First game, REALLY fun and learned a lot

By Forensicus, in Star Wars: Armada

Wow, If I cant wait eny more for this game, your video just made it worst...

Now, is there a chance to look for the review in english??

Yes many a past complicated space gamer. I am just so impressed with X-wing that this one is gonna be my Space game of choice, and I haven't played it yet lol.

I haven't forgotten about all your good questions, have just been caught up with work (necessary) and a lot of X-Wing (fun). I'll make a nice structured answer on Tuesday hopefully, okay? Keep calm, stay patient and carry on

So one thing I can see done really well with the VSD here was that the Nebulon-Bs front arc was in range of two separate firing arcs from the VSD for the last two turns. I can actually see that as having gone really well as a last resort.

Edited by CobaltWraith

Okay, here's my question: How long is the range ruler, in inches? How long is the playspace, in range? Ships have to start within range 3 of the edge...how many turns of activation at speed 2 would it take a Star Destroyer to fly off the other side of the map?

I'm curious how quickly enemy fleets enter firing range, and how far away various objects from the objectives are.

Okay, here's my question: How long is the range ruler, in inches? How long is the playspace, in range? Ships have to start within range 3 of the edge...how many turns of activation at speed 2 would it take a Star Destroyer to fly off the other side of the map?

I'm curious how quickly enemy fleets enter firing range, and how far away various objects from the objectives are.

LOL, technically I would say that usage of the plural form of question would be fully warranted

Okay, espresso in my Palpatine espresso cup, so I'll start running down the lounge list/crawl of questions

Sounds like the Emperor is brewing up trouble again.

How does the Evade token re-roll interact with Accuracy results assigned to another defense token?

  • Accuracy resolves first. So the way I read it it simply won't make any sense to cancel an Accuracy that have already been spent. At best it will be blanked, at worst it'll do an extra damage
If the attacker uses an Accuracy against a brace token, can you use the Evade re-roll to potentially change the Accuracy result and free the Brace token? If you re-roll dice due to the Evade token and the result is an Accuracy, can you now retroactively spend that Accuracy to cancel a defense token?
  • See above
A

Can you use multiples of the same tokens against the same attack (ie. a CR-90 using both Evade tokens to cancel 2 dice, or a VSD using both Redirect tokens to shunt damage to both sides?

  • No, you may only spend a maximum of one defense token of each type per attack
Does everything start at speed 2 or is there a choice?
  • You may set it to any available speed for each ship. It is (so far) only for the LtP that Speed 2 is mandatory
If Concentrate Fire command adds another dice to every anti-squadron shot, does the token allow re-rolls against each squadron?
  • It ONLY adds one dice to ONE attack. Or only allows ONE dice to re rolled in ONE attack. Not both and NOT for all attacks
Would something like the VSDs "Warlord" title also work vs each squadron? ( https://images-cdn.fantasyflightgames.com/ffg_content/star-wars-armada/news/wave1/warlord.png )
  • Dunno
What do the crew upgrades do???
  • So many different things. Off Tarkin is a powerful Flagship commander, Nav Team boosts your Navigate tokens to the same level as a Navigate dial (ie. you may choose to change speed OR change yaw
With more practice, how fast do you think 6 turns will pass?
  • I would say between 60-120 minutes, but difficult to say since the LtP (total of two games) was with just a little more than 100 points on each side and without objective/mission
How often did you fire from each of the VSDs facings and what is the balance between them over the course of the game?
  • You may only do a total of 2 attacks per round from each ship. each of the 2 attacks must come from different sections. I have no idea how often I managed it, but my opponent was certainly better at it
In practice, just how big is the range difference between black and blue dice?
  • Absolutely NO IDEA :-)
How "tough" is the Neb-B with the 3front/1side shields and the pair of Brace tokens compared to the CR-90?
  • Too little experience, sorry
What commands have you been using most?
  • Concentrate fire. But wish I had done a couple of Navigate commands instead

Pheww, that was a tough one

I know the x-wings chewed through your TIE fighters in that battle. Would you say they are no match for an x-wing, or did you have bad luck in the dice roles? Or perhaps another factor? I'm thinking the lack of speed and maneuverability for the Victory could put it at a huge disadvantage in most games against faster rebel ships. If I was playing rebs I would always be trying to get into the rear firing arch for both the lower shields and lack of firepower. Seems like it could be quite a challenge to avoid that from happening in most games as an imperial player.

  • The main factor was my inexperience and "carry over" way of thinking from X-Wing. Forgetting that your opponent will have initiative next round will lose you a lot of squadrons (and possibly ships) and having command of a VSD (not to say several) will certainly take some getting used to. I should have used them for better protection and not as interceptors against my opponents X-wings

All good to know though. Thanks for taking the time to post!

Thanks for all those answers! Great job!

