We got to talk to Alex Davy today at our store championship

By Rogue Dakotan, in X-Wing

Well, there could be a bomber repaint? No?

Many ships have them, so why not our chunky favorite, the bomber? :-)

Wave 7 I think will introduce one new ship for rebels and Imps, and two for scum.

Will likely be in the scum in the form of a title, with new ordnance

The assault gunboat was brought up. He smiled and said that it was a fan favorite that he knew a lot of people wanted to see

That's all but a confirmation.

Question is, will it be the white FractalSponge Gunboat?

Unfortunately, it's a long way from a confirmation. I don't think Alex is the one who gets to pick ships...

The assault gunboat was brought up. He smiled and said that it was a fan favorite that he knew a lot of people wanted to see

That's all but a confirmation.

Question is, will it be the white FractalSponge Gunboat?

Unfortunately, it's a long way from a confirmation. I don't think Alex is the one who gets to pick ships...

he's not. he talked a bit about that process too. Basically Crisitan Somebody picks ships, and if Lucasfilm is ok with them using them that's what they go with.

If he could choose ships he said he'd be down with developing "Uglies" as like 10 or 11 point ships, but he said his bosses and others probably wouldn't ever want to do that.

Ok. Time to actually write this article. :D

I could see a 2 point Modification that reduces the cost of all Bombs, Missiles, and Torpedoes by 2 points each. It wouldn't change the first piece of ordnance but it would make loading up a TIE Bomber a lot more economical (especially since the Bomber rarely uses its Modification slot).

If they go with something like this, it could be included with one or two ships in Wave 7, possibly along with a new Missile or Bomb, and would go a long way towards boosting ordnance for ships with multiple ordnance slots.

Edited by Dr Lucky

I could see a 2 point Modification that reduces the cost of all Bombs, Missiles, and Torpedoes by 2 points each. It wouldn't change the first piece of ordnance but it would make loading up a TIE Bomber a lot more economical (especially since the Bomber rarely uses its Modification slot).

If they go with something like this, it could be included with one or two ships in Wave 7, possibly along with a new Missile or Bomb, and would go a long way towards boosting ordnance for ships with multiple ordnance slots.

Something along those lines seems likely, though they need to balance a fix to the older ordnance with the newer missiles and toros that have been more reasonably priced.

Based on what was said though, I get the impression it's going to be more than just a single new missile or bomb.

I could see a 2 point Modification that reduces the cost of all Bombs, Missiles, and Torpedoes by 2 points each. It wouldn't change the first piece of ordnance but it would make loading up a TIE Bomber a lot more economical (especially since the Bomber rarely uses its Modification slot).

If they go with something like this, it could be included with one or two ships in Wave 7, possibly along with a new Missile or Bomb, and would go a long way towards boosting ordnance for ships with multiple ordnance slots.

You'd have to word it in such a way that 0 point Flechette torps weren't a thing, but that's one way to approach it

Although in my view It's the action cost that makes ordnance expensive - not the actual cost of the upgrade .......... if that makes sense

It's that darned requirement to acquire and spend a TL in most cases.

An assault missile would be a decent buy for 5 points if you had a reliable chance of getting a good shot off with it.

But you'd rather not put it on one of your High PS heavy hitters - because they're already fully loaded and they'll do enough damage without it

But you can't put them on your low PS escorts either because you can't rely on them to get their Target Locks in and get a shot off before they get vapourised.

Some kind of autolock modification might help in some ways - Treat all attacks with the Target: Lock header as Attack (or maybe Attack:Focus)- it wouldn't do much for the Homing missile but I'd take that as a pretty decent compromise

Edited by Funkleton

He said if he could just slash the cost of ordance he would, but he can't.

Whatever is done for ordance I've got a feeling it'll be a little more nuanced than just "hey these things a bit cheaper now."

"Bombers need a reason to shoot their missiles and bombs" he said. Sounds like something more going on than just cheaper stuff.

Almost done putting the article together guys! Gotta go pick up the fiance from work though. i'll do my best to have it up as soon as I can! :D

The assault gunboat was brought up. He smiled and said that it was a fan favorite that he knew a lot of people wanted to see

That's all but a confirmation.

Question is, will it be the white FractalSponge Gunboat?

Unfortunately, it's a long way from a confirmation. I don't think Alex is the one who gets to pick ships...

Depends on how he said it.

I could see a 2 point Modification that reduces the cost of all Bombs, Missiles, and Torpedoes by 2 points each. It wouldn't change the first piece of ordnance but it would make loading up a TIE Bomber a lot more economical (especially since the Bomber rarely uses its Modification slot).

If they go with something like this, it could be included with one or two ships in Wave 7, possibly along with a new Missile or Bomb, and would go a long way towards boosting ordnance for ships with multiple ordnance slots.

You'd have to word it in such a way that 0 point Flechette torps weren't a thing, but that's one way to approach it

Although in my view It's the action cost that makes ordnance expensive - not the actual cost of the upgrade .......... if that makes sense

It's that darned requirement to acquire and spend a TL in most cases.

An assault missile would be a decent buy for 5 points if you had a reliable chance of getting a good shot off with it.

But you'd rather not put it on one of your High PS heavy hitters - because they're already fully loaded and they'll do enough damage without it

But you can't put them on your low PS escorts either because you can't rely on them to get their Target Locks in and get a shot off before they get vapourised.

Some kind of autolock modification might help in some ways - Treat all attacks with the Target: Lock header as Attack (or maybe Attack:Focus)- it wouldn't do much for the Homing missile but I'd take that as a pretty decent compromise

Reduce the cost of Secondary Weapons and *Bomb Icon* upgrades by two points, to minimum 1?

2 Points.

I could see a 2 point Modification that reduces the cost of all Bombs, Missiles, and Torpedoes by 2 points each. It wouldn't change the first piece of ordnance but it would make loading up a TIE Bomber a lot more economical (especially since the Bomber rarely uses its Modification slot).

If they go with something like this, it could be included with one or two ships in Wave 7, possibly along with a new Missile or Bomb, and would go a long way towards boosting ordnance for ships with multiple ordnance slots.

You'd have to word it in such a way that 0 point Flechette torps weren't a thing, but that's one way to approach it

Although in my view It's the action cost that makes ordnance expensive - not the actual cost of the upgrade .......... if that makes sense

It's that darned requirement to acquire and spend a TL in most cases.

An assault missile would be a decent buy for 5 points if you had a reliable chance of getting a good shot off with it.

But you'd rather not put it on one of your High PS heavy hitters - because they're already fully loaded and they'll do enough damage without it

But you can't put them on your low PS escorts either because you can't rely on them to get their Target Locks in and get a shot off before they get vapourised.

Some kind of autolock modification might help in some ways - Treat all attacks with the Target: Lock header as Attack (or maybe Attack:Focus)- it wouldn't do much for the Homing missile but I'd take that as a pretty decent compromise

Reduce the cost of Secondary Weapons and *Bomb Icon* upgrades by two points, to minimum 1?

2 Points.

If it said "Secondary Weapons," it would apply to Cannons, Turrets, Hot Shot Blasters, etc. Bombs/Missiles/Torpedoes is probably more appropriate.

The assault gunboat was brought up. He smiled and said that it was a fan favorite that he knew a lot of people wanted to see

That's all but a confirmation.

Question is, will it be the white FractalSponge Gunboat?

Unfortunately, it's a long way from a confirmation. I don't think Alex is the one who gets to pick ships...

Depends on how he said it.

True. If it was accompanied by a broad wink you might be on to something.

he made it pretty clear that a bomb fix is in the works. He did not make it clear that the gunboat is a thing, only that he knew it was a popular choice.

honestly I wouldn't be surprised either way.

the man knows hoe to talk a lot without giving much away lol

cannot wait for the podcast =D, let us know when its up

Maybe they'll do exploding dice like my friends and I do for damage in D&D.

What I mean is, if we roll a d8 or d10 or d12 or whatever, if the number rolled on the die is the highest number, ie, 8, 10, 12, etc., we roll the dice again - and again as many times as necessary - and the damage just accumulates. Exploding dice!!!

So maybe, if you roll a [hit], or a [critical hit], you get to roll an additional die until you don't roll another [hit] or [critical hit]. They probably won't do that, but man, how fun would that be?!

Exploding dice, baby!!!

maybe a new type of dice? blue dice or something?

Any mention of Wave specific errata (Such as the large ship barrel-roll fix that came with the YT-2400?)

I'd much rather have ordinance fixed with a rules change than more cards. It's fine (bit clunky though) with ships such as the A-wing or Advance, but now we're looking into fixes for cards that affect many ships all at once.

Imo, it'd be much easier just to write out a new rule or two and let it go live (especially since it'd be very easy to borrow the "exhaust" mechanic from Aramada or Imperial Assault, only have it so the first shot of ordnance turns the card on its side and the second discards the card)

I'm looking forward to hearing the interview. In my mind, giving love to Bombers doesn't really mean bombs, so much as it means torpedoes and maybe missiles. But heck! I wouldn't mind all three.

Good News.

TIE_Interdictor_Final.jpg

How can you not love this ship.

This and Advanced Concussion Missiles will put the force back into balance.

i1TIEInterdictorNew_zpsa1cbfb75.png

(You can thank JayRhea for the custom card)

If they do a triple faction bomber aces pack they could do a new sculpt for the B-wing/E2 with the proper cockpit,

Edited by gabe69velasquez

Might as well give it 2 attack due to Accuracy Corrector, no?

Might as well give it 2 attack due to Accuracy Corrector, no?

Don't assume any part of that statline can be saved.

Bombs and bombers, hmm. I think we can make pretty good guesses for imperial and rebels:

H-wing

K-wing

Gunboat

Missile boat

Scimitar

But how about scum? What bomber/ordnance carrier type craft have they got?

Maybe the skipray?

Fingers crossed for the gunboat and the K-wing. The K-wing looks like a Y-wing, a Stratofortress, and a Flying Fortress had a baby, an ugly baby that's pleasantly ugly. And who doesn't want a large-sized ( a bit short but dat wingspan!) heavy ordnance carrier?

maybe a new type of dice? blue dice or something?

This is one of those ideas that is both simultaneously brilliant and terrible

Brilliant because it could increase the reliability and damage output of ordnance in a single stroke without heavily errata-ing cards and rulebooks

Terrible because the actual logistics of getting the new dice out to players who already had their core sets, changing all the new core sets to add the new dice, updating the core rulebook etc would be a nightmare - potentially creating a 2-tier ordnance system while everyone tried to catch up

But that seems to sum up all of the suggested fixes for ordnance I've seen (and applies just as much to the suggestions of my own that I've made) - a fix in one area breaks the game in others - it's no simple task and I don't envy the guys at FFG who's job it is to do this

Edited by Funkleton

Some kind of autolock modification might help in some ways - Treat all attacks with the Target: Lock header as Attack (or maybe Attack:Focus)- it wouldn't do much for the Homing missile but I'd take that as a pretty decent compromise

I'm guessing a free TL at the end of movement or beginning of combat. It would be a Bomber title card or something. It's great for 2 reasons. One, it means that low PS ships can get that TL after everyone's gone. Next, it means you can have that Focus ready to use for your ordnance to help modify it. That's my guess, at least.

Good News.

Interdictor.png

How can you not love this ship.

This and Advanced Concussion Missiles will put the force back into balance.

i1TIEInterdictorNew_zpsa1cbfb75.png

(a JayRhea custom)

If they do a triple faction bomber aces pack they could do a new sculpt for the B-wing/E2 with the proper cockpit,

12 points is the minimum point cost for a ship. Also, how is a quad TIE bomber cheaper than a TIE bomber?

The PS and low low Agility...

Crit builds would have a field day against these.