On weighting dials

By DraconPyrothayan, in X-Wing

The short banks are green.

The Aggressor's Dial (IG-2000)

Breakdown

The Aggressor has one Segnor's speed. It is Long and Red.

The Aggressor has one Koiogran speed. It is Long and Red.

The Aggressor has two Turn speeds. They are Short-Mid, and White

The Aggressor has three Bank speeds. They are Green.

The Aggressor has three Forward speeds. They are Short-Mid, and Green.

The Aggressor is Large

The Aggressor has a native Boost action

Verdict: Better than average.

The only bearing that exists that isn't on this dial is a Stop, and that's just a 0 Forward you can't Navigate to anyway. You can pick that up with an Illicit upgrade anyway!

It's a Large Ship with a native Boost. Go look at Lambda 102 again, and remember that's with a ship whose dial is leagues worse than this one's.

It has native System and Elite Talent slots, meaning it can go even crazier, though it would need to choose between Barrel-Rolling, Daredeviling, or Pushing the Limit.

And then there's IG88-D, who can have all Iggies Segnor with a Turn Template as well.

The insane maneuverability more than makes up for the fact that it has no spare firing arcs of any sort, although it will need to Segnor often to keep folks at close range.

The short banks are green.

For the Scyk? Dial I'm looking at has White 1s, Green 2 Banks and Forwards, and 3 Green Forwards.

Alright. Final break-down.

  • Naked Lambda < HWK < Naked Y < Naked B
  • X-Wing is too close to contrast to Y-Wing with Astromech, Z-95 Headhunter
  • X-Wing is too difficult to compare to: YT-1300, Firespray-31, VT-49 Decimator, Lambda with Engine, TIE Fighter, TIE Advanced, TIE Bomber, TIE Defender, M3-A Interceptor
  • TIE Advanced, TIE Interceptor, TIE Phantom, A-Wing, B-Wing, E-Wing, StarViper, and Aggressor can all reach Hypermobility in different ways.

Are there any other direct comparisons that I've missed?

Edited by DraconPyrothayan

This is a little too long and a little too much debatable.

Of course there isn't an easy answer to this question, but it also doesn't help much in understanding....

Direct comparisons to only the X: Average, and then to its closest competitor would be more useful. You could also assign a numerical average to X: 5.

I think also, there's benefits to faster and slower weapons - for example... 2 attack really wants range 1, and it wants to pursue - that means att: 2 really values the 1 turn, and the 5 ahead, while 4 attack, specifically HLC, wants range 3, and it wants to hang back - so it really values the 1 forward - especially connected to the half a barrel roll backwards.

I think also, there's benefits to faster and slower weapons - for example... 2 attack really wants range 1, and it wants to pursue - that means att: 2 really values the 1 turn, and the 5 ahead, while 4 attack, specifically HLC, wants range 3, and it wants to hang back - so it really values the 1 forward - especially connected to the half a barrel roll backwards.

Yes, but you can achieve this ideal zone of fire in several different ways. More options are better than fewer, irrespective of whichever range you are.

As far as comparaison go, the Tie Defender and Tie Advanced are very very close and will be perfect for formation flying together.

Both have the straight 2 to 5 (Defender also have the 4 and 5 green)

Both have all the Banks (Advanced also have the 1 green)

Both have a hard 3 white

Advanced also have the 2 white, Defender have the 1 and 2 red

Both ship k-turn are 4 (Advanced being the usual red and Defender white)

Both ship have the Barrel roll

So, all the same straight, bank and k-turn and the hard 3 is white in both case.

Tie Advanced can TL, so verdict, once the title come out, they'll be perfect to escort Vessery. :D

Edited by Red Castle

While it's always unlikely to reach a community consensus and agree on any sort of ranking of most dials, I think it's cool that you sat down and put the work/time/concentration in. This series of side by side rankings and comparisons is useful, even if individual gamers use it to reach different conclusions.

