I've been playing Descent 2nd (no dlc) pretty intense for the last month, got different parties and saw each hero in action. Though I haven't got with any of them past Interlude, I've got big questions about their balance.
Most of the heroes/characters got their strong and weak sides, but the Runemaster and Wildlander completely changes the game.
Runemaster got the best start weapon in the game, I haven't seen better rune in Act 1 shop. +4 dmg (2 pierce, 2 dmg by ability) usually enough to kill the most enemies in one-two hits, so all who played with him never bought anything, waiting for Act 2. However, this hero doesn't have any defence, and could be contered by focusing or by "eye" traps.
The Wildlander with Jain character is completely different and is a pure OP. At first, "Black arrow" is probably the best DPS ability, that allows you to kill the most of the minions in one hit, and masters in two. Even dark fortitude won't help your minion dragon to survive two of this. So the only things that could save you, are out of range or miss. But hey, it got +2 range! So really it's just miss. Stamina should've stop him from spamming this skill, but it's cost is only 1, and since there is no point in using the surge for damage, usually it's used to discard this same 1 stamina. So usually this skill is just free.....
Well, if you see DD, you have to focus it, right? Not this time! Even without Nimble, Jain's hero ability allows her to take 8+5 = 13 damage before I'll bring her down. The knight got 12! And the best part, the next turn she will rest, and it will be the same as if she healed herself for 5 hp.
But that won't be a problem, if she wasn't as much mobile. 5 move is bad. But with Fleet of Foot she can move 10 squares without spending a single action.
I thought traps should conter such movement, but she got 4 "eye" and can't be harmed with the most of the traps. The only thing you got is the Web Trap. There's only 2 of them, and to make it worse, Jain's "daily" ability allows her to move 10 squares even if immobilized, so sometimes you could just waste your trap on her.
So what we got here, is a great DPS, but also tanky hero with the best mobility in the game. What I want to ask, is there something I've missed, that could help me to conter this disbalanced nightmare?
Edited by WarfareD