Adventure suited for PCs to build their lightsabers?

By Madeiner, in Star Wars: Edge of the Empire RPG

Hi there,

the time has come for my PCs to build their lightsabers.

I'm looking for an adventure that can help me play out some "trials" and finally building their sabers. (we are playing ~15 BBY)

I've read the starting adventure in Force and destiny beta, but it's not really to my tastes.

I'm looking for something longer and more "epic".
I'd like jedi holocrons of old jedis that will make the PCs face their trials, i want to test their knowledge of the code, etc etc.

I'm not really sure but i think i played something like that in an old Jedi academy game, or possibly KOTOR 1/2?

Does any adventure like that exist? I just need something as a basis, and i will expand upon it myself.

I quickly looked at "Echoes of the past" in the sticky post here, seeing as the adventure received praise here, but it doesnt look like it does what i need at first glance.

It can work even if the adventure is not made for FFG games.

Thanks :)

Edited by Madeiner

Very interested to see others ideas, I'm struggling to come up with a plan that goes beyond "you find a mentor or holocron"

Well, here's what's on my mind. Still i haven't built an adventure out of this, but there are the points i'd like to address.

I'm writing these as a mind excercise, but might inspire others :D

- Knowledge of the code. The jedi order might be extinct, but they need to know the code. It might be used in a riddle. I'd like it to be used maybe in a unorthodox kind of way. Haven't thought exactly how, yet.

I liked the riddles in KOTOR, where you have to answer questions with an old console, trying to answer like a sith.

I also would like the temple (or whatever setting i'll find) to have taints of the dark side. Maybe there is just the first sentence of the jedi code written on a ornamentary wall (possibly a series of door, with each room dedicated to one sentence of the code). The rest of the lines are actually corrupted; a sith erased the code millennia ago and wrote the sith code in place of the jedi one. As the PCs try to "fix" the place by erasing the sith code and inscribing the jedi one, they have to actually "do" something for each part of the code in order to inscribe it succefully.

One example: "there is no chaos, there is harmony" has been corrupted with "through power, i gain victory". The room is in a state of chaos, with broken pillars and statues. Before you can rewrite the jedi line, you have to bring harmony to the room. However, a nonsentient fungus-like lifeform has grown on the stone. If you try and phisically move the stones to reorder the room, it is evident the virus will instinctively defend itself and poison the air. It is also evident you can easily kill the virus, that has some glaring vulnerability that is easy to exploit. However killing that lifeform is not jedi-like. Using the move power to reorder the room is much more friendly to the alien lifeform and a good application of the harmony verse (allowing both parties to exist and continue to live in harmony)

- Trials. I want it to be some form of trials, especially of insight and spirit. Something philosophical in nature. For example, as PCs really want lightsabers, i might tell them that while they are doing the trials, the temple is now collapsing. They can see old lightsabers close by, and they could grab them, even if they haven't completed they rituals. They can grab them or leave them, but i'd tell them it would be a long time before they'd have a chance of finding a new way to build them if they leave them. Of course, the collapsing is just an illusion (ideally, some outside force is also shooting at the temple and they know this; so they would be inclined to think the collapsing is real enough). If you accept that you'll have to wait and trust that the force will offer another moment (...there is serenity), you have passed the test and get to build your lightsaber. Otherwise, you have failed the test, but still got your lightsaber. Too bad it was an old sith saber, complete with red crystal. Perhaps, an omen of what is to come?

- Revelation. I want it to be some kind of revelation after they complete trials/build sabers. This might be easy: they have faced off an inquisitor before, and managed to "steal" an holocron from her before running away. It will be revealed that she indeed let them have the holocron, in order for them to open it so that she could follow them.

- The crystal code (the crystal is the heart of the blade) should be present in some way. Haven't decided how, yet.

- I have two non-force users in the party. I plan to have maze-like corridors before the temple proper (like in SW: rebels). The force users can use sense to go ahead. The mundanes however, will find themselves back at the entrance. While the force users are exploring the inner temple, some danger should present itself on the outside, to be solved by the mundane characters. Ideally, the force users would come back out at just the right time before the other characters are overwhelmed.

Alternatively, i need some way to involve the mundane characters while in the temple.

Edited by Madeiner

I don't need it just yet, but I've been planning something similar for my Jedi player. I keep coming up with little ideas but nothing has stuck for me yet. My current loose idea is to have her explore an old temple and end up with a saber (or at least crystal) that was left specifically for her. Either a Force ghost or a dream will imply that the saber has been waiting for the right person after it was foreseen that someone would arrive here for it when they needed it, and it was time to claim it.

But that has problems because it's not very epic and it's not very personal. But I do like the whole sword in the stone homage of claiming her birthright from where it's been waiting for her. I've thought about the saber literally being in the hands of an old statue, or encased in glass as an ornament. I don't know if it'll click with her though. I suppose my best bet is just talk to the player and see if she wants something personal to build or would rather find it ready made and good to go.

Like you I'm struggling a little on what my other players will do. I've even considered running it as a solo session but that doesn't feel right either. But I don't want to have them just trailing around, I might just craft a story reason for them to visit the ruin when the time comes and roll the lightsaber scene into it as an extra, rather than being the whole reason for visiting.

Building the saber? Bah! Boring - throw some bits and bobs and electronic components together. Easy peasy, done in an afternoon. Getting the crystal? Now THAT - that's an all different story!

Check out the re-write I did for Lost Knowledge. A bit of the game as written, some bits of the Doctor Who episode Planet of Evil (which in itself stole heavily from Forbidden Planet), and some good old mind games to trip out my players.

I will check it immediately! Thanks, any idea is welcome :D

What would the skill used for the lightsaber as they are not printed and used only untrained.

What would the skill used for the lightsaber as they are not printed and used only untrained.

It would be the Lightsaber skill as described in F&D if you wish to allow your players to learn it.

Take another look at "Echoes of the Past". I ran it and it's a very fun adventure. I'll add further comments as a spoiler, just in case :)

It's set on Tython, which should invoke awe and excitement with your Force users. The Padawan trials is a lot of fun, and you get an Ilum crystal at the end (you could change it to one per Force-using member of your group). My group totally fell in love with Lorik and were visibly shaken when the Dark Jedi ran him through with his lightsaber. I actually had him come back a few times as a Force ghost to help mentor our one Force sensitive. The group also had a blast playing the Jedi Knights of Old in the holocron-flashback episode, and actually enjoyed dying gallantly (and spectacularly) at the hands of the Sith warriors ; my nephew still has his holocron character stashed in his notebook. And, of course, I made the Dark Jedi a reoccurring villain as an Inquisitor who's after our Force sensitive member.

The only problem I had with it was that it had way too many encounters with Ubese. My group now calls them "oobies" and jokes that they probably completely decimated the Ubese population of the galaxy :). You may want to mix it up a bit with some of the encounters.