Hi!
Been on the boards for years, finally on the verge of GMing just now. It's a play-by-post, with three players I've already gamed with. All good folks.
Looking at the XP rewards in the modules, they're kind of all over the place - I'm seeing up to 40 XP per 'act' (what they call 'episode') of an adventure! Now, the published adventures tend to be meatier than the films themselves - like, the published adventures are 'Heir to the Empire', while my adventures are more 'A New Hope' scale. You know, maybe three big combats, three important social scenes, and three puzzle-solvers. Intersperse this with lots of setting and character goodness. I do it like this because, it being a PbP game, I don't want the players to lose track of the plot over weeks/months of play.
But back to XP values: for perspective, I'd rather see the characters reach Signature Ability levels over twenty 'movie-size' episodes than over five MEGA episodes, you know? So my proposed formula is: 15 base 'thanks for playing' XP for a typical three-act adventure, modified thus:
-
Individual ingenuity and achievement
+1 XP: Player 'steps up to the plate', and is willing to take (calculated) personal risks to achieve the goal. Failure can still result in getting this XP, unless the character is taking outlandish risks just to get it.
+0 XP: Player doesn't volunteer to act alone or stand out from the crowd, but will do so if prodded by the others.
-1XP: Player refuses to take any personal risks and would rather see the mission fail than draw attention to himself. -
Group ingenuity and achievement
+1 XP: Player 'passes the ball', and gives other players their moment in the spotlight. Player shares ideas about how the group can overcome obstacles, possibly reminding others of ways that they themselves can contribute.
+0 XP: Player remains a 'lone wolf', uninterested in what the other players are doing. Player conducts himself in a manner that minimizes dependancy on or cooperation with party allies.
-1 XP: Player jumps to the front and insists on doing everything himself, regardless of who might have a better solution or skill. -
Roleplaying
+1 XP: Player plays in-character, true to Motivation, and writes posts that are insightful and entertaining to read.
+0 XP: Player plays in-character, true to Motivation, but only in a barebones fashion and doesn't 'fluff out' the prose with emotion and/or descriptive detail.
-1 XP: Player does whatever mission requires (or doesn't require), with no regard for character's attitude and/or Motivation. -
Sportsmanship
+1 XP: Player is a team player, rolling with the punches, having a good time and encouraging others to do so as well.
+0 XP: Player 'goes with the flow', accepting what fate offers but not actively encouraging a friendly dynamic.
-1 XP: Player complains about bad rolls and berates others for doing things he thinks they shouldn't do. -
Wiki contributions
+1 XP: Player keeps his character's page up to date, possibly including thoughts and backstories the other characters might not even be aware of.
+0 XP: Player does not contribute to the wiki.
-1 XP: There is no -1 in this category; I wouldn't like to penalize players for not contributing to something that doesn't interest them.
Now I should say, I don't expect my players to get a minus in any of these categories - they're more a deterrent for bad players, of which I've had a few in the past. So for my players, we're talking about 15-20 XP for a 'A New Hope' size adventure, here.
I'm pretty happy with the model, but unsure of the figures. So I ask you: should good players be happy with 15-20 XP for a 'New Hope' size adventure?
Edited by I. J. Thompson