Somehow I'd never heard the term "murder hobo" until these forums. I realize that one of my groups is composed primarily of murder hobos.
We play D&D, we kill things, take their stuff, buy more and upgraded gear so we can kill more things and take their stuff...
We play Rogue Trader. Somewhere in our first few sessions we destroyed an entire planet, just so that our stock of exotic creatures would increase in value (to be fair, I was sick that night and wasn't there). But Rogue Trader quickly turned into a sanctioned (semi-ish) pirates.
We play Deathwatch. Um, really not much to say here. The Xenos die in startlingly large numbers and we wade through the blood and ichor with casual, perhaps alarming, nonchalance. Exterminatus is suggested often, or at least discussed and mentioned.
Diplomacy means assassination, negotiation means slaughter and/or assassination, exploring means slaughter, trading means eliminating competitors...
Seeing a trend?
I don't want my Edge of the Empire campaign to be quite so bloody and one-tracked. I think with FFGs system and some effort it can be much more. We had a decent run-through of the Beginner Game adventure, with some creative ways around some of the potential fights.
Any tips on how to curb the murder hobo playstyle and encourage other avenues of problem resolution (even, dare I suggest, non-violent conflict resolution)?