Can 3-dice attackers beat Soontir+SD+Autothrusters?

By gundamv, in X-Wing

First, the Soontir build:

Soontir Fel

+ Push the Limit

+ Royal Guard Title

+ Stealth Device

+ Autothrusters

So, each turn, Soontir Fel will do two actions, usually a moving one (boost/Barrel Roll) plus an evade. Sometimes, Fel might do a Focus and an Evade instead. Either way, he gets a focus for free.

In total, Soontir Fel has the following defensive bonuses (at a minimum, not counting bonuses from range or asteroids, etc.):

+1 defense (from SD)

Focus (from Fel)

Evade (from PtL)

Autothrusters (at three range or against turrets out of arc)

Questions:

1. Can attackers with 3 dice damage such a Soontir Fel setup consistently? This includes Fat Han, B-Wings, other Soontirs, etc.

2. Can attackers with 4 dice damage such a Soontir Fel setup consistently? This includes Phantoms, SuperDash, Deci+Expose, etc.

Thanks for the help.

homing missiles ignore evade tokens.

Proximity mines ignore all defense dice.

(think outside the box)

auto thrusters only works range 3 if there in arc

Block him to deny actions. Just like before, he'll be a dead Soontir.

Darth vaders in a decimator, the b wing guy whose crits cannot be ignored with mangler cannon, the possibilities are plenty

As far as straight 3 dice attackers go the only difference between soontir from forever ago and now is autothrusters, and seeing as it is still hard as hell to hit soontir at range 3(not as impossible as now granted) being at R1 and R2 probably doesn't change much

I find that its the attack from the lowly rookie/Bandit/Low PS pilot that gets there, typically Sontir spends his focus on a previous attack or defense roll and ends up rolling all eyeballs against the low PS ship.

If you can get 2+ ships firing at him in one turn it can help immensely, of course that's sometimes easier said than done

Yes, and quite easily

Wes Jenson

Veteran

R3-A2

Engine

No matter what you roll or what he rolls, he's ****** ^_^

Otherwise, you're just firing at a one-action, 4-dice + thrusters soontir. Should be beatable, but I'm not a mathematician.

Edited by ficklegreendice

Everyone forgets about those dreaded green dice. Oh how they love to surprise you!

auto thrusters only works range 3 if there in arc

If Soontir is at Range 3 and out of arc and the attacker has no turrets, then Autothrusters would matter anyway as the attacker could not make that attack.

Block him to deny actions. Just like before, he'll be a dead Soontir.

Turret builds have relatively few blockers. Fat Han usually has 2-3 Z-95s, but they are rather weak and can be outmaneuvered. SuperDash usually only has Corran.

Block him to deny actions. Just like before, he'll be a dead Soontir.

Turret builds have relatively few blockers. Fat Han usually has 2-3 Z-95s, but they are rather weak and can be outmaneuvered. SuperDash usually only has Corran.

Turret builds have few blockers :o ?

I suppose you don't know why they call him Fat Han ;)

I would love to tackle the mental challenge of list building versus certain threats...but I'd love it more if the initiative bid and Fat Han in general would just go away

For rebels in general, we have the Stress Wings (works with Wes, Luke, and even Porky in a pinch) and Nera, who is going to be estatic between all the new interceptors, starvipers, advances, and even Aggressors

Edited by ficklegreendice

A shuttle with accuracy corrector and Darth Vader! Instant death!

Block him to deny actions. Just like before, he'll be a dead Soontir.

Turret builds have relatively few blockers. Fat Han usually has 2-3 Z-95s, but they are rather weak and can be outmaneuvered. SuperDash usually only has Corran.

3 Z is enough to block him. Gunner can make Soontir use his tokens. Super Dash has a 4 dice turret and Corran can double tap to strip Soontir of his tokens.

Are you saying that you would prefer that the Interceptors still get easily defeated by turrets? Are you happy in the current meta where there is turrets as far as the eye can see?

A shuttle with accuracy corrector and Darth Vader! Instant death!

Why bother with accuracy corrector? You're probably going to miss just naturally :P

Hell, throw down a Vader-mator (eww, turrets) with gunner and just intentionally try to keep him out of arc

Edited by ficklegreendice

Block him to deny actions. Just like before, he'll be a dead Soontir.

Turret builds have relatively few blockers. Fat Han usually has 2-3 Z-95s, but they are rather weak and can be outmaneuvered. SuperDash usually only has Corran.

Turret builds have few blockers :o ?

I suppose you don't know why they call him Fat Han ;)

I would love to tackle the mental challenge of list building versus certain threats...but I'd love it more if the initiative bid and Fat Han in general would just go away

For rebels in general, we have the Stress Wings (works with Wes, Luke, and even Porky in a pinch) and Nera, who is going to be estatic between all the new interceptors, starvipers, advances, and even Aggressors

I agree with what you wrote in the small text.

