I'll be GMing at some point and just wondered if there's any good references for sessions to run just to introduce mechanics.
I feel like this would be good to make some a less climatic beginning to give more contrast when they get started for real.
Also was hoping to not give them a starting ship but instead work it into being a reward but this does effect alot of the possibilities with missions they can do hard to pay for a taxi with no cash.
Ive read a decent amount of stuff in the books. Maybe missing out on like 4 books.
I have a bunch of major plots but its getting started with smaller stuff and making characters for conversation i can struggle with.
The character dynamics with the pcs will be interesting.
A pacifist scholar
A lying martial arts performer
A psychotic assassin who supports crime
And a robot Heavy who is looking for friendship