I know the x-wings chewed through your TIE fighters in that battle. Would you say they are no match for an x-wing, or did you have bad luck in the dice roles? Or perhaps another factor? I'm thinking the lack of speed and maneuverability for the Victory could put it at a huge disadvantage in most games against faster rebel ships. If I was playing rebs I would always be trying to get into the rear firing arch for both the lower shields and lack of firepower. Seems like it could be quite a challenge to avoid that from happening in most games as an imperial player.

I also think this is probably true for the imperials when you ONLY have the 1 core set VSD. In full games with 2+ caps i think it wont be as big of a deal since good imperial strategies should maneuver their ships so that avoiding a front arc of a VSD would put u in the front arc of a different VSD or multiple arcs of a gladiator or something.

At least in theory thats how I see imperials playing to try to make up for their lack of overall speed and maneuverability

Yes I was thinking the same thing. With 2 or 3 capital ships to cover firing arcs and prevent flanking it would certainly balance things out... good thing I purchased 2 core set! lol

Yeah, it certainly felt tough "only" having a VSD and taking LOTS of fire from 2 rebel ships. But the LtP is still lots of fun and (IMO) the VERY best way to begin instead of diving straight into 300 points battles

After reviewing the Time Lapse footage, it seems that Forensicus might have been better off pulling his TIEs back on the round/turn at 0:36 -pulling them back behind his VSD while still keeping them within range 1 of the X-Wings.

Is that even possible?

I suppose, when we look at Starfighters, we think that their task is to screen the big ships...but I think there's certainly nothing wrong with using your capital ships, to screen your starfighters if there is a very significant risk of your starfighters being annihilated by combined fire.

Feel free to jump in and correct me if I'm wrong. :D

You are correct in your assessment. And I will most likely try to do regular Time Lapse videos in my future games in the beginning in order to watch and learn/evaluate on my decisions/erors etc

Actually one question we did have that noone has been able to answer definitively yet, is:

If you have squadrons that are engaged with other fighters - say they you engaged them with some fighters that moved and shot with a squadron command. Can a capital ship (maybe your second ship that hasnt activated yet) still shoot at them, and if so, are there any consequences or restrictions? (like a risk of damaging your own ships, in the enagement, or loss of accuracy as they might be harder to hit in a dogfight?

Would be really interesting to get an answer as it could have a huge impact on tactics.

If there is a restriction or penalty to shooting at engaged squadrons, then interceptors become even more valuable as it could leave anti-fighter ships sitting there unable to fully contribute. If there isnt, then anti-fighter capital ship support could be a very important part of the gameplay for fleets with fighters or bombers. :)

That is my question as well. If I can fire into the dogfight without risk my Corvettes just got a new job.

Yes, as far as I can tell your Ships may meddle in any dogfight but compared to squadron firepower 2 Blue dice from a Neb B is surprisingly lacking proper Pew-factor IMO

Yes, as far as I can tell your Ships may meddle in any dogfight but compared to squadron firepower 2 Blue dice from a Neb B is surprisingly lacking proper Pew-factor IMO

Well, if it's attacking 2 TIEs, it's rolling as many dice as an X-Wing squadron. And with the way TIEs like to swarm, I could see you rolling twice that many dice if the Imperial player wasn't careful.

Okay, here's my question: How long is the range ruler, in inches?

  • The Range Ruler is 30,3 cm = very close to 12 inches.
    • ​​On the Ship side it has three ranges
      • ​​Close Range band is aprox. 12,3 cm = 4,8 inches (here you may use Red, Blue and Black dice)
      • Medium Range band is aprox. 6,4 cm = 2,5 inches (here you may use Red and Blue dice)
      • Longe Range band is aprox. 11,7 cm = 4,6 inches (here you may only use Red dice)

How long is the playspace, in range? Ships have to start within range 3 of the edge...how many turns of activation at speed 2 would it take a Star Destroyer to fly off the other side of the map?

  • From player edge to player edge it must be 3 feet and they write that it should be 6 feet wide with setup in the "middle" 4 feet in width (see illustration elsewhere in this tread)
  • A continous 2 straight Speed will move you 13,7 cm forward (aprox. 5,4 inches) so you may do the math on your own ;-)

I'm curious how quickly enemy fleets enter firing range, and how far away various objects from the objectives are.

  • ​It seems like it is only for the LtP that there is a mandatory "initial Speed 2" setting; in normal game you may start out with any legal speed for each ship, so you may set Speed to "0" for your VSD if you wish

Thanks for the info! I'll reiterate my previous question: what upgrades come in the core set? And to add to that, what are the different type of upgrade slots called (eg Missile, Ion Cannon, etc)?

