just shooting random crap around the rooms seems lame. Shooting the chandelier to drop on the nemesis or a barrel of fuel or something with the intent to do damage to the nemesis seems much better.Hello.
I'm the player in Kilcannon's game that posed the question about the chandelier.
I think there have been interesting points made in this thread and people have covered what I may have said. I'm just here to fill in how it came up for anyone who may be interested.
It was after a game and someone was in XP range of Spitfire, so we started talking about it. It seemed odd that you could pop off relatively easy shots at a nemesis while there were minions around, but as soon as you killed the last one, you'd have to concentrate on the nemesis, which would make for a more difficult shot.
Just thinking through, there seemed to be nothing special about shooting at a minion specifically, so why not just shoot at something else first. The difficulty would be the same, roughly. You could even shoot at something within short range, to make the shot easier. When it was noted that just shooting random nearby objects to get a better chance to his was silly, I thought of some "good reasons" to shoot at an object, such as a control panel or radio console or exploding barrel or even a chandelier for the purpose of dropping on an enemy. There seemed to be some continuum ranging from "that's reasonable" to "that's absurd" when picking the target one rolls against. I think we basically agreed to try and stay on the reasonable side, but there wasn't an exact ruling.
I was just pushing the thought to see where it would go, not intending to implement the tactic.
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This is something that can be done without Spitfire.
But a falling chandelier on a Nemesis to make his shot easier was what I was thinking when my player asked. Never thought he would shoot the chandelier and then 20 feet away shoot the nemesis. That being said i still think an official ruling on the talent is needed and we may never get one.