You know I think the whole rock/paper scissors thing is sorta healthy for the game.
It is and isn't for several reasons. Rock/Paper/Scissors is bad for the skilled players because it means that no matter good of a player you are, if you brought paper and you randomly get paired up against someone with scissors, you are probably going to lose. But it also means you could be a very poor player but maintain a 50/50 win rate just because of who you got paired up against, which make it good for new players, which are the lifeblood of any game.
The fact that a rock/paper/scissors game favors newer players (the majority) over skilled players (the minority) means it's actually in FFG best interest to create a rock/paper/sicssors game at the competitive level while maintaining the illusion that games are decided by skill. This makes new players happy by giving them that 50/50 win rate that they probably don't deserve, and it keeps the skilled players happy because they can keep telling themselves that they won based on their skill and not because they got paired against good match ups.
But I actually don't think the current meta is a pure rock/paper/scissors game, I think currently we have a system where at worst games are 70/30, where Rock (Fat Han, Chiraneau) that beats Scissors (phantoms) but can also beat Paper (swarms) on a coin flip, and scissors always beats paper, and then we have Lizard (Super Dash & Corran) that beats paper, coin flips against scissors and loses to Rock. This leaves paper (swarms) as the weakest choice in the meta (relative to the other 3) and rock (fat han/chiraneau) as the strongest choice since it beats the other 2 outright and can beat the 3rd on a coin flip.
Edited by Tvboy