There a a range of different types of upgrades:

  • Nav Team and Gunnery Teams will boost either your navigation or fdamage output
  • Defense Liaison is a defensive booster while Weapons Liaison is an aggressive booster
  • There is also 2 types or tiers of Commanders which each adds a different flavor. To give you a vague idea of the different tiers I can say that Moff Tarkin has a price tag of a whopping 38 points while Leia Organa is a cheap slu.....lady at 3 points :-)
  • Title upgrades will make your ship MUCH more of a beast

And there are Armaments, Hangar bays etc etc

Yes, as far as I can tell your Ships may meddle in any dogfight but compared to squadron firepower 2 Blue dice from a Neb B is surprisingly lacking proper Pew-factor IMO

Well, if it's attacking 2 TIEs, it's rolling as many dice as an X-Wing squadron. And with the way TIEs like to swarm, I could see you rolling twice that many dice if the Imperial player wasn't careful.

I'm anticipating using a multi-squadron shot from a cap ship to weaken those tie swarms. If I can knock a single hit off those ties, my x-wings are much more likely to finish off individual squadrons in the squadron phase.

Yes, as far as I can tell your Ships may meddle in any dogfight but compared to squadron firepower 2 Blue dice from a Neb B is surprisingly lacking proper Pew-factor IMO

Well, if it's attacking 2 TIEs, it's rolling as many dice as an X-Wing squadron. And with the way TIEs like to swarm, I could see you rolling twice that many dice if the Imperial player wasn't careful.

I'm anticipating using a multi-squadron shot from a cap ship to weaken those tie swarms. If I can knock a single hit off those ties, my x-wings are much more likely to finish off individual squadrons in the squadron phase.

Just to make sure we are in agreement:

If you have 3 TIE squadrons in your arc you may indeed perform 1 attack on each squadron individually. So 4 attacks 1 by 1. But a Blue dice actually only have a 50% chance of dealing a damage to a squadron since the 2 Accuray will do nothing, and neither will the 2 x Crit faces

Just to make sure we are in agreement:

If you have 3 TIE squadrons in your arc you may indeed perform 1 attack on each squadron individually. So 4 attacks 1 by 1. But a Blue dice actually only have a 50% chance of dealing a damage to a squadron since the 2 Accuray will do nothing, and neither will the 2 x Crit faces

Unless, I presume, you're firing at Howlrunner, in which case you can prevent her from using her scatter token, yes?

Thanks for all the info, Forensicus. I really appreciate you measuring everything so I have a better image of the scale of things.

Also, Grand Moff Tarkin is 38 points now? Man, they have tweaked a lot of things in this game since previews; he was shown to us ages ago, but at 35 points.

Just to make sure we are in agreement:

If you have 3 TIE squadrons in your arc you may indeed perform 1 attack on each squadron individually. So 4 attacks 1 by 1. But a Blue dice actually only have a 50% chance of dealing a damage to a squadron since the 2 Accuray will do nothing, and neither will the 2 x Crit faces

Unless, I presume, you're firing at Howlrunner, in which case you can prevent her from using her scatter token, yes?

Thanks for all the info, Forensicus. I really appreciate you measuring everything so I have a better image of the scale of things.

Also, Grand Moff Tarkin is 38 points now? Man, they have tweaked a lot of things in this game since previews; he was shown to us ages ago, but at 35 points.

Correct, I've so far disregarded the named Pilots in my squadron comments. But yes, as soon as no renamed pilots are released and will see play it will be a different thing indeed

Yes, as far as I can tell your Ships may meddle in any dogfight but compared to squadron firepower 2 Blue dice from a Neb B is surprisingly lacking proper Pew-factor IMO

Well, if it's attacking 2 TIEs, it's rolling as many dice as an X-Wing squadron. And with the way TIEs like to swarm, I could see you rolling twice that many dice if the Imperial player wasn't careful.

I'm anticipating using a multi-squadron shot from a cap ship to weaken those tie swarms. If I can knock a single hit off those ties, my x-wings are much more likely to finish off individual squadrons in the squadron phase.

Just to make sure we are in agreement:

If you have 3 TIE squadrons in your arc you may indeed perform 1 attack on each squadron individually. So 4 attacks 1 by 1. But a Blue dice actually only have a 50% chance of dealing a damage to a squadron since the 2 Accuray will do nothing, and neither will the 2 x Crit faces

I thought a ship can only make 2 attacks and only 1 attack from each of 2 different arcs.

Is it different for shooting at squadrons?

When attacking a squadron you may attack all squadrons in range of an arc, in place of 1 normal attack.

So if they enemy has a Vic and 3 TIEs all in range of a Neb-B's forward Arc then it may either attack all three squadrons or attack the Vic. It may then attack from a single other facing if there is a target in one of those arcs.

When attacking a squadron you may attack all squadrons in range of an arc, in place of 1 normal attack.

So if they enemy has a Vic and 3 TIEs all in range of a Neb-B's forward Arc then it may either attack all three squadrons or attack the Vic. It may then attack from a single other facing if there is a target in one of those arcs.

ok thanks for that info...

Edited by Reiryc