it wouldn't feel like an SSD. I say why bother.

If you need a model so bad, you can buy one:

http://www.modelermagic.com/?p=29873

Awesome, sadly I contacted the kit producer and they no longer make it. :(

That is a pity... perhaps they crop up on ebay from time to time...

I'm getting a core and if I like the game (and I think I already do!) I'll get one of each Rebel expansion and see how my budget for this and X-Wing pans out.

Yep, I'm that one Rebel player. I like having lots of weaker ships but powerful fighters. :3c

Oh there are plenty of rebel players, I'd even hazard to guess its about 50/50 from what I've read.

As a collector and a gamer, I will be buying them all regardless of how bad an expansion pack may be. As far as what I will prefer to play, I find I enjoy theory crafting rebel lists more than imperials on my own quartermaster app game system/template. So rebels are what I'll most likely play. That and I LOVE all mon cal ships. I will definitely be min/maxing the crap outta those cruisers thus leaving green group in the holding sector NV-7 :D

As a collector and a gamer, I will be buying them all regardless of how bad an expansion pack may be. As far as what I will prefer to play, I find I enjoy theory crafting rebel lists more than imperials on my own quartermaster app game system/template. So rebels are what I'll most likely play. That and I LOVE all mon cal ships. I will definitely be min/maxing the crap outta those cruisers thus leaving green group in the holding sector NV-7 :D

My only rebel models right now are core, Frigate II and I am contemplating a single pack of fighters just to have it. That should be more than enough variety to hit 300 points for a secondary fleet. I am also waiting on the Mon Cal cruisers to really launch into Rebels. For Imps, I bought a core, another Vic, and then two of everything. So the only thing I'm really missing is the few unique upgrade cards from the Nebulon/Corvette expansion packs, but FFG posted those so I guess I can just print them out.