Block him to deny actions. Just like before, he'll be a dead Soontir.

Turret builds have relatively few blockers. Fat Han usually has 2-3 Z-95s, but they are rather weak and can be outmaneuvered. SuperDash usually only has Corran.

Are you saying that you would prefer that the Interceptors still get easily defeated by turrets? Are you happy in the current meta where there is turrets as far as the eye can see?

No, what I am trying to determine is whether Autothrusters have swung the pendulum into the other way, such that Soontir and other interceptors are now at the pinnacle of the meta.

Soontir is pretty beast. It's best to make him bump and hose him down early.

Or Vader crew.

On blocking: Is blocking Soontir really that easy? A small based ship only has a width of a straight 1 maneuver. So, even if I park a Z-95 right in front of Soontir, he could still make a maneuver that passes the Z-95 (e.g. a curved maneuver) and get his actions.

He will be a lot harder to kill with turrets that's for sure. I feel sorry for y wings and hwks trying to hit him. But all is not lost he is toast to a stress Droid ps 10 or 11 corran (double tap stress hurts), luke, wes, or wedge. They should all have engine upgrades obviously for repositioning. He is also going to be hurting against gunner Vaders who will eat him for breakfast. Auto thrusters are going to be annoying, dumb if you like to run yt's or small based turrets but he will still die

Block him to deny actions. Just like before, he'll be a dead Soontir.

Turret builds have relatively few blockers. Fat Han usually has 2-3 Z-95s, but they are rather weak and can be outmaneuvered. SuperDash usually only has Corran.

Are you saying that you would prefer that the Interceptors still get easily defeated by turrets? Are you happy in the current meta where there is turrets as far as the eye can see?

No, what I am trying to determine is whether Autothrusters have swung the pendulum into the other way, such that Soontir and other interceptors are now at the pinnacle of the meta.

Then there is nothing to worry about.

There is a lot of counters to Interceptors. Turrets might have more trouble against them but they can still hit them. Like I said, a HLC still fire at 4 dice, a gunner will allow you to shoot again if you miss, probably against a target with less tokens, Vader crew automatically gives it a critical, Rebel Captive limit a PtL Interceptors in his action economy, autothruster only work when out of arc or at range 3, so you can still try to get the Interceptor is your arc. Then there is the escort that also provide some firepower or force the Interceptor to use his action to doge arc.

A blank to an evade is a nice thing and will probably save the Interceptors from a lot of hits, but it is not an auto-win either. Ten Numb with a Mangler cannon will also screw the Interceptor big time with his undodgeable crit.

Unless in all the game you ever played against an Interceptor you only got a shot at it while at range 3 or with a turret, you should be okay.

I agree with what you wrote in the small text.

small text is serious text ;)

No, what I am trying to determine is whether Autothrusters have swung the pendulum into the other way, such that Soontir and other interceptors are now at the pinnacle of the meta.

Personally, I very highly doubt it.

As to why I feel that way, well lets address your question "is blocking Soontir really that easy?"

The answer I would offer is "It's a **** ton easier than blocking a phantom"

Editor's note: FFG your censors are way too easy to circumvent <_<

Basically, having seen and experienced (from both ends of the table) what a named phantom can do and having even more experience with Soontir, I can safety say that the good Baron is a badass but he is not the easy-button that Whisper is

Edited by ficklegreendice

I agree with what you wrote in the small text.

small text is serious text ;)

No, what I am trying to determine is whether Autothrusters have swung the pendulum into the other way, such that Soontir and other interceptors are now at the pinnacle of the meta.

Personally, I very highly doubt it.

As to why I feel that way, well lets address your question "is blocking Soontir really that easy?"

The answer I would offer is "It's a **** ton easier than blocking a phantom"

Editor's note: FFG your censors are way too easy to circumvent <_<

I don't know. I think blocking Whisper might be easier, as you could only decloak in so many directions and decloaking is always a 2-straight maneuver. So, if there is an asteroid on one side of Whisper and Z-95s on the other two sides, Whisper would not be able to decloak.

Echo is a different story though.

Sadly, I added more to my posted after you posted. Derp on my part :P

While I do agree that blocking Whisper isn't as absolutely impossible as the forums sometimes makes it to be, it does generally require more ships and it is not nearly (or even at all) as unforgiving as blocking Soontir

A blocked (de-cloaked) Whisper loses his action but still gets the equivalent of 3 actions (FCS target-lock, ACD cloak, Whisper focus on hit) if he has a target to shoot. Soontir always gets jack and ****.

Edited by ficklegreendice

Feedback Array gives you another option for direct damage. It's only 1 point, but if he's on his final hull, you can take him out easily. Of course, that doesn't answer the question about dice. Honestly, just keep throwing dice at him and I think he'll fall.