I'm preparing for my group's first ship to ship combat next session and I'm struggling to get my head around it all. It's a weird mix of too simple and too complicated all at the same time. Are there any worked examples anywhere for this?
Also, a specific question (I'm sure I'll have more): How can something at Speed 3 ever catch up to anything? Looking at the description of the Fly/Drive manoeuvre, if the fastest your ship can go is Speed 4 or less, then you can only ever move between Close and Short range (costing one manoeuvre) and between Short and Medium range (costing two manoeuvres). Unless you can get up to Speed 5 you can never move between Long and Medium range. Is that right? The Millenium Falcon will never, ever catch up with that Speederbike on the other side of the forest. Did Xeno write this rule book?
What am I missing here.
Also, are there any common gotchas or things I need to look out for? Or simple house rules that are popular for this?