Hey Gang,
Well this Saturday will be the first session of my new Star Wars Campaign, and only my second time running the game. To say I'm nervous is an understatement. Anyway, here is what I have:
CHARACTERS
Here are the player characters:
Zax Wettega - Human (Smuggler - Pilot)
Arcz Blakeney - Human (Colonist - Performer)
L'zadarma D'bro - Twi'lek (Technician - Mechanic)
El-Isara Vesri - Human (Sentinel - Shadow)
Nexus Tyrel - Human Clone (Ace - Gunner)
KYN-11T - Droid (Hired Gun - Bodyguard)
SETUP
The crew of the YT-1000 "Star Wanderer" made up of Zax, Arcz, L'zadarma and KYN-11T have been contacted by a mercenary who is seeking a way off planet for himself and an associate. The mercenary is Nexus and his ward, El-Isara.
Nexus and El-Isara are on the planet hunting information about an artifact that is believed to be what El-Isara's master was hunting before Order 66 was issued, and El-Isara was forced to flee the Empire with the help of Nexus, and Ex-Clone Trooper who was no affected by Order 66. Things got hot on the planet (where the adventure starts) when the were discovered in the warehouse where the artifact was supposed to be stored. What they did find was that the artifact had been moved, but its current whereabouts were unknown.
Meanwhile Zax, who has a strong connection with the Hutt Clans, has been asked to keep a look out for a rare artifact believed to have recently surfaced on the planet.
Now Nexus and El-Isara have agreed to meet the crew of the Star Wanderer at the “Techno Lesion”, a busy nightclub known for its shady characters, and proclivity to cater for the underbelly of the galaxy.
ADVENTURE
SCENE
1
There is pandemonium, after an attack on an Imperial Office tower. A ship flees the scene into orbit, chased by several
TIE
fighters launched from a nearby base. The heroes, aboard the ship, man the guns and make their way out of the system. The ship must escape the planet’s gravity well in order to escape. However, the combat will last only 3 rounds before we shift to “8 hours earlier”.
Cut to the interior of a busy nightclub in downtown Haenat. Seated in a booth are the El-Isara and her friend Nexus. Both watch the crowd as they are approached by a young well dressed man named Arcz. He has answered the call the clone had placed asking for transport off world. The man claims to have a ship to suit their needs.
Meanwhile, elsewhere in the club, L'zadarma and Zax are seated and watching the transaction, whilst the droid KYN-11T remains outside.
Whilst the deal goes down, several burly armed and dangerous individuals enter the bar. These are Bounty Hunters who have received orders from an ISB Agent who has been searching for any coded transmissions of a similar nature to that sent by the Clone when he asked for passage off planet (**** holonet). The ISB Agent is several star systems away and can’t get to the rendezvous point for the meeting and has instead called upon the assistance of the Mandroxan Crime Cartel who have dispatched their mercenaries to deal with the situation.
Bar fight happens, and the PCs either win or escape via their speeder truck parked outside.
SCENE
2
Once dealt with, the heroes will flee into the streets aboard their speeder truck in the hopes of getting back to the ship. This leads to a speeder chase through the streets of downtown Haenat with several bounty hunters chasing the heroes on swoops. During the chase, El-Isara receives a message from a contact claiming that they have found that the artifact she seeks - and that the item is still on the planet. The contact reveals that the item - a statue made of yellow crystal, was transported to the Mining Guild Headquarters not far from their location, and that it was being collected by representatives from the Empire from Dominus High Command. The heroes must fend off the bounty hunters whilst El-Isara attempts to convince the others to help her reclaim the statue.
SCENE
3
The heroes, having dealt with the Bounty Hunters break into the top floor of the Mining Guild Offices in order to steal the statue before it is transported off-world. This leads to several encounters with Security Personnel, and eventually a squad of Stormtroopers who had been put in place to guard the statue. As the heroes reach the top of the building, so does an Imperial Shuttle containing the
ISB
Agent who has been chasing the Clone’s signature (and who had been tasked to transport the statue back to Dominus).
SCENE
4
The group flee the city and make their way off world chased by
TIE
Fighters.
So. What's people thoughts? Any ideas of which Adversaries might be appropriate? Any suggestions for twists in this adventure?
Edited by GM Hooly