Genelock 'trap' worry

By RebelDave, in Star Wars: Edge of the Empire RPG

I've been having a similar discussion with some of my players (about style of play, not looting specifically)

Looting requires time. If you are having what I call 'fishbowl shootouts' - I think that may be your problem.

My group has played a lot of different systems but we really come from a D&D background. We go into a room, we grind out and kill everything, and we loot the bodies. We then go into the next room, we kill everything, and we loot the bodies. When we started playing EotE, it started really well in terms of plot and adventures, but sometimes prep time was short - and when prep time is short, the quickest way to get action moving is a fishbowl. Essentially the scene happens in a starship hangar or equivalent (an enclosed space). It is a shootout between the PC group and their opponents. The scene ends when all the opponents are dead. It is my opinion this is very D&D thinking. There is no goal other than 'don't die, kill all the guys shooting at you'.

Compare this to Star Wars movies or cartoons. The scenes are nearly always moving, the heroes are inevitably running from the battle, and those they are shooting at are chasing them. If a stormtrooper falls - there is no thought of looting - as there are two more to take his place. The objective for the heroes is never 'kill all the enemies' - it's always something else - and shooting the bad guys is just part of the action. My advice to the GM that has the looting issue - provide the scene where the goal is NOT to kill all enemies, but rather some other tangible goal (get a datapad with the plans, disable a shield generator, destroy a TIE prototype, whatever).

Shooting the bad guys is part of the action - but there should never be some part of the scene where the smoke clears and your PCs have leisure time to pick the corpses like vultures.

I wouldn't say never. There are going to be times where looting is perfectly reasonable. Pirates and raiders make a living that way, and PCs could take that approach if desired.

I wouldn't say never. There are going to be times where looting is perfectly reasonable. Pirates and raiders make a living that way, and PCs could take that approach if desired.

I think your response is quite fair. I could have used a better word than never. My issue (from my own game) is that a blaster shootout in an inhabited area is going to attract attention - local security, imperials, etc.

If the PCs are actually pirates - and they prowl shipping lanes and such - they'll be looting more than just bodies (oh look - a new freighter!). But having a shootout in a back alley of Nal Hutta or Tatooine cantina or wherever is going to draw some attention. Having the time to leisurely loot bodies isn't typically feasible.

Edited by blaked

My other comment would be that the life of a pirate or raider is a dangerous one. Have the PCs get arrested and all their looted gear/credits confiscated (or grabbed by a powerful crime boss and similarly treated).

If you live by the blaster, the mortality rate is also going to be quite high - don't be surprised if you have a PC get killed. Discretion is the better part of valor.

I've never seen a Star Wars PC (or protagonist in a Star Wars film or novel) that didn't live dangerously. It's part of Star Wars.

I've never seen a Star Wars PC (or protagonist in a Star Wars film or novel) that didn't live dangerously. It's part of Star Wars.

I think there is a difference between living a life of adventure and insisting on complete massacre of all opponents in every scene simply for the sake of looting. Hopefully the objectives can be achieved in ways other than 100% death toll of opponents.

If the PCs insist eradicating every opponent simply for the sake of a Diablo-like loot-fest, I'm going to make sure the odds are stacked against them.

Edited by blaked

"Drop you weapons and raise your hands if you want to live." It's a viable way to loot without "eradicating every opponent" and competent pirates and raiders can accomplish more with Coercion than combat skills, especially if they get a reputation for dealing fairly with those that don't offer resistance.

"Drop you weapons and raise your hands if you want to live." It's a viable way to loot without "eradicating every opponent" and competent pirates and raiders can accomplish more with Coercion than combat skills, especially if they get a reputation for dealing fairly with those that don't offer resistance.

Again, I think this is a very fair reply. But I don't feel this is the situation the OP has experienced, based on his previous comments (in this thread and others).

That said - this approach is fine if the PC is truly a group of pirates - until the group they stop is a squad of stormtroopers posing as hapless travelers or the like - and then all their 'loot' is confiscated.