As the topic name suggests, I am looking for some advice on running a game more centered around drug trades...where it may differ is that my PCs want to be the manufacturers.
To give a little background with regards to how this came about, it first started with one of my player's Obligations. In preparing to run the Jewel of Yavin adventure, my friend and I created a character for him with a "Dark Secret" angle...long story short, he has one half of a potent narcotic formula called Liquid Bliss. This guy is no scientist though, and does not currently have the means of deciphering the data chip it is on.
As we ran through JoY, I decided to incorporate the NPC Kaltho the Hutt into his Obligation rolls since he seemed like a natural fit. The story took a bit of a turn, with the players discovery of a Bliss manufacturing lab aboard Kaltho's yacht (Which of course, only produces a half-potency strain since they are only in possesion of the other half of the drug.) Being the natural murderhobos that they are the players saw fit to take his ship by force...which they succeeded at due to both planning and luck.
Of course, nothing ever goes completely as expected, and this was no exception. In the process of taking the ship, it was severely damaged both externally and internally. The lab itself sustained heavy damage (Explosives were involved) and all slaves manning it were killed. The party from this point continued on with the rest of the adventure and I now find myself here. I have ran one game with them arriving at Nar Shaddaa to introduce a new player to the group, and also to incorporate some of the great material out of Lords of Nal Hutta. However, I am kind of at a loss here.
They do now have goals; rebuild the lab, decipher the formula, find distributers and so forth, in addition to their other obligations. I feel like theses are all really great plot seeds...I just don't feel I know how to execute them very well.