bombers with ordnance

By hells, in X-Wing Squad Lists

after noticing that i never seem to use ordnance ive decided to try and set up bombers to try and use it for some fun.

so in tweaking ive come up with 2 lists

Gamma squad bomber
advanced proton torps

seismic charge

Gamma squad bomber
advanced proton torps

seismic charge

boba fett firespray

vet instincts

ion pulse missiles

seismic charge

fleet officer

the logic is boba lines up the enemy target of value (large ship or heaviest hitter) and ion puless it, hopefully score a hit and force it to one staright so next turn the two bombers can fly in, target lock them, have boba pass them focus and pew pew 10 hits of ownage. then try and mop up remaing forces.

downside is low ps so bad crits can knock out ordance before firing. boba hopefully scares phantoms to not decloak if any are around, if rolling is good over two turns can down decimators ( 1 from ion torp, then upto 4 more from bombers, then next turn is 10 hits with upto 4 more from boba.)

next list i think is a little bit stronger but not sure

capt jonus bomber

push the limit

advanced proton torps

Major rhymer bomber

push the limit

advanced proton torps

darth vader advanced

vet instincts

ion pulse missiles

tie/x1

advanced targeting computer

idea here is the same, vader zooms in and ions a target into a kill zone for the bombers, named bombers for the piot talent so i can target lock and focus, stress is bad of coure but if your nailing of 30+ points of thier list seems like i can deal, vader also threatens phantoms to not decloak and stay away

cant think of any other list that can spread target locks and focus so ordance is worth trying to shoot, maybe some rebel or scum lists? not as heavily into either so not to sure on them

I think you're more in track with your second list. APTs really demand a way of getting both a TL and a focus together, otherwise their potential is wasted. However its still a LOT of points tied up in unshielded ships. If your alpha strike doesn't go as planned you'll be in a whole heap of trouble!

Push the Limit is a way of doing this, although it's costly, and limiting on a ship without green turns. Don't under-estimate the potential of Squad Leader on Vader though - combined with a bomber's native action you can use that to get your TL/Focus combo. This especially holds true against PS7-9 ships (depending on initiative) as Vader can give someone a TL after those enemy ships have moved.

Also something to think about - the Firespray can carry a torp too, and Kath and Boba can combo that with Deadeye and a Recon Specialist. It's pricey, but also makes that holy grail of a double-action APT more achievable, thanks to the Firespray's superior survivability.

I like the 2nd list better. I will say, though, that I don't like Proton Rockets. I rarely see them get used. Everyone hates them and avoids them like nobodies business. I would recommend that Jonus use a Homing Missile. He gets to re-roll his dice there. Besides that, I would either recommend a Concussion Missile or Proton Torpedo for range 2-3 shots for those with Jonus. With your re-rolls and the ability to modify dice still after that, I have found those to be of good use.

Ion Pulse Missile gets to use the TL for free anyways. He doesn't need Jonus. If you wanted to use Jonus, I'd go for a Concussion Missile on Vader. He can TL and Focus that round, so the only thing that doesn't hit for him is a blank. Him doing more damage is better than him Ionizing something.

You can also go with a generic Tie Fighter or two as flankers to a regular force. Just make sure the regular force is enough of a threat that your Bombers can move up and fire without much worry.

Oh, and Cluster Missiles will see more use than Proton Rockets, especially with Jonus. That's re-rolls for both shots of 3. You have a greater chance of doing more damage that way, depending on their evade dice.