As far as comparaison go, the Tie Defender and Tie Advanced are very very close and will be perfect for formation flying together.

Both have the straight 2 to 5 (Defender also have the 4 and 5 green)

Both have all the Banks (Advanced also have the 1 green)

Both have a hard 3 white

Advanced also have the 2 white, Defender have the 1 and 2 red

Both ship k-turn are 4 (Advanced being the usual red and Defender white)

Both ship have the Barrel roll

So, all the same straight, bank and k-turn and the hard 3 is white in both case.

Tie Advanced can TL, so verdict, once the title come out, they'll be perfect to escort Vessery. :D

I'd say that the TIE Fighter is a closer match.

The Defender has an additional speed of Banks, and the Fighter has an additional Koiogran, but they otherwise overlap perfectly (save for move coloration).

Additionally, if you have 2 Deltas and 2 Blacks with Wingman, then every stressful maneuver can be knocked off while flying in perfect formation.

On Turns, each Black clears a stress from a Delta.

On Koiograns, the Blacks clear stress from each other.

This leaves you 8 points left for additional upgrades. I recommend splitting that into 4 for each Defender, netting you:

  1. Engine Upgrades
  2. Mangler Cannons
  3. Pilot Skill buffs and Flechette Cannons
  4. Ion Cannons, 2 point initiative bid

While it's always unlikely to reach a community consensus and agree on any sort of ranking of most dials, I think it's cool that you sat down and put the work/time/concentration in. This series of side by side rankings and comparisons is useful, even if individual gamers use it to reach different conclusions.

Heck, individual gamers reaching different conclusions is why I had to keep using the phrase "Debatable" so often.

A lot of these are "Better at Z and worse at H" conclusions, but some of them are directly incomparable.

Example of an Incomparable match-up: X vs Firespray.

Were their dials to effect the same ship, the only difference is that the Firespray-31 has an additional Koiogran.

However, they do fly different ships, and base size of each ship means that near-identical dial does drastically different things for them.

As far as comparaison go, the Tie Defender and Tie Advanced are very very close and will be perfect for formation flying together.

Both have the straight 2 to 5 (Defender also have the 4 and 5 green)

Both have all the Banks (Advanced also have the 1 green)

Both have a hard 3 white

Advanced also have the 2 white, Defender have the 1 and 2 red

Both ship k-turn are 4 (Advanced being the usual red and Defender white)

Both ship have the Barrel roll

So, all the same straight, bank and k-turn and the hard 3 is white in both case.

Tie Advanced can TL, so verdict, once the title come out, they'll be perfect to escort Vessery. :D

I'd say that the TIE Fighter is a closer match.

The Defender has an additional speed of Banks, and the Fighter has an additional Koiogran, but they otherwise overlap perfectly (save for move coloration).

Additionally, if you have 2 Deltas and 2 Blacks with Wingman, then every stressful maneuver can be knocked off while flying in perfect formation.

On Turns, each Black clears a stress from a Delta.

On Koiograns, the Blacks clear stress from each other.

This leaves you 8 points left for additional upgrades. I recommend splitting that into 4 for each Defender, netting you:

  1. Engine Upgrades
  2. Mangler Cannons
  3. Pilot Skill buffs and Flechette Cannons
  4. Ion Cannons, 2 point initiative bid

And that prove the point that dials are so much left for interpretation that ranking them is pointless.

By going with Tie Fighter, you are denying yourself the 1 bank, one of the maneuver a Tie Defender will use the most. Because of that maneuver, I still think that the two ships that are better to fly with a Defender is the Bomber and the Advanced. The Advanced having the same speed k-turn as the Defender makes it slightly better than the Bomber. Both have TL so pair very well with Vessery.

This build will be a menace once the Raider comes out:

Vessery with VI

Tempest Squadron with Accuracy Corrector x3

When comparing dials, you should take into account what is the maneuvers that the ship is more likely to take. In the case of the Defender, it's the k-turn, the 1 bank, the hard 3 and the straights.