Spoiled Scyk Dial was not correct

By eagletsi111, in X-Wing

There are pictures of the actual dial in another thread. And the Scyk dial has Green 1 banks. Is the Syck dial now a good swarm ship for the Scum? What does everyone think?

In what thread? Need pics.

Check the "Show us your Scum" thread.

Found it, thanks.

The extra 2 greens make a huge difference, IMO. The ship now makes sense. It still feels inferior to the Tie Interceptor and the A-Wing, but it now feels like it was meant to fill the same role in its day.

True but unlike the a-wing and autoceptor the scyk has better loadout options, while it may not be as good in a knife fight it can sit at range three behind four green dice and snipe with a cannon for the first few turns before engaging properly.

There is no way that a Scyk will ge getting consecutive range 3 shots. The biggest weakness of its dial when considering the HLC is the lack of a 1 straight.

Edited by Rapture

I was going to enjoy it anyways, but this just makes it better!

There is no way that a Scyk will ge betting consecutive range 3 shots. The biggest weakness of its dial when considering the HLC is the lack of a 1 straight.

There are other cannons, you know.

There is no way that a Scyk will ge betting consecutive range 3 shots. The biggest weakness of its dial when considering the HLC is the lack of a 1 straight.

There are other cannons, you know.

I see myself using with Flechette or Ion for a cheapish (18-20), arc-dodging control ship.

When I saw the dial when it was leaked, I was a little bit disappointed. The dial was good, the ship is good, but there was a little something missing to distinguish it from the rest, it only looked like a subpar Starviper dial (still very good, but not great). Now with a second set of green bank, it is great!

Scum faction bring a couple of new and fresh things regarding maneuvrability in ship.

First the obvious, the S-Loop. Both the Aggressor and the Starviper come with the new maneuver.

Second, they bring the first small base ships with both the 1 bank and turn white. Before there was the B-Wing and Defender both with the turn being red, now the Scyk and Starviper can pull those maneuvers without being stressed.

Third, multiple speed of banking maneuver. The usual dial of a ship, excluding the Defender, was 2-3 straight green maneuver and a set of green bank (1 or 2). Now, the Aggressor and Scyk both come with 2+ different speed for bank (1-2 for the Scyk, 1-2-3 for the Aggressor. It is huge and should help both those ship to stay unpredictable even when stressed.

...

Also interesting to note about the new faction is that there is still no ship with a natural straight 5 (fastest ship for now is the Aggressor with a straight 3 + boost, followed by a STarviper with a straight 4 + boost) and that all 3 new ship (Aggressor, Scyk and Starviper) doesn't have access to the Turn 3.

....

I wonder now, how would fare 5 Tansarii Point Veteran with Push the Limits? I guess I'll have to buy a fifth Scyk to find out....

Edited by Red Castle

I think if nothing else, it proves FFG is wise to our spoiler spotting tricks...

It's the only ship with both 1 and 2 banks green. Interesting.

It's the only ship with both 1 and 2 banks green. Interesting.

The Aggressor has 1, 2, and 3 banks green! (Unless you meant only small ships).

There is no way that a Scyk will ge betting consecutive range 3 shots. The biggest weakness of its dial when considering the HLC is the lack of a 1 straight.

There are other cannons, you know.

I see myself using with Flechette or Ion for a cheapish (18-20), arc-dodging control ship.

Mangler Cannons are great for this.

The extra 2 greens make a huge difference, IMO. The ship now makes sense. It still feels inferior to the Tie Interceptor and the A-Wing, but it now feels like it was meant to fill the same role in its day.

In it's day? The Scyk's not an old ship. It's a commercial one, and hence is outclassed by the military grade TIE fighter and A-wing.

I think if nothing else, it proves FFG is wise to our spoiler spotting tricks...

A part of me thinks that one of the developers was aware of our "clever" URL guessing and intentionally trolled us... Still, I'm now more interested in the Scyk than I was so that's something =).

I don't really get how making 1 maneuver green instead of white suddenly makes this ship so much more viable. It's not like Scyks are taking PTL, and it still doesn't have the 1 straight or illicit upgrade slot that it needs to make cannons viable with a 2 point tax.

A part of me thinks that one of the developers was aware of our "clever" URL guessing and intentionally trolled us... Still, I'm now more interested in the Scyk than I was so that's something =).

That was my initial thought as well, but look at how many people are now saying they wish they had bought more of them. That seems counter productive for FFG to be trolling us. And if the dial had been better than what was actually released, there would be massive complaints and whining from people, also not good for FFG.

I don't really get how making 1 maneuver green instead of white suddenly makes this ship so much more viable. It's not like Scyks are taking PTL, and it still doesn't have the 1 straight or illicit upgrade slot that it needs to make cannons viable with a 2 point tax.

Why do you need a 1 forward to make cannons viable? I assume you just mean using the HLC? You know, the Mangler Cannon is cheaper and pretty good. You don't need the 1 forward with it.

I don't really get how making 1 maneuver green instead of white suddenly makes this ship so much more viable. It's not like Scyks are taking PTL, and it still doesn't have the 1 straight or illicit upgrade slot that it needs to make cannons viable with a 2 point tax.

Simply put, most players offer slower green maneuvers. And every green maneuver on any dial adds to a ship's versatility.

I don't really get how making 1 maneuver green instead of white suddenly makes this ship so much more viable. It's not like Scyks are taking PTL, and it still doesn't have the 1 straight or illicit upgrade slot that it needs to make cannons viable with a 2 point tax.

Why do you need a 1 forward to make cannons viable? I assume you just mean using the HLC? You know, the Mangler Cannon is cheaper and pretty good. You don't need the 1 forward with it.

1 forward REALLY helps the HLC.

The M3-A with the Mangler is an extremely poor value. Negating the Mangler's hit to crit ability, the M3-A + Mangler is only slightly more efficient than the pre-buff TIE Advanced.

A part of me thinks that one of the developers was aware of our "clever" URL guessing and intentionally trolled us... Still, I'm now more interested in the Scyk than I was so that's something =).

That was my initial thought as well, but look at how many people are now saying they wish they had bought more of them. That seems counter productive for FFG to be trolling us. And if the dial had been better than what was actually released, there would be massive complaints and whining from people, also not good for FFG.

I doubt that FFG will notice any monetary difference because of this, I expect that wave 6 will be sold out in a matter of weeks and be a resounding success by any measure as their sales will probably outpace their manufacturing capabilities (at least for a while). As for massive complaints and whining, I'm not sure what you mean. The only complaints I remember hearing about the dial was from people that expected it to have a green hard-2 to fulfill the role of a TIE Interceptor, and as it still doesn't have that that complaint still stands. I also don't see anyone complaining about the fact that the dial is slightly better than we thought it was, or at least that's not how I'm interpreting the comments...

I don't really get how making 1 maneuver green instead of white suddenly makes this ship so much more viable. It's not like Scyks are taking PTL, and it still doesn't have the 1 straight or illicit upgrade slot that it needs to make cannons viable with a 2 point tax.

I wouldn't say that it makes it "much more viable" but it's certainly somewhat better than it was before. Now I'm considering putting PtL and SD on Serissu (for F+E every turn) along with a couple of Tansarii Veterans with HLCs/Manglers and predator, but then again I was always planning on getting three Scyks and am pleased with the change.

I'm glad I got my two, I wouldn't run them as a swarm but they'll be very nice